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(Suggestion) Restoration Staff Types - Light, Blood and Nature

ForestGuard
ForestGuard
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What does the Destruction Staff have that the Restoration Staff doesn't?

Options. Flexibility. Customization. Flavor.

Destruction Staff has THREE different types of magic associated with it. Lightning, Ice and Fire. You can use these three elements in combination with the 4 classes to come up with some pretty unique sub-classes:

Lightning and Dark Magic wielding Wizard. (Sorcerer)
Ice and Shadow wielding Warlock. (Nightblade)
Fire and Light wielding Purifier. (Templar)


So why force healers using Restoration Staves, who our groups depend on, into one (honestly unappealing) type of magic? My answer: Don't. It's not going to work for the game long-term to have one "type" of healing magic, and that's where my suggestion comes in.

Restoration Staff Types:

Light - (Gold / "Holy") Chance to return X magicka used to party.
Blood - (Red / "Daedric") Chance to apply a HoT to party.
Nature - (Green / "Earthy") Chance to remove poison / disease OR apply a damage shield to party.

Now what kinds of sub-classes do we get from these staves?

Pure Light wielding Priest. (Templar)
Blood and Shadow wielding Heretic. (Nightblade)
Nature and Storm wielding Druid. (Sorcerer)


Bonus Staff Types: (Less necessary, IMO.)

Destruction/Arcane - (Blue / "Magicka") Chance to reduce cost/cast time of next spell.
Restoration/Water - (Blue / "Rain") Chance to increase magicka regen of party.

Arcane and Storm wielding Mage. (Sorcerer)
Water and Earth wielding Shaman. (Dragon Knight)
Edited by ForestGuard on December 7, 2014 12:41PM
  • Gyudan
    Gyudan
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    I love the idea of different types of resto staves! It's pretty boring that all healers are wearing the exact same staff with the exact same abilities (except for templars who have class heals).
    Wololo.
  • ForestGuard
    ForestGuard
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    I'm glad you like the idea. Honestly I'm in love with it. I feel like it really needs to happen, and like it's not that crazy of an idea.

    It's not like adding an entire new skill line that would have to be balanced against everything else in the game. It's basically changing the animations of 5 skills and 2 attacks (basic and charged) three times (for a total of 21 animations), then adding / altering a passive under Restoration Staff that, when points are added, gives you a "Chance to do X" bonus depending on what kind of Restoration Staff you're using.

    Then of course there is the issue of adding the items to the world. I understand that complicates it a bit.

    -People would have to be able to craft the different types of Restoration Staff.
    -People would have to be able to loot them off of enemies, get them from quests, search for them in the guild stores.
    -Certain NPCs would probably need to have a different staff type. (I know plenty of darker / evil NPCs who would make more sense with a Blood Staff.)
    Edited by ForestGuard on December 7, 2014 12:30PM
  • Karius_Imalthar
    Karius_Imalthar
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    I like this idea. Currently resto staves seem like an afterthought. I also feel like they are too similar to the destruction staves in appearance and the icon. I was thinking symbols or talismans would be an interesting difference to destro staves.
  • ForestGuard
    ForestGuard
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    I didn't even think about it, but...

    Two Handed has three types: 2H Sword, 2H Axe, 2H Mace
    Dual Wield has four types: 1H Daggers, 1H Sword, 1H Axes, 1H Maces
    (Plus you can change the 1H weapons around for slightly different character types... Such as 1H Sword + 1H Dagger, or

    So, taking into account the "Bonus" Restoration and Destruction types... We'd have three Weapons at 4 types each...

    Bow & 1H + Shield would be lonely, having only one type (other types I think of would require different skills and animations. :|). And while I'd like Spear as the 4th Two Handed Weapon type-... I'm not sure the animations would line up with it. If we did get spears, and I think we should, it would be better as a different skill line, even though it's very similar to the Templar's Aedric Spear, there's no problem with the fact that we have Fire Staves and the Dragon Knight's Ardent Flame.

  • Karius_Imalthar
    Karius_Imalthar
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    Then should destruction staves just be turned into one type then the user could maybe use an ability/spell to change the "flavor"?
  • ForestGuard
    ForestGuard
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    STILL think this needs to happen!
  • Gyudan
    Gyudan
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    I didn't even think about it, but...

