i think something lacking in this game regarding play how you want is that i cant be a viable battle mage in end game (heavy armor sorc). What if the armor passives were dependent on your weapon, similar to destruction staff skills being different based on if its a frost fire or lightning staff. for example heavy armor passive wielding sword and board increases armor, same passive wielding resto staff increases healing, same passive with daggers increases sneak damage or something like that, those are just examples obviously but it would allow any class playing any role to wear any armor they want, any thoughts?