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Champion system - How will you tell chars level?

Tomg999
Tomg999
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Dumb question on the Champion system. How will we be able to tell the "level" of characters and mobs that we encounter? Currently if you are, say, VR2, you can quickly tell if you are in an area or situation full of VR11's and perhaps should go elsewhere. Will everything look like a level 50, and the only way to find out the amount of challenge is to die 5 times?
  • Rook_Master
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    The 'Special Snowflake' Guilds at the Guild Summit have spoken, and this is how it shall be.
  • zaria
    zaria
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    Any quotes of this? Sounds extremely weird.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nestor
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    The 'Special Snowflake' Guilds at the Guild Summit have spoken, and this is how it shall be.

    This sounds more like a wet dream of an elitist than anything someone sane and reasonable would put into the game.

    But, if they want even less people using the LFG Tool, then they can implement this. The rest of us will Pug up and have fun.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mettaricana
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    that sounds horrible like the exact item level BS that made me quit tera and DCUO and like 9 other mmo's because players would boot you for not already having the gear you get from the dungeon you were trying to run to get the same gear they booted you for not having. and if they base anything off of gear level then it'll be hunted gearsets only since crafted blow in comparison
  • zaria
    zaria
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    Nestor wrote: »
    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    The 'Special Snowflake' Guilds at the Guild Summit have spoken, and this is how it shall be.

    This sounds more like a wet dream of an elitist than anything someone sane and reasonable would put into the game.

    But, if they want even less people using the LFG Tool, then they can implement this. The rest of us will Pug up and have fun.
    This, tempted to call the troll flag here if not OP is trying to joke.

    champion level will probably be public information, see no reason to keep it hidden, pretty much like veteran points today, might also be used for scaling high end content like veteran points do today. You also know that an player with few champion points has not played so much.

    Inspect gear :) they don't even have armor preview of items for crafting or buying.
    Gear level, have fun then its mostly about sets. Gear level in WOW was just an sort of lower limit on doing random dungeons where you grouped with random people, mostly to stop people going from questing directly to heroic dungeons.
    and yes it was easy to get past it, gear did not have to make sense just be high quality.
    Edited by zaria on December 5, 2014 3:57PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ers101284b14_ESO
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    He was making a joke. And it was hilarious.
  • Rook_Master
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    He was making a joke. And it was hilarious.

    This guy gets it.

    Although I'm a little concerned now that some people can't see the satire.
  • Bloodfang
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    Veteran Levels will stay till phase 4.
    At phase 4 I'm expecting them to be replaced by champion levels (based on how many points you put in)
  • Nestor
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    Although I'm a little concerned now that some people can't see the satire.

    I kind of thought you were, but you would be surprised at how many people would be just ecstatic over something like what you described.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ommamar
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    I have heard nothing on this but it is a good question. I am hoping that if they do base it off showing how many champion points you have that it won't show how those points are distributed. That you will actually have to play with the person to understand the capabilities that they have. But you know I am just a special snowflake, which is apparently a bad thing.
  • Rook_Master
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    Ommamar wrote: »
    I have heard nothing on this but it is a good question. ... But you know I am just a special snowflake, which is apparently a bad thing.

    Ah ok, well next time you have your special meeting with the devs, or are just chatting with them on the phone, can you let them know how people feel about this then?

    Thanks
  • zaria
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    He was making a joke. And it was hilarious.

    This guy gets it.

    Although I'm a little concerned now that some people can't see the satire.
    Had the feeling, however with the amount of weird posts on this forum its kind of hard to know, :)
    Plenty who is far weirder and very serious.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Audigy
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    The 'Special Snowflake' Guilds at the Guild Summit have spoken, and this is how it shall be.

    That would be the downfall of ESO; I would never want to play such an elitist game.
  • AlexDougherty
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    I hope you are wrong about that, I really really hope you are wrong.
    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    Oh god, there goes the neighbourhood, this is everything the elitists dream about, autoexclusion should NEVER be an option.
    Edited by AlexDougherty on December 5, 2014 4:57PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • firstdecan
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    Despair9 wrote: »
    Veteran Levels will stay till phase 4.
    At phase 4 I'm expecting them to be replaced by champion levels (based on how many points you put in)

    Do your expectations carry weight with the ZOS devs, or should we wait for a more official response?
  • firstdecan
    firstdecan
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    I hope you are wrong about that, I really really hope you are wrong.
    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    Oh god, there goes the neighbourhood, this is everything the elitists dream about, autoexclusion should NEVER be an option.

    His post was sarcasm, please read the last line again (the 'special snowflakes' have spoken....).
  • Voodoo
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    wow I cant believe the gullibility of this thread. ....FIRST REPLY WAS JOKING!! (Saracsm).

    Back on topic. I wonder how you do tell strength of mobs/depth of CP acquisition?
    Edited by Voodoo on December 5, 2014 6:48PM
  • Audigy
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    Voodoo wrote: »
    wow I cant believe the gullibility of this thread. ....FIRST REPLY WAS JOKING!! (Saracsm).

