Maintenance for the week of December 9:
• PC/Mac: No maintenance – December 9

AoE Cap of Suppression Field

Sleep
Sleep
✭✭✭✭
Suppression Field has 3 effects that affect player/NPC targets: stun NPCs and creatures, silence enemy players and increase allies' spell resistance. Do they share the same AoE cap of 6 (like silencing 3 enemies, buffing 3 allies, no more effects on other enemies and allies), or do they have their respective AoE cap of 6 targets (like silencing 6 enemies and buffing 6 allies at the same time)?
And I noticed that some players, they were alone in my Suppression field, they could breakfree and continue casting. Is this intended?
Edited by Sleep on December 9, 2014 11:25PM
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.
  • Pancake-Tragedy
    Pancake-Tragedy
    ✭✭✭✭✭
    GreyBrow wrote: »
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.

    Nothing in the OP suggests that they want Negate nerfed...

    Defensive much?
    Pancake Tragedy - Sorcerer
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    from what i have seen, it seems able to apply a new Stun on mobs that have just entered. im not exactly sure what governs that, but i know you can have mobs run in and get stunned as a result.

    in PVP at least i know that basically everyone in the negate are unable to cast.
    I play every class in every situation. I love them all.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Judging by the impact a good timed Negate makes in PvP, I'd say that there is no AoE cap on that. I'm not a sorc, though.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    It has no cap. Its landed on players and they die soon after. This mechanic is something my faction hasnt grasped or refuses to learn.

    btw, Sorc are on par with the other classes. You might want to learn how to use them correctly.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    GreyBrow wrote: »
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.

    Nothing in the OP suggests that they want Negate nerfed...

    Defensive much?

    It's all sorcs have left: Forum Warrior :P
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    You can break out of negates. The reason everyone thinks negates are amazing is that PUGs die to them easily because they don't know they can interrupt.

    Negates have plenty of holes in them. Imagine if you could "Break out" of a banner and just keep DPSing away while standing in it while taking no damage?

    You can do that to a negate yet somehow people still think negates are amazing.

    Ways to ignore negates.

    1. Interupt, break free, then keep casting.
    2. Use stamina abilities like snipe and flying blade. This kills the sorc
    3. Pop invis bats and jump under a negate. Laugh as the sorc dies because negates don't work very well against bats.

    "Sorcs are not weak because they have negates" is the last bastion of the DK trying to justify healing for 600HPS and getting all resources back when they drop and cheaper and more effective ultimate.
    Edited by Yolokin_Swagonborn on December 11, 2014 2:48PM
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    It has no cap. Its landed on players and they die soon after. This mechanic is something my faction hasnt grasped or refuses to learn.

    btw, Sorc are on par with the other classes. You might want to learn how to use them correctly.

    Yes, the classic MMO response never gets old.
    Any class/role that is less effective than the one you play is referred to as "Viable" or "On Par" and people who play that class/role just need to "L2P".

    L2P is a term used to describe someone that can't compete with you.
    Just as OP is a term used to describe someone you can't compete with.

    The only people who consider other classes to be viable or on par are people who know their own class is superior. No one has ever considered themselves viable or on par when compared to a class/role that is superior to their own.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    You can break out of negates. The reason everyone thinks negates are amazing is that PUGs die to them easily because they don't know they can interrupt.

    Negates have plenty of holes in them. Imagine if you could "Break out" of a banner and just keep DPSing away while standing in it while taking no damage?

    You can do that to a negate yet somehow people still think negates are amazing.

    Ways to ignore negates.

    1. Interupt, break free, then keep casting.
    2. Use stamina abilities like snipe and flying blade. This kills the sorc
    3. Pop invis bats and jump under a negate. Laugh as the sorc dies because negates don't work very well against bats.

    "Sorcs are not weak because they have negates" is the last bastion of the DK trying to justify healing for 600HPS and getting all resources back when they drop and cheaper and more effective ultimate.


