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Question about the Justice System.

Neizir
Neizir
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If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?
I hope this is the case. Skyrim's NPCs fought back when you commited a crime so I don't see why they shouldn't in ESO. Just this thing would add alot more depth to the system.
Neizir Stormstrider

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  • AlnilamE
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    I hope they fight back. It's the standard response for "yellow" NPCs, so I don't see why it would be different.
    The Moot Councillor
  • dharbert
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    I want that chick at the Belkarth wayshrine to put up a fight before I powerbomb her off a cliff.
  • Bored_One
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    I'm sure they will either fight back, or run for their lives. as it stands now, all town npc have reasonable ammounts of hp.
  • ZOS_AmeliaR
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    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right), you can one-hit kill an NPC. In fact, that's generally the only way to avoid a bounty, because once you get into a brawl, odds are that a guard or another NPC will see you.

    An NPC's reaction to your attack - that is, whether they attack back, run and hide, etc. - will depend on the individual NPC's personality. Not all NPCs are brave, armored guards!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • Dominoid
    Dominoid
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    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right), you can one-hit kill an NPC. In fact, that's generally the only way to avoid a bounty, because once you get into a brawl, odds are that a guard or another NPC will see you.

    An NPC's reaction to your attack - that is, whether they attack back, run and hide, etc. - will depend on the individual NPC's personality. Not all NPCs are brave, armored guards!

    @ZOS_AmeliaR, while you're answering questions, could you please clarify something that I believe was answered incorrectly in the ESO Live episode. If you attack someone in private (says their house), you incur a bounty if you don't one-shot them. But if you two-shoot them and no guard or other house-mate comes to the rescue to see you standing over the body, do you keep the bounty despite there being no living witness to the crime? In ESO Live he portrayed that the bounty would stay, but I gotta believe he was "confused" by the wording of the question and misspoke.

    Please clarify. Thanks.
    Edited by Dominoid on December 10, 2014 10:20PM
  • Bored_One
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    Dominoid wrote: »
    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right), you can one-hit kill an NPC. In fact, that's generally the only way to avoid a bounty, because once you get into a brawl, odds are that a guard or another NPC will see you.

    An NPC's reaction to your attack - that is, whether they attack back, run and hide, etc. - will depend on the individual NPC's personality. Not all NPCs are brave, armored guards!

    @ZOS_AmeliaR, while you're answering questions, could you please clarify something that I believe was answered incorrectly in the ESO Live episode. If you attack someone in private (says their house), you incur a bounty if you don't one-shot them. But if you two-shoot them and no guard or other house-mate comes to the rescue to see you standing over the body, do you keep the bounty despite there being no living witness to the crime? In ESO Live he portrayed that the bounty would stay, but I gotta believe he was "confused" by the wording of the question and misspoke.

    Please clarify. Thanks.
    If I'm not mistaken, somewhere in there he said if you kill all the witnesses the bounty will be cleared.
  • ers101284b14_ESO
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    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right),

    I like how the Justice System isn't even here and shes already telling people to Learn to Play
  • MissBizz
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    Come back soon.
    Edited by MissBizz on December 11, 2014 3:12AM
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  • ZOS_AmeliaR
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    To clarify, once a crime is reported, it stays reported regardless of whether you take out the witness. During Friday's ESO Live episode, there were a couple of questions about this that Scott answered (check around timestamp 1:27:05). Hope this helps explain it.
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  • Rezzy64
    Rezzy64
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    Bored_One wrote: »
    Dominoid wrote: »
    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right), you can one-hit kill an NPC. In fact, that's generally the only way to avoid a bounty, because once you get into a brawl, odds are that a guard or another NPC will see you.

    An NPC's reaction to your attack - that is, whether they attack back, run and hide, etc. - will depend on the individual NPC's personality. Not all NPCs are brave, armored guards!

    @ZOS_AmeliaR, while you're answering questions, could you please clarify something that I believe was answered incorrectly in the ESO Live episode. If you attack someone in private (says their house), you incur a bounty if you don't one-shot them. But if you two-shoot them and no guard or other house-mate comes to the rescue to see you standing over the body, do you keep the bounty despite there being no living witness to the crime? In ESO Live he portrayed that the bounty would stay, but I gotta believe he was "confused" by the wording of the question and misspoke.

