Hello Elder Scrolls (Official) Community!
I have a post on my website that I thought might be helpful to share here.
It's my
Dragonstar Arena guide on basics of DSA
Also a video of complete play through without strategies specifically
http://youtu.be/zFuG6rbYVfY
Video of DSA Basics
http://youtu.be/o8VmV0eGC3U
Enjoy
Elder Scrolls Online (ESO) Patch 1.4 brought us Dragonstar Arena (DSA) and difficult four player content. Since then, I’ve been playing DSA non-stop. At this point, I’ve beaten Veteran DSA a couple of times and thought it was time to share strategies with other players. So here’s the first part of a very long series, Dragonstar Arena Guide.
Table of Contents
Why Play DSA?
Dragonstar Arena Basics
Group Composition
Stages
Why Play DSA?
Dragonstar Arena Entrance ViewFirst off, big thanks to Brink and Swole for helping me through Vet DSA and sharing their strategies. This guide is possible in large part to them.
So what is DSA? It’s a 10 Stage four player dungeon. This provides nearly non-stop action, gear drops, achievements and excitement. That’s why you play DSA! This guide’s purpose is to explain the basics and provide a list and links to each stage. I’ll be releasing individual post for various stages as each has a lot of information. Here’s some of the loot you can expect out of DSA (VR 13 drops from normal and VR 14 drops in Veteran).
Dragonstar Arena Specific Gear
Archers Mind Dragonstar ArenaArcher’s Mind Set
(2 items) Adds 87 Max Stamina
(3 items) Adds 4% Weapon Critical
(4 items)Adds 4% Weapon Critical
(5 items) Attacking from stealth increases Critical Damage by 15%. Critical Damage increased by 5.0% when not attacking from stealth
Breeches of Destruction Mastery Dragonstar Arena GearDestruction Mastery Set
(2 items) Adds 87 Max Magicka
(3 items) Adds 4% Spell Critical
(4 items) Adds 8 Spell Damage
(5 items) Robes of Destruction Mastery Increase maximum Magicka by 6.0% while you have a destruction staff equipped
Locket of the Footman Dragonstar Arena GearFootman’s Fortune Set
(2 items) Adds 131 Max Health
(3 items) Adds 175 Armor
(4 items) Adds 175 Spell Resistance
(5 items) Shieldwork increase block mitigation by 12%
Sash of the Healer Dragonstar ArenaHealer’s Habit Set
(2 items) Adds 90 Max Magicka
(3 items) Adds 12 Magicka Recovery
(4 items) Adds 8 Spell Damage
(5 items) Healer’s Habit Increases Healing done by 8%
Master Weapons – separate guide
here.
Achievements and Dye
Dragonstar Arena Conqueror – Beat Veteran DSA.
Dragonstar Arena Champion- Beat Normal DSA
Dye – Adamantine Silver
DRAGONSTAR ARENA LOCATION
How do we get to DSA? It’s in Upper Craglorn in the northwest part of the map. You can’t directly port there, so you’ll have to get on your horse and ride up. Thankfully, the scenery and entrance is beautiful. Before you port in, make sure you’re on the right mode.
MODES: NORMAL AND VETERAN
There are currently two modes that range in difficulty, Normal and Veteran. I recommend Normal mode for beginners or anyone under Veteran Rank 12. Veteran is very challenging and has it’s own set of unique mechanics. While the stakes are higher in Veteran mode, so is the loot. VR 13 level gear drops in normal mode while the highest level VR 14 only drops in Veteran. Every small bit of resources counts, so farm Vet DSA when you get the hang of it.
ROUNDS
Stages one through nine follow a common theme in terms of rounds, five. Round 10 only has one round which is beating the champion and becoming the new one. As you walk into the arena, you’ll notice the opposite end has a large door that you move through to the next arena via a portal. This arena has cauldrons that will glow blue every time you finish a round within a stage. So if you’re wondering what round you’re on, look towards the exit.
Round 1 – Generally round one introduces the enemy and gets you familiar with the theme of the stage.
Round 2 – This round will introduce a mechanic like poison gas in stage three.
Round 3 – Another stage that builds on the previous mechanics and adds even more enemies or a mini boss to make things even harder.
Round 4 – The final wave before the boss and sometimes the most challenging which will test your limits with massive mob pulls.
Round 5 – The last phase generally involves all the same mechanics plus a boss or two (yeah these are hard).
