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Weapon based armor passives

scarydrew
scarydrew
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i think something lacking in this game regarding play how you want is that i cant be a viable battle mage in end game (heavy armor sorc). What if the armor passives were dependent on your weapon, similar to destruction staff skills being different based on if its a frost fire or lightning staff. for example heavy armor passive wielding sword and board increases armor, same passive wielding resto staff increases healing, same passive with daggers increases sneak damage or something like that, those are just examples obviously but it would allow any class playing any role to wear any armor they want, any thoughts?
  • Chuggernaut
    Chuggernaut
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    That's actually a cool idea. I mean realistically I dude would fight totally different with sword and board if wearing cloth vs wearing full plate.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • diabeticDemon18
    diabeticDemon18
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    ^^^ What he said. That's a pretty genius idea and I don't know why no one else has suggested it before! It wouldn't even be that hard to implement so I think @ZOS needs to see this :)
  • jluceyub17_ESO
    jluceyub17_ESO
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    Would these passives replace the current armor passives or augment them?
    ^^^ What he said. That's a pretty genius idea and I don't know why no one else has suggested it before! It wouldn't even be that hard to implement so I think @ZOS needs to see this :)

    It wouldn't be hard to implement but it'd take at least 6 months for ZOS to re-balance the game afterwards. From a balance perspective it makes sense that a LA/Destro staff hits harder than a HA/Destro staff because the Heavy has better dmg resistance and health pool/regen.

    Personally I like the current system of having armor passives focus on resources and resource management. Hopefully the champion system will help the more exotic hybrid builds be effective.
  • AlexDougherty
    AlexDougherty
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    scarydrew wrote: »
    i think something lacking in this game regarding play how you want is that i cant be a viable battle mage in end game (heavy armor sorc). What if the armor passives were dependent on your weapon, similar to destruction staff skills being different based on if its a frost fire or lightning staff. for example heavy armor passive wielding sword and board increases armor, same passive wielding resto staff increases healing, same passive with daggers increases sneak damage or something like that, those are just examples obviously but it would allow any class playing any role to wear any armor they want, any thoughts?

    It might make it a lot harder to figure out, especially for new players.

    If done right it could make the armour passives work better, if done wrong it would just wreck it all.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Ommamar
    Ommamar
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    I don't think armor should have anything to do with weapon damage. Armor should all be about defense and perhaps movement. I don't even agree that there is light armor as to me wearing a robe or pants and tunic is the same as wearing clothes. If you are going to have light armor I would place it as a leather type, then a chain as medium and a plate as heavy. The only secondary effect I could see from armor as far as damage would be mobility so the light armor user would be able to negate damage by movement. Where the heavy armor wouldn't worry about negating damage as the armor would absorb it so they would be more of a charge and get in close style.
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