    Yes you can break free of negate, but if you walk out of it and back in, you are once again silenced.
    Even if you've broken free, you still can't cast any ground based spells inside it.
    Half the time when i invasion someone from under a negate, that person won't get stunned (not a random affirmation, i've tested it).

    Don't forget that you just casted an ability that makes you basically immune to ground based aoe inside it, while also forcing multiple ennemies to break free, losing stamina.

    I won't debate about sorc being on par or not with any other class, but please you have nothing to complain about when it comes to your ultimates.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Kupoking
    Kupoking
    ✭✭✭✭✭
    GreyBrow wrote: »
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.

    Sorc are far from worst in those roles.

    Worst DPS? tried templar dps by any chance?
    Worst healer? They are actually able to heal through vet DSA and most other trials with no problem. Check whos in no1 vet dsa time in the NA
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    GreyBrow wrote: »
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.

    I have to disagree with you on the dps and healing. Im a VR14 highelf sorc and my dps isnt bad, around 900 on the Mage in AA. Also the biggest plus a sorc is the sustain, crit surge heals me for 65% of the crit damage. With 60% spell crit and softcap weapons/spell damage Im very hard to kill, especially during burn phases in trails. My Mages Wrath crits for 900-1000 dmg which is healing me for 580-650 heath each crit hit. And dont forget you do 0 dps if you're dead.

    Sorc are also pretty good (off)healers due to their magicka sustain. Besides Suppression Field you can use Mystic Orb to restore the groups magicka and Bone Surge for the damage shield synergy.

    The way I see it, from best to worst for PVE:
    Dps: NB/DK, Sorc, Temp
    Tank: DK, Temp, NB, Sorc
    Heal: Temp, Sorc/NB, DK

    I agree sorcs need some love but saying its the worst class is just not true. And from what I know update 6 will be very good for dps sorcs. In Zenimax' tests the pet sorc build actually did the highest dps of all classes. Im not interested in a dps pet build but dps will also increase a lot for destro staff sorcs.

    Reasons why sorcs will do high dps in update 6:
    -Removal of the softcap for spell damage (and all other attributes).
    -Power surge boosts spell damage so sorcs will have the highest spell power of all classes. I calculated that I can increase my spell damage by 83 with set bonuses and enchantments alone. If you add the spell damage of power surge you will have insane amounts of spell damage, possibly around 200.
    -Crystal Frags will now do 1000+ damage and its instant and cheap when it procs.
    -Mages Wrath on 20% health target will do 1000+ damage and it costs hardly any magicka.
    -Destructive Touch will have a DOT morph which scales of spell damag so it will be a good DOT for sorcs with high amounts of spell power.

    I really think you just need to wait until update 6 comes to PTS and you can try or see the impact these changes have on end game dps sorcs because I think they will be very positive!

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    GreyBrow wrote: »
    sorc = most useless class in the game.

    Worst DPS
    Worst Tank
    Worst Healer
    Worst ???

    the only, and i stress ONLY reason you bring a sorc into end game content is for negate.

    Nerf negate, you will literally remove any remaining utility that sorcs possess.

    How about you go make a sorc before posting more "Nerf sorc wah wah" threads.

    I have to disagree with you on the dps and healing. Im a VR14 highelf sorc and my dps isnt bad, around 900 on the Mage in AA. Also the biggest plus a sorc is the sustain, crit surge heals me for 65% of the crit damage. With 60% spell crit and softcap weapons/spell damage Im very hard to kill, especially during burn phases in trails. My Mages Wrath crits for 900-1000 dmg which is healing me for 580-650 heath each crit hit. And dont forget you do 0 dps if you're dead.

    Sorc are also pretty good (off)healers due to their magicka sustain. Besides Suppression Field you can use Mystic Orb to restore the groups magicka and Bone Surge for the damage shield synergy.

    The way I see it, from best to worst for PVE:
    Dps: NB/DK, Sorc, Temp
    Tank: DK, Temp, NB, Sorc
    Heal: Temp, Sorc/NB, DK

    I agree sorcs need some love but saying its the worst class is just not true. And from what I know update 6 will be very good for dps sorcs. In Zenimax' tests the pet sorc build actually did the highest dps of all classes. Im not interested in a dps pet build but dps will also increase a lot for destro staff sorcs.