LENGTH
DSA can be a time commitment. In my very best run (minus a couple of bio breaks), we completed normal in one hour (with no deaths). Veteran on the hand can take four hours to complete. When we finished in the top 10, it only took two hours though everyone had made it to round 10 and were very familiar with the fights.
ROLES AND RESPONSIBILITIES
Damage – Follow the kill order. What this means is a series of priority targets that need to be killed in a specific order to effectively clear the stage. In Stage Eight, the Steamworks, this is very important as two of the four mobs can one-shot your party members. Each player should know the priority “kill” target and call out when they show up. Even if you’re a tank, alerting the DPS to focus on the same target can save your team.
Healer - Heal when convenient (Soren’s Argonian name). What this means is, don’t heal if everyone is at 100% health and in no danger. Damage kills bosses not healing. You’re sole purpose is to optimize the team with speed, resources, or healing. Don’t think your sole job is watching health bars, you’ll need to do damage (and on Stage 10 off-tank).
Tank - Don’t die. You need to be a nasty, sturdy, trusty tank. Yes you can do some damage here and there, but when it comes to crunch time, don’t die. When I’ve been successful tanking, I didn’t have to rely 100% on my healer. I found a way to heal myself through gear, potions, or skills. Optimize your team by pulling targets off the DPS, helping the healer by not standing in red circles, and do damage when threats have been neutralized.
The main thing I’ve learned with these roles is do your job. Don’t over complicate things and stick to what your role is.
Group Composition
Who to bring for DSA?
Who to bring for DSA?
I have beaten Normal mode on every character type (Dragonknight, Nightblade, Sorcerer, and Templar) and every role (tank, DPS, and healer). And who you bring or don’t bring makes a huge difference in your planning. With that being said, you can complete this content with any setup though you’ll really have to focus on your strengths vs. weaknesses.
Dragonknight (DK) (Ideal as Tank or DPS)
+ Sturdy and very hard to kill
+ Great utility DPS or tanking (Chains baby!)
– Range is an issue
– Standard of Might only mitigates damage for caster
Nightblade (NB) – (Ideal as DPS)
+ Off-healing damage dealing
+ Veil of Blades is amazing group damage and mitigation ultimate
– Squishy or easy to kill
– Dependent on healers or a Restoration staff for burst heals
Sorcerer (Ideal as DPS)
+ Self-healing with Critical Surge
+ Fast and deadly DPS
– Damage dealing ultimate isn’t that effective
– Relies on outside class abilities
Templar (Ideal as Healer or Tank)
+ Best healing period
+ Group utility machine
– Lower DPS than other classes
– Ultimate cost is a problem
I’ve found two very successful group competitions though make you’re own depending on your situation, guild and friends. Just realize, if you have a heavy DK group, each will need chains to make up for the lack of range. If you bring in a heavy Templar group, you’ll need to time Nova’s for a perfect situation. The player makes the class and I’ve been out DPS’d by a Templar on my DK (so don’t give up on your main!).
Balance Setup – One of each class, DK tank, NB DPS, Sorc DPS, and Templar Healer.
Beast Mode – One Templar Healer, three DKs (DK Tank, two DK DPS).
Stages
Below is the list of stages which I plan to release individually as each has many mechanics, enemies, etc to explain. You can come back to this page when I update one, there will be a hyper link. So make sure you come back!
Stage One Fighters Guild
Written guide
http://deltiasgaming.com/2014/12/04/dragonstar-arena-stage-one-fighters-guild-guide/
Video
http://youtu.be/2B20jczdCjA
Stage Two Frozen Ring
Written guide
http://deltiasgaming.com/2014/12/04/dragonstar-arena-stage-two-frozen-ring-guide/
Video
http://youtu.be/eNfPKFJcGa0
Stage Three The Marsh – Work in progress.
Stage Four The Slave Pit – Work in progress.
Stage Five The Celestial Ring – Work in progress.
Stage Six The Grove – Work in progress.
Stage Seven Circle of Rituals – Work in progress.
Stage Neigh Steamworks – Work in progress.
Stage Nine Crypts of the Lost – Work in progress.
Stage Ten Champion’s Arena – Work in progress.
And that’s Dragonstar Arena basics. I wanted to cover the who, what, why of this content and hopefully you understood. Please feel free to leave me comments or suggestions on this content.