Teargrants wrote: »No, they're trying to teach ppl how to chain spam negate. Negate or die!
...
- Take a group (usually 4-6 willing souls) and look for pvp action, find none
- Siege down wall trying to lure opponents, fail, leave walls wide open for so long that keep becomes unflagged, unable to cap (see next point)
- Attempt pvdoor a node, get reminded that most guards have more hp than your team combined, and more than many dungeon and world bosses at your level
- Leave to join guildies in Thorn or Azura where they will buoy your alt's low hp and dps
Famemonster wrote: »Teargrants wrote: »No, they're trying to teach ppl how to chain spam negate. Negate or die!
What? Are you referring to the Sorc only non vet campaign?
I didn't know a sorcerer could chain spam negate.
Did you post in the wrong thread?
Teargrants wrote: »Famemonster wrote: »Teargrants wrote: »No, they're trying to teach ppl how to chain spam negate. Negate or die!
What? Are you referring to the Sorc only non vet campaign?
I didn't know a sorcerer could chain spam negate.
Did you post in the wrong thread?
No, the non sorcs must bow down to their sorc betters. Negate is the only way to keep those vet npcs from killing everyone. You just have to bring enough sorcs to chain neegates constantly so the npcs are always negated.
Had to stop you from ruining the non vet campaign for everyone.I'm glad someone told me PvP was dead, else I would have logged in and had fun tonight. Thanks for setting that straight.
Also sure, NPCs in non-vet could take a nerf. Dee Tick supports this change.
Yolokin_Swagonborn wrote: »We have been submitting this as a bug and asking for this change since the non-vet campaign came out.
This can happen in a matter of seconds. I had a full team spamming heals but with less skills and passives unlocked and about 1000 less health than vet players, this is not survivable.
That's 3451 worth of damage in seconds.