    Reasons why sorcs will do high dps in update 6:
    -Removal of the softcap for spell damage (and all other attributes).
    -Power surge boosts spell damage so sorcs will have the highest spell power of all classes. I calculated that I can increase my spell damage by 83 with set bonuses and enchantments alone. If you add the spell damage of power surge you will have insane amounts of spell damage, possibly around 200.
    -Crystal Frags will now do 1000+ damage and its instant and cheap when it procs.
    -Mages Wrath on 20% health target will do 1000+ damage and it costs hardly any magicka.
    -Destructive Touch will have a DOT morph which scales of spell damag so it will be a good DOT for sorcs with high amounts of spell power.

    I really think you just need to wait until update 6 comes to PTS and you can try or see the impact these changes have on end game dps sorcs because I think they will be very positive!

    OK, hold on a sec here.

    1. 900 DPS against the Mage isn't that worthy an accomplishment. DK's were doing 1.1k months ago and now can get 1.6K.

    2. Crit surge heal is worthless in Cyrodiil. Either the skill or the impenetrable trait needed a fundamental redesign like 4 months ago.

    3. Yeah sorcs can be decent off-healers, but so can DKs and NBs.

    4. Templar stamina build > your Mage DPS.

    5. You DON'T know 1.6 Sorc DPS will be very good. You DON'T. Zenimax mentioned that a speicifc type of Sorc DPS was getting nerfed...how does this equate into evidence that Sorc DPS will be very good? If anything, this suggests they still do not understand the fundamental problem with pets: you have to devote 2 slots on your bar (actually more if using skills to increase their effectiveness) for something whose actions/damage/aggro generation will always be suboptimal. Pets should have been like they are in Skyrim. Just put down something cheap that does stuff without requiring huge investments.

    6. The only way to get that spell damage from surge is to LOSE the heal. This is ass backwards. Right now, the skill increases my DPS and heals me. In 1.6, it will do one or the other.

    7. Crystal Frags is not an instant cast. In has an obscenely long global cooldown which makes trying to weave it a DPS loss.

    8. You assume that these 1.6 changes will benefit the sorcerer but not other classes. My DK can also stack spellpower, make more effective use of the destruction staff DoT, and now has an execute.
    Edited by Joy_Division on January 15, 2015 7:20PM
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    6. The only way to get that spell damage from surge is to LOSE the heal. This is ass backwards. Right now, the skill increases my DPS and heals me. In 1.6, it will do one or the other.

    Kinda sounds like the Atronach nerf all over again. Sorcerers wanted one morph without Taunt and the other to be an exact duplicate with Taunt. ZOS was quick to act to take something away but instead of the morph option with Taunt we were left with an option that is completely worthless making that alternate morph the worst Ultimate choice in the game.

    So now many Sorcerers would like to see our core class ability balanced between Magicka and Stamina builds and what do we get?
    Stamina builds get an option that gives them both damage + Healing,
    while Magicka builds must choose between one or the other.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    @Joy_Division‌

    My point is sorc will be the only class with an ability to increase their spell power and with the destro straff now scaling off spell power our dps logically should increase. I agree its sad to lose the crit surge heal but I think sorcs will be able to do more damage and have to sacrifice the self-heal for it. Just imagine how OP sorcs would be with 1.6k dps with crit surge active, with 60% crit that would be 1600*0,60*0,65=624 self healing per second.

    And if you're struggling in pvp you're clearly doing something wrong, sorcs can shield stack, streak, nuke with cyrstal frags and execute. Just use defensive stance to counter DK's reflective scales and you'll be fine. In groups liquid lightning is also pretty good, especially when people active the synergy. And thats all without being a vamp which makes you even more powerful.

    Hopefully 1.6 will come to PTS soon so we can see what the future holds for the sorcs.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    @Joy_Division‌

    My point is sorc will be the only class with an ability to increase their spell power

    Any chance you can provide a link with the 1.6 class abilities and passives for all classes? Currently I have nothing that shows what any of the classes will or won't have.

