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Dungeon scaling request

EvilEmpire
EvilEmpire
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Not sure if this was brought up in the other dungeon scaling threads, but I would really like them to expand scaling to smaller groups.
I like the direction they went in with the level scaling. I'd really love for them to take it a step further to reach all types of players.

We all know the group tool sucks, and personally, I don't care that they're working on it. I have never had success using it since the game launched.

I hate forced four person group content. It would nice to run one of the undaunted dungeons with a pair or even solo. I would rather spend two-three hours or more crawling through a dungeon solo (or paired) than spend an hour+ with a *** group and not even be able to finish the dungeon. I wouldn't even mind if every small battle was tough as hell as long as I'd stand a chance solo or paired.
  • Magdalina
    Magdalina
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    Not to be mean at all, but these dungeons were specifically built with groups in mind. A lot of the fights have mechanics involving 2-3 people, like when one gets a kind of unbreakable CC and the other(s) have to free him.

    Most of them cannot be scaled to solo-able, they'd have to be completely reworked for that. The rest, well, some people were soloing them before 1.5, not to mention 2 manning:P

    All in all, I can see where you're coming from but I doubt it'll ever happen. Like 90% of the game is solo content, the very point of Undaunted content is to encourage people to group. They're not going to spend forever reworking existing *group* content into *solo* content.

    There is a problem of finding competent groups for current vet dungeons tho. If you happen be NA EP perhaps I could help you with that:)
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