    Two Handed has three types: 2H Sword, 2H Axe, 2H Mace
    Dual Wield has four types: 1H Daggers, 1H Sword, 1H Axes, 1H Maces
    (Plus you can change the 1H weapons around for slightly different character types... Such as 1H Sword + 1H Dagger, or

    So, taking into account the "Bonus" Restoration and Destruction types... We'd have three Weapons at 4 types each...

    Bow & 1H + Shield would be lonely, having only one type (other types I think of would require different skills and animations. :|). And while I'd like Spear as the 4th Two Handed Weapon type-... I'm not sure the animations would line up with it. If we did get spears, and I think we should, it would be better as a different skill line, even though it's very similar to the Templar's Aedric Spear, there's no problem with the fact that we have Fire Staves and the Dragon Knight's Ardent Flame.

    Crossbow
    - more armor penetration
    - higher cooldowns
    - fire damage instead of poison
    replica-weapons-912.jpg

    Thrown spears/knives
    - bleeding damage for knives or lightning damage for spears
    - lower range
    stock-photo-three-medieval-sharp-javelins-with-engraved-ironwork-13956139.jpg

    Heater shield
    - focusing on damage mitigation
    - large size
    EF_basicshield_1_front.JPG

    Targe
    - focusing on bashing and disrupting
    - small size
    220px-Highland_targe.jpg

    Reflective shield
    - reflecting some damage, either with spikes or a metallic boss in the center
    DSCF7072.JPG
    Dhal_with_a_spike.jpg
    Wololo.
  • ForestGuard
    ForestGuard
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    Like the shields idea, but that and the other ranged ones would need new animations and everything. Bit too much work for them IMO. :<
  • ShadowHvo
    ShadowHvo
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    I'm going to bump this thread because its awesome and the Devs need to make notice of it!
    Nighren - The Shadow Striker
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  • illusionarythade
    illusionarythade
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    Love the restoration staff idea's here. These are so cool :dizzy_face:
    "Use nature's gifts wisely. Respect her power, and fear her fury."

    .: Fehn-reil Bosmer Craftsman [AD] :. | .: Teiali Bosmer Warden Support [EP] :.
  • WhiteTigre
    WhiteTigre
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    What I would like to see with the staves is the abililty to do melee damage with some cool kung fu moves as well. I have sorc dps and many times I have the enemy NPC charging at me and whacking a couple of shots at me. So I think it would be awesome to have standard a knock down ability and then a couple of other melee attacks with the long staff or spear style from the martial arts.

    Also while I am thinking of it why is there no spears and crossbows in the game.
    And make spears part of the staves so that sorcs can use them as well. It would also be nice to see kwan dao weapons as well with some awesome moves for the DK and Templars.
  • ZOS_GaryA
    ZOS_GaryA
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    There are some great suggestions in this thread folks, keep them coming!

    We also wanted to let everyone know about the /feedback feature within the game. This will send a ticket directly to our developers with your feedback. If you're doing something in the game and you think "man, if they added THIS, it would be AWESOME!" but you don't want to take the time to alt+tab and log in to the forums, /feedback will get your suggestion where it needs to be!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • ForestGuard
    ForestGuard
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    Bump! This needs to happen, preferably before the new zones.
  • Dyna
    Dyna
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    I really love this idea. <3
  • ForestGuard
    ForestGuard
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    Healers are so impossible to get in the dungeon finder, this would make the role so much more appealing. Please consider this Zenimax! :]
  • ForestGuard
    ForestGuard
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  • FunkyMunkayya
    I suport this idea for resto staffs they are in definite need of some improvement. Very dull and unappealing the way they are now, IMHO...
  • KimoBitz
    KimoBitz
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    That is a post that needs to come back to life
  • WoogyWonky
    WoogyWonky
    Soul Shriven
    KimoBitz wrote: »
    That is a post that needs to come back to life

    AGREED! PvE is seriously lacking skill variation, its gone to armour variation and customisation as opposed to skill and role customisation. Wheres the choice between shamanistic healer, holy healer or necromantic healer? Healing would be a lot more interesting with the diversity of destruction magic.

    Personally I'd like to see the eso magic adapt more like TES magic. Bring in an illusion magic tree so all classes and roles can do stealth type missions. Alteration magic for tanks and dps to have more resistance skills. Conjuration magic sort of exists with sorc's, but why can't players have the option to perform necromancy; it's a perfectly valid skill in the TES games. Conjuration magic should allow all classes the ability to conjure a pet; but obviously put limits on it as not all classes should have a "pet" active; however it would make some of the sets with pet buffs more usefull. Restoration skill line is fine but as said above, 3 possible staff types.
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
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