    All we really know so far is that Surge favors Sorcerers with Stamina builds while nerfing Sorcerers with Magicka builds.



    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    @Joy_Division‌

    My point is sorc will be the only class with an ability to increase their spell power

    Any chance you can provide a link with the 1.6 class abilities and passives for all classes? Currently I have nothing that shows what any of the classes will or won't have.

    All we really know so far is that Surge favors Sorcerers with Stamina builds while nerfing Sorcerers with Magicka builds.

    Lol, update 6 is not going to change every class abilities and passives. Do you really think NBs, DKs and Temps will get abilities like Surge? The only link I have is of a long youtube video with bad sound but here it is: ESO Guild Summit 2014 - Champion System
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Joy_Division‌

    My point is sorc will be the only class with an ability to increase their spell power and with the destro straff now scaling off spell power our dps logically should increase. I agree its sad to lose the crit surge heal but I think sorcs will be able to do more damage and have to sacrifice the self-heal for it. Just imagine how OP sorcs would be with 1.6k dps with crit surge active, with 60% crit that would be 1600*0,60*0,65=624 self healing per second.

    And if you're struggling in pvp you're clearly doing something wrong, sorcs can shield stack, streak, nuke with cyrstal frags and execute. Just use defensive stance to counter DK's reflective scales and you'll be fine. In groups liquid lightning is also pretty good, especially when people active the synergy. And thats all without being a vamp which makes you even more powerful.

    Hopefully 1.6 will come to PTS soon so we can see what the future holds for the sorcs.

    No, I cant imagine sorcs being OP. I don't struggle in PvP. I make do with suboptimal options and people invite to groups because I can use an "I win" button every 30 seconds or so.

    My degree is in history not game design so I'm going out on a limb here: If something in the game is found lacking, when seeking rebalance, you should not *take away* stuff.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    6. The only way to get that spell damage from surge is to LOSE the heal. This is ass backwards. Right now, the skill increases my DPS and heals me. In 1.6, it will do one or the other.

    Kinda sounds like the Atronach nerf all over again. Sorcerers wanted one morph without Taunt and the other to be an exact duplicate with Taunt. ZOS was quick to act to take something away but instead of the morph option with Taunt we were left with an option that is completely worthless making that alternate morph the worst Ultimate choice in the game.

    So now many Sorcerers would like to see our core class ability balanced between Magicka and Stamina builds and what do we get?
    Stamina builds get an option that gives them both damage + Healing,
    while Magicka builds must choose between one or the other.

    i have not seen jet any statement of ZOS about how the the implementation of the new morphs will look like... could be aswell simply a third choice.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Lol, update 6 is not going to change every class abilities and passives. Do you really think NBs, DKs and Temps will get abilities like Surge? The only link I have is of a long youtube video with bad sound but here it is: ESO Guild Summit 2014 - Champion System

    Do I think NBs, DKs and Temps will get an ability like Surge? I have no idea but then Sorcs already have Surge and yet DKs and NBs remain ahead of them.

    Actually I have no idea what any of the abilities classes will get in 1.6 and apparently neither do you. You have absolutely no idea how classes will compare in 1.6 so these statements you are attempting to pass off as a certainty are no more than speculation on your part.

    Just wanted to clarify that, thank you.

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • iseko
    iseko
    ✭✭✭✭
    You can break out of negates. The reason everyone thinks negates are amazing is that PUGs die to them easily because they don't know they can interrupt.

    Negates have plenty of holes in them. Imagine if you could "Break out" of a banner and just keep DPSing away while standing in it while taking no damage?

    You can do that to a negate yet somehow people still think negates are amazing.

    Ways to ignore negates.

    1. Interupt, break free, then keep casting.
    2. Use stamina abilities like snipe and flying blade. This kills the sorc
    3. Pop invis bats and jump under a negate. Laugh as the sorc dies because negates don't work very well against bats.

