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The price of a Soul gem.

Nihili
Nihili
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Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?

For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?

You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.
  • ItsMeToo
    ItsMeToo
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    I agree... I'm almost out of soul gems now.
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  • Xjcon
    Xjcon
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    Battle res should be costly. Besides it's not hard to farm Soul shards.
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  • Shunravi
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    Normally I would go with the argument; 'getting your ally back into the fight and maybe, I don't know, wining the fight is reward enough.'

    But I agree with you.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AlnilamE
    AlnilamE
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    121g or get it from bosses/chests.

    I would never spend 3000 AP on a soul gem.
    The Moot Councillor
  • Evergnar
    Evergnar
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    I think it's kind of level dependent in that the cost for a low level or newer player is much more taxing then someone who is max level or been playing for awhile. Soulgems are pretty common nowadays though.

    I carry around an Oblivions Foe set in PvP and will often play medic. That way I'm actually making soulgems while rezn players. Win/win.
    Edited by Evergnar on December 8, 2014 7:48PM
  • Nestor
    Nestor
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    AlnilamE wrote: »
    121g or get it from bosses/chests.

    I would never spend 3000 AP on a soul gem.

    I now use the Passive that gives a 10% chance to fill a soul gem during a fight. I never run out of these now. I don't even have any skill points in any of the other Soul Trap skills/passives. I think two of my characters are in the triple digits of soul gems. One character only has a few, but he has not been in a delve where they drop for a while.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
    AlnilamE
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    The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.
    The Moot Councillor
  • Lord Xanhorn
    Lord Xanhorn
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    AlnilamE wrote: »
    The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.

    This for sure!
    I'm kind of a small deal!
  • Gorthax
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    what they NEED to do is make it so soul gems dont have a level tied to them. Stupidest thing ever......

    Right @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌
  • SoulScream
    SoulScream
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    AP cost of soul gems is to high!
  • Sharee
    Sharee
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    With oblivion's foe set, if you are rezzing once every 240 seconds(or longer) you are gaining soulgems. If you rez once every 120 seconds, you are rezzing for free (statistically). If you are a templar on top of that(with a passive 50% chance to not spend soulgem), you statistically can rez 'for free' once every minute.

    From experience, my templar with oblivion's foe lost about 10 soulgems after a week of cyrodiil warfare (rezzing left and right whenever possible)
  • driosketch
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    Evergnar wrote: »
    I think it's kind of level dependent in that the cost for a low level or newer player is much more taxing then someone who is max level or been playing for awhile. Soulgems are pretty common nowadays though.

    I carry around an Oblivions Foe set in PvP and will often play medic. That way I'm actually making soulgems while rezn players. Win/win.
    This is very true, both in the fact that they don't loot them in PvE and the costs are going to be a bigger chunk of their funds.

    At the start of a PvP session I always buy a dozen unfilled. Then I farm some wolves north of Ash, some Imperials west of Glade's mine, or some flame atronachs in Chorrol south of Rayles. The dozen will last me, DC (NA Thorn) is very good at rezzing. I often have to race to get a + before someone else does. And I rez people all the time unless the spot is too dangerous or we are less than a minute from an unflagged keep. Last week I had one player was so happy to get a rez they sent me 10 grand soul gems by mail.
    Edited by driosketch on December 8, 2014 8:42PM
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  • Nestor
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    Gorthax wrote: »
    what they NEED to do is make it so soul gems dont have a level tied to them. Stupidest thing ever......
    TES has always had leveled souls and soul gems. It would have been jarring any other way.

    Edited by Nestor on December 8, 2014 9:12PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • booksmcread
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    The price of a soul gem...is the life of another.
  • Sallington
    Sallington
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    Nestor wrote: »
    Gorthax wrote: »
    what they NEED to do is make it so soul gems dont have a level tied to them. Stupidest thing ever......
    TES has always had leveled souls and soul gems. It would have been jarring any other way.

    They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.

    I don't know how else they would have implemented that in ESO though. Maybe one player res for a petty gem up to 3-5 for a grand gem, and make petty gems more abundant and grand gem much more rare.

    That actually sounds kind of perfect.
    Edited by Sallington on December 8, 2014 9:19PM
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  • thesilverball_ESO
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    Empty - Painful but do-able. About 120 gold I think.

    Filled - From a vendor? Forget it! Way too much!

    I'd be happier if they were both cheaper. Even empty it adds up quickly.

    I'll continue to use them every time I see someone down but it sure would be nice if they were more affordable.
  • AlexDougherty
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    Nihili wrote: »
    Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?

    For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?

    You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.

    If you buy a load of empty grand soul gems, and invest a skill point into the passive (bottom passive in soul magic) that gives you a chance of filling them if you kill with a weapon, then you will find they become more affordable.
    People believe what they either want to be true or what they are afraid is true!
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  • someuser
    someuser
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    I never understood why soul gems (filled) are so expensive in guild stores (or 3000ap) when you can buy them so cheaply from vendors or farm them from dungeons.
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  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    AlnilamE wrote: »
    The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.

    If you don't have a stack of em' you are not paying attention. My VR9 Vampire Witch has I think 7 full and about 12 empty. At the Grand level you should have all the passives for them and they fill themselves automatically.

    My level 26 Argonian NB has 4 or 5 full and about the same empty. He has enough passives that his occasionally fill themselves.