    Please clarify. Thanks.
    "If I'm not mistaken, somewhere in there he said if you kill all the witnesses the bounty will be cleared."


    Wow, I'm actually really curious about the concept of having a chain of witnesses.
    How many people would you have to murder before the problem is finally resolved?
    Would it be a specific chain of people, or would it be randomized based on number of witnesses and possibility of people they reported to?
    For example, am I scripted to always have to murder two or three witnesses, a couple of guards, a bailiff, and possibly some captain or warden? Or would it be that the amount of witnesses to kill are literally determined by the amount of people in the vicinity of the crime? Or is it possible that certain NPC's only report crimes to specific people that are labeled as trust worthy to them (for what ever reason)?
    Edited by Rezzy64 on December 11, 2014 10:45PM
  • zaria
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    Rezzy64 wrote: »
    Bored_One wrote: »
    Dominoid wrote: »
    Neizir wrote: »
    If you assault an NPC when the Justice System releases, will they fight back or will they just have a 1-hit kill on them?.
    If you know what you're doing (and doing it right), you can one-hit kill an NPC. In fact, that's generally the only way to avoid a bounty, because once you get into a brawl, odds are that a guard or another NPC will see you.

    An NPC's reaction to your attack - that is, whether they attack back, run and hide, etc. - will depend on the individual NPC's personality. Not all NPCs are brave, armored guards!

    @ZOS_AmeliaR, while you're answering questions, could you please clarify something that I believe was answered incorrectly in the ESO Live episode. If you attack someone in private (says their house), you incur a bounty if you don't one-shot them. But if you two-shoot them and no guard or other house-mate comes to the rescue to see you standing over the body, do you keep the bounty despite there being no living witness to the crime? In ESO Live he portrayed that the bounty would stay, but I gotta believe he was "confused" by the wording of the question and misspoke.

    Please clarify. Thanks.
    "If I'm not mistaken, somewhere in there he said if you kill all the witnesses the bounty will be cleared."

    Wow, I'm actually really curious about the concept of having a chain of witnesses.
    How many people would you have to murder before the problem is finally resolved?
    Would it be a specific chain of people, or would it be randomized based on number of witnesses and possibility of people they reported to?
    For example, am I scripted to always have to murder two or three witnesses, a couple of guards, a bailiff, and possibly some captain or warden? Or would it be that the amount of witnesses to kill are literally determined by the amount of people in the vicinity of the crime? Or is it possible that certain NPC's only report crimes to specific people that are labeled as trust worthy to them (for what ever reason)?
    Think it work more like in Skyrim, somebody see you do something they will report it unless you kill them while in the area.
    If you leave the area, might even go outside the house you are reported
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Gilvoth
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    dude, if you aint willin pay the fine, then DONT COMMIT THE CRIME!
  • Bored_One
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    @Rezzy64‌ it looks like we have a more concrete answer from the post above yours. So it seems, we will have to kill the witnesses BEFORE the crime gets reported. Hopefully there will be a small window of time to accomplish that.
  • Dominoid
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    To clarify, once a crime is reported, it stays reported regardless of whether you take out the witness. During Friday's ESO Live episode, there were a couple of questions about this that Scott answered (check around timestamp 1:27:05). Hope this helps explain it.

    Thanks for the confirmation but it's kinda bogus. Killing the only witness to a crime should not have others mysteriously know of that crime. But I digress . . . thanks for the response.
    Edited by Dominoid on December 12, 2014 4:12AM
  • Auber
    Auber
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    To clarify, once a crime is reported, it stays reported regardless of whether you take out the witness. During Friday's ESO Live episode, there were a couple of questions about this that Scott answered (check around timestamp 1:27:05). Hope this helps explain it.

    What counts as "reported" though? Do the NPCs have to be near another NPC or a guard, or are you seriously bringing in psychic guards?
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