    "Sorcs are not weak because they have negates" is the last bastion of the DK trying to justify healing for 600HPS and getting all resources back when they drop and cheaper and more effective ultimate.

    1) aoe doesnt work under negates even if broken free. So bye bye healing springs.
    2) forces you to break free = stamina drain. Usually u drop 1 negate, talon everyone in it. Then two seconds later drop another to negate the people who broke free.
    3) combined with other ultis it's a nice F you combo. negated area with nova/standard in it, using synergies as well. Its a killing ground. Never met an enemy group that got out of that combo. A few players remember to break stun then dodge roll sure. But you can pick those off one by one. The important thing is to take out the healers inside the negate. Who are squishy by nature.

  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    You have absolutely no idea how classes will compare in 1.6 so these statements you are attempting to pass off as a certainty are no more than speculation on your part.

    Just wanted to clarify that, thank you.

    Neither do you, its all speculation on your part as well. The only difference is that Im trying to see a positive side to all the changes.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Wisler89
    Wisler89
    ✭✭✭
    For the OP: My experience suggests that Negate Magic (or at least Absorption Field, stopped using Suppression Field since I started playing PvP with my guild) has a different AoE Cap in PvE than in PvP.

    In PvE (specifically the Fire Atronachs and the mob group before the Storm Atronach) one Absorption Field stops 6 of them. There are 7 Fire Atronachs and one is always "awake" and casting and I have yet to see a Fire Atronach use CC break. Some mobs can use CC break inside Absorption Field but they are all humanoid and I think it only happens in trials (and maybe City of Ash, but I'm not sure).

    In PvP one Negate stops every enemy from casting inside it and removes every enemy AoE field inside it (at least if the center of the enemy AoE is inside the Absorption Field). And I don't think it stuns (only silences), but I could be wrong.

    There are two ways to ignore negates: move out of it or use immovable (srsly, this skill is awesome, I'm normaly the one who negates enemy negates and try to have this up as close to 100% as possible). Most important info: you can use immovable inside of an enemy negate.

    For the others regarding the Surge changes: We have absolutely no idea how it changes (except some vague statments that it will be changed) and shouldn't make so negative speculations/decisions. For all we know the basic Surge can offer the healing and the morphs add spell or weapon damage.

    Regardless of future changes (and maybe I will finally be able to play a heavy armor summoner) I will stay with Sorcerer as my main.
    Eclaire Farron, V16 Sorc
    Claire Etro, V16 NB
    Leveling a DK and Temp because I'm bored
    Server: EU - AD, Guild: Lux Dei
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    You have absolutely no idea how classes will compare in 1.6 so these statements you are attempting to pass off as a certainty are no more than speculation on your part.

    Just wanted to clarify that, thank you.

    Neither do you, its all speculation on your part as well. The only difference is that Im trying to see a positive side to all the changes.

    No, the only difference is that where I straight up said I have no idea what any of the abilities classes will get in 1.6 (Which you conveniently left out of your quote) you made claims such as "sorc will be the only class with an ability to increase their spell power" implying that you do. I only asked for the source that you base that claim on.

    As far as your optimism goes regarding Surge, you ignored two minor details.
    1) Sorcs already have Surge and yet DKs and NBs remain ahead of them. It doesn't matter in the least what abilities those classes will or will not get. The only thing that matters is whether or not they are balanced in the end. And clearly they've shown that they don't need Surge to be ahead of Sorcs who do.

    2) For Stamina builds, Surge will provide both a damage increase + Healing but Magicka builds (who are already behind Stamina builds) will need to choose one or the other.

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • sarttsarttsarttub17_ESO
    So how many of you actually have sorcerers?
  • RyLCritical
    RyLCritical
    ✭✭
    Use immoveabel and stop crying.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Use immoveabel and stop crying.

    L2P only works for DKs.

    Complaining about a DK ability? L2P Noob
    Complaining about a sorc ability? OMG nerf Sorc.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    You sure you guys aren't Necromancers? see what I did there :p ? OP Dec.
    Edited by Cuyler on February 26, 2015 3:41PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
Sign In or Register to comment.