121g or get it from bosses/chests.
I would never spend 3000 AP on a soul gem.
This is very true, both in the fact that they don't loot them in PvE and the costs are going to be a bigger chunk of their funds.I think it's kind of level dependent in that the cost for a low level or newer player is much more taxing then someone who is max level or been playing for awhile. Soulgems are pretty common nowadays though.
I carry around an Oblivions Foe set in PvP and will often play medic. That way I'm actually making soulgems while rezn players. Win/win.
TES has always had leveled souls and soul gems. It would have been jarring any other way.what they NEED to do is make it so soul gems dont have a level tied to them. Stupidest thing ever......
Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?
For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?
You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.
The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.
Sallington wrote: »They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.
I never understood why soul gems (filled) are so expensive in guild stores (or 3000ap) when you can buy them so cheaply from vendors or farm them from dungeons.
Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?
For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?
You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.
Or just get soul splitting trap and go in a VR1-3 public dungeon tag a full groupAlexDougherty wrote: »Resurrecting someone should be an incentive - not a burden. I can't believe ZOS doesn't see this. The current AP price of a soul gem is, what, around 3000 AP? And for spending that soul gem on a fallen comrade you get maybe 24 AP?
For real, am I the only one a little angry that when someone doesn't res me I actually understand their reasoning - because ZOS designed it to be a burden?
You should want to nurture a community of helpful people, not deter it. Pleeeease change this ridiculous way of doing it.
If you buy a load of empty grand soul gems, and invest a skill point into the passive (bottom passive in soul magic) that gives you a chance of filling them if you kill with a weapon, then you will find they become more affordable.
Sallington wrote: »They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.
What TES Games were you playing?
http://www.uesp.net/wiki/Morrowind:Soul_Gems
http://www.uesp.net/wiki/Oblivion:Soul_Gem
http://www.uesp.net/wiki/Skyrim:Soul_Gems
We have always had 5 levels of soul gems, with 5 levels of creatures that could fill them.
Daggerfall used Azura's Star but that was a one soul at a time gem, you could not go out and collect a few of them. Azura's Star has always been a special case Soul Gem, and the Black Soul Gem was introduced in Oblivion
121g or get it from bosses/chests.
I would never spend 3000 AP on a soul gem.
I now use the Passive that gives a 10% chance to fill a soul gem during a fight. I never run out of these now. I don't even have any skill points in any of the other Soul Trap skills/passives. I think two of my characters are in the triple digits of soul gems. One character only has a few, but he has not been in a delve where they drop for a while.
poodlemasterb16_ESO wrote: »The one thing they should change, though: If you need Grand Soul Gems to rez in Cyrodiil regardless of what level you actually are, then bosses in Cyrodiil should drop Grand Soul Gems.
If you don't have a stack of em' you are not paying attention. My VR9 Vampire Witch has I think 7 full and about 12 empty. At the Grand level you should have all the passives for them and they fill themselves automatically.
My level 26 Argonian NB has 4 or 5 full and about the same empty. He has enough passives that his occasionally fill themselves.
I really feel embarrassed to be rezed, so I keep my supply in good shape. My question to your corpse 'where are your soul gems'?
Really no one buys full ones. It's a few seconds to fill empty ones and they are cheap.
Sallington wrote: »They've never had "levels" associated with soul gems. Higher quality soul gems were always required to capture more powerful souls.
What TES Games were you playing?
http://www.uesp.net/wiki/Morrowind:Soul_Gems
http://www.uesp.net/wiki/Oblivion:Soul_Gem
http://www.uesp.net/wiki/Skyrim:Soul_Gems
We have always had 5 levels of soul gems, with 5 levels of creatures that could fill them.
Daggerfall used Azura's Star but that was a one soul at a time gem, you could not go out and collect a few of them. Azura's Star has always been a special case Soul Gem, and the Black Soul Gem was introduced in Oblivion