    I really feel embarrassed to be rezed, so I keep my supply in good shape. My question to your corpse 'where are your soul gems'?

    Really no one buys full ones. It's a few seconds to fill empty ones and they are cheap.
    Edited by poodlemasterb16_ESO on December 8, 2014 9:39PM
  • Nestor
    Nestor
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    Sallington wrote: »
    They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.

    What TES Games were you playing?

    http://www.uesp.net/wiki/Morrowind:Soul_Gems
    http://www.uesp.net/wiki/Oblivion:Soul_Gem
    http://www.uesp.net/wiki/Skyrim:Soul_Gems

    We have always had 5 levels of soul gems, with 5 levels of creatures that could fill them.

    Daggerfall used Azura's Star but that was a one soul at a time gem, you could not go out and collect a few of them. Azura's Star has always been a special case Soul Gem, and the Black Soul Gem was introduced in Oblivion

    Edited by Nestor on December 8, 2014 9:50PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    someuser wrote: »
    I never understood why soul gems (filled) are so expensive in guild stores (or 3000ap) when you can buy them so cheaply from vendors or farm them from dungeons.

    Like Berta says, "It's better to have them and not need them than to need them and not have them"

    I think the game prices things so high, like with armor and weapons, to encourage people to do things for themselves.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • hutchinsonhatch
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    Nihili wrote: »
    Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?

    For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?

    You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.

    I don't know how AP translate into ingame gold, but a grand soul gem costs about 129 gold. Piece of cake, no burden to fill them.
  • dharbert
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    Not a problem for those of us who aren't Cyrodiil zerg monkies. I have 1,200 full Grand Soul Gems in my bank.....
  • Leeric
    Leeric
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    You could always buy a stack from a guild vendor.Or the guy above me lol
    Edited by Leeric on December 8, 2014 10:51PM
  • PBpsy
    PBpsy
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    Nihili wrote: »
    Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?

    For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?

    You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.

    If you buy a load of empty grand soul gems, and invest a skill point into the passive (bottom passive in soul magic) that gives you a chance of filling them if you kill with a weapon, then you will find they become more affordable.
    Or just get soul splitting trap and go in a VR1-3 public dungeon tag a full group
    then impulse them to death and and fill 100 in less then 10 minutes. I think that 12k for a stack of empty ones is still too much though.The empty sg drop rate should be considerably higher.
    Edited by PBpsy on December 9, 2014 5:15AM
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  • SteveCampsOut
    SteveCampsOut
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    Nestor wrote: »
    Sallington wrote: »
    They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.

    What TES Games were you playing?

    http://www.uesp.net/wiki/Morrowind:Soul_Gems
    http://www.uesp.net/wiki/Oblivion:Soul_Gem
    http://www.uesp.net/wiki/Skyrim:Soul_Gems

    We have always had 5 levels of soul gems, with 5 levels of creatures that could fill them.

    Daggerfall used Azura's Star but that was a one soul at a time gem, you could not go out and collect a few of them. Azura's Star has always been a special case Soul Gem, and the Black Soul Gem was introduced in Oblivion

    He was referring to there never being a need for Soul Gems to Rez yourself or anyone else for that matter I do believe. They were merely for recharging items.
  • Robocles
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    Nestor wrote: »
    AlnilamE wrote: »
    121g or get it from bosses/chests.

    I would never spend 3000 AP on a soul gem.

    I now use the Passive that gives a 10% chance to fill a soul gem during a fight. I never run out of these now. I don't even have any skill points in any of the other Soul Trap skills/passives. I think two of my characters are in the triple digits of soul gems. One character only has a few, but he has not been in a delve where they drop for a while.

    That only works if you kill the enemy with a weapon attack, which might account for the discrepancy. My stam nightblade supplies my magicka templar with gems.
  • Beesting
    Beesting
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    AlnilamE wrote: »
    The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.

    If you don't have a stack of em' you are not paying attention. My VR9 Vampire Witch has I think 7 full and about 12 empty. At the Grand level you should have all the passives for them and they fill themselves automatically.

    My level 26 Argonian NB has 4 or 5 full and about the same empty. He has enough passives that his occasionally fill themselves.

    I really feel embarrassed to be rezed, so I keep my supply in good shape. My question to your corpse 'where are your soul gems'?

    Really no one buys full ones. It's a few seconds to fill empty ones and they are cheap.

    I buy stacks of full ones, that way i can give 20 away to people i pug vet dungeons with when they run out (we keep trying, even if we wipe a lot). Last weekends vet dungeon cost me around 80 soulgems...

    I am glad that the predicted price rise after the forward camps were deleted did not come true, i often find a stack of full ones for 9 k, which is not expensive i think.
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  • Sallington
    Sallington
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    Nestor wrote: »
    Sallington wrote: »
    They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.

    What TES Games were you playing?

    http://www.uesp.net/wiki/Morrowind:Soul_Gems
    http://www.uesp.net/wiki/Oblivion:Soul_Gem
    http://www.uesp.net/wiki/Skyrim:Soul_Gems

    We have always had 5 levels of soul gems, with 5 levels of creatures that could fill them.

    Daggerfall used Azura's Star but that was a one soul at a time gem, you could not go out and collect a few of them. Azura's Star has always been a special case Soul Gem, and the Black Soul Gem was introduced in Oblivion

    I think we just agreed with each other lol.
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