I think your question is actually "Do you think level 50 should be the end of Character Progression?"
But it would be very boring if your character progression ended before you even finished your own faction's story line and there was no more oportunity to unlock