Ok this is a little rant about broken mechanics, but as it shows better when looking at Battlemage's Corner templates. I'm going to the last two examples of builds that were published on the main website as (i think) a way to help players who have harder times chosing builds (I know I do for my NB, but don't feel the same way for my sorc). Thing is that most of those builds are based on broken mechanics, and ZOS staff should know better than to publish them.
BASTION OF NIGHT - NB Tank, the distinctive feature is the use Hist Bark armor and Blur (Double Take) >> broken mechanic... there is an active thread at the Combat and Skill lines forum where dev's have been saying they are looking into it and that "dodge indeed stacks", BUT all player measurments indicate that they DO NOT.
FALLEN SHIELD OF MERIDIA - Templar Tank/healer with Sword and Board and Resto staff (apparently only used for emergencies)... so we are supposed to play a game where a single player does both healing and tanking jobs while wearing nothing but light armor. Might as well give him some heavy dps and have him finish DSA solo. I know they are addressing this as of next Update 6 with some heavy changes to armor ratings for different armors but publishing on Battlemasters Corner was adding insult to injury.
Just my little rant (my first one since beta). I usually cut some slack about issues and wait for them to fix it, although stuff like the impenetrable trait giving crit chance reduction and not crit damage reduction and the fact that I've seen no comment by devs on this kinda puts me off. Anyhow, devs, if you read this, do not advertise stuff that is a cause of major concerns on the target population as something amazing...