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Purge and Unstable Wall

  • Galalin
    Galalin
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    Somebody fed the troll after midnight... and then got him wet...
    Edited by Galalin on December 10, 2014 4:08AM
  • Jaerlach
    Jaerlach
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    Tripwyr wrote: »
    ToRelax wrote: »
    @Etaniel , @Jaerlach something wrong with those quotations ^^ ?

    Anyway:
    Jaerlach wrote: »
    Lucky EU. In na, you intentionally target oil cats, meatbags and woe into choke points to wipe a zerg. Either they are slowed and healcut and die to your damage or explode in purge. The only counter is retreating manuever and purify spam. Only vwry organized groups pull it off.

    That happens in EU as well of course, just that intelligent groups are clever enough to go around and attack the meatbag directly in it's deadzone.

    Yeah, I get the feeling Jaerlach isn't in a particularly high-level group if he's having problems with this. Organized groups figured out how to deal with this weeks ago.

    As I said, knowledgable groups can deal with it, but its an extremely reliable tactic to wipe unorganized groups, and it makes the bug a problem when everyone is forced into the same area.

    I am sure that your guild can deal with it, and even my guild can deal with it. When 3 factions are all attacking the same keep to dethrone an Emperor, everyone runs the risk of spontaneously exploding due to someone who doesn't know better.

    That's the problem with the bug. You misunderstand me if you think I'm complaining the tactic isn't beatable. The problem is that the tactic is effective at all.

    The problem is that the bugs are most noticable and least avoidable when the most important moments of the campaign are happening. When a group of 10 hits a keep behind enemy lines, or a highly coordinated group takes a keep despite 3:1 odds like No Mercy does, they are able to avoid it.

    When all 3 factions, or even 2 factions, are in one place, the odds of spontaneous explosion are bad, and it feels just as bad to win that way as it does to lose that way. Does anyone like seeing the pivotal fights of hours of combat come down to who is mashing synergies faster on the flag when 150+ people are in the same area?

    My argument isnt OMG I can't beat this strategy it is lame, its OMG I feel bad using this strategy and I hate seeing it be the decisive factor. I'm the guy on the meatbag, not the guy in the breach going asplodey.
    Edited by Jaerlach on December 10, 2014 4:29AM
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
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