    Back on topic. I wonder how you do tell strength of mobs/depth of CP acquisition?

    I actually wonder how they keep the balanced between a Char having many CP and going into new released content and someone having no CP and just starting out.

    WS had big issues there and I believe they are still not fixed.
  • Nestor
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    Voodoo wrote: »
    Back on topic. I wonder how you do tell strength of mobs/depth of CP acquisition?

    Your given a level on the mobs now, perhaps Health points would be the best way to indicate level for the future. Then again, we have VR2 mobs that have a 1000 points, 2000 points, 3000 points, 5000 points and 10,000 points not including bosses.

    As for character ranks, those tell you nothing either. What if the character is currently a VR8 who is maxed on all the crafts? They are not going to have the combat prowess of a character who spends their points on the combat skills mostly.

    And, people can grind up levels in non game successful ways (zombies, wolves and tigers are squishy kill them in your sleep mobs even if your unskilled in the game) so what level or number of champion points that they have, or even what gear they have on is no indication if they are any good.

    The only way to know about another player is to spend time with them until you know them. Or battle them to see who hands who's head to the other.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • mandragor1996
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    Imagine the group looking for more chats after this. It will be a paragraph long about how many champion points required, what passives selected, what you ate for lunch, who sired you, under what moon you were born, whether you love elves or not (silly tree huggers).
  • Cuyler
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    I read somewhere the devs were throwing around the idea of a "player score" in which the computer would tally a scale of points based on your level, the gear you had, and the amount of CPs. Then spit back a relative number.

    For example
    VR14 with all legendary and 2100 CPs = player score 100
    VR14 with all Legendary and 1500 CPS = player score 95
    VR5 = player score 75
    VR1 = player score 50
    so on and so forth down the line.

    I believe this idea was turned down for another system however. can't find the resource.

    Edit: gramma
    Edited by Cuyler on December 5, 2014 7:36PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Qyrk
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    I guess people need to lighten up. First post is full of sarcasm. Either people need to go and take a sarcasm 101 class or not worry about every single post in this forum. Lighten up.
  • Voodoo
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    I may be imaganing or did I read somewhere? That mobs will be red/orange/yellow/green based on your current CP collection? or maybe they add a icon to the mob that tells you its strength level?
  • NadiusMaximus
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    No more levels, Judge on ability. Awesome.
  • AlexDougherty
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    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    The 'Special Snowflake' Guilds at the Guild Summit have spoken, and this is how it shall be.
    firstdecan wrote: »
    There will be a new "Inspect" feature, so that you can examine character Champion levels, as well as their Gear.

    I hope you are wrong about that, I really really hope you are wrong.
    There are also new functions being added to the LUA to allow for the calculation of Gear Scores, and the comparison of e-peens.

    There is not enough fear and dread involved in the grouping process. To fix this, there will be auto-exclusion features built into LFG and the Party menu to exclude people under certain gear scores and champion levels. This is part of a broader re-design of game systems to make ESO more hardcore.

    Oh god, there goes the neighbourhood, this is everything the elitists dream about, autoexclusion should NEVER be an option.

    His post was sarcasm, please read the last line again (the 'special snowflakes' have spoken....).

    Sorry, I miss sarcasm nine times out of eight.
    I think I need to enrol in sarcasm school or something, I really do miss it most times.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • killedbyping
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    Tomg999 wrote: »
    Dumb question on the Champion system. How will we be able to tell the "level" of characters and mobs that we encounter? Currently if you are, say, VR2, you can quickly tell if you are in an area or situation full of VR11's and perhaps should go elsewhere. Will everything look like a level 50, and the only way to find out the amount of challenge is to die 5 times?

    Actualy, Road ahead only stated that they are going to implement Champion points. Thats it. No plans to remove VR ranks at this point. Atleast not officially confirmed.
    Edited by killedbyping on December 5, 2014 9:37PM
  • dharbert
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    Tomg999 wrote: »
    Dumb question on the Champion system. How will we be able to tell the "level" of characters and mobs that we encounter? Currently if you are, say, VR2, you can quickly tell if you are in an area or situation full of VR11's and perhaps should go elsewhere. Will everything look like a level 50, and the only way to find out the amount of challenge is to die 5 times?

    Actualy, Road ahead only stated that they are going to implement Champion points. Thats it. No plans to remove VR ranks at this point.

    Yes, the plan is to completely remove veteran ranks, but it won't be with this next update. One or two more updates to go for complete removal of veteran levels.
  • Tomg999
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    So the assumption is that in 2 updates or so they will get rid of VR ranks, will probably have some way to identify the difficulty of mobs, bosses, and quests as yet unknown, and may or may not have some system to identify player chars either for grouping or PVP, correct? But nothing has been mentioned officially, I take it.
    Edited by Tomg999 on December 11, 2014 2:35PM
  • reften
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    By height
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Bored_One
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    I hope the will be no public display of your champ levels. That's just an invitation for elitest ***. With the right equipment I hope anyone, regardless of champ points, will be able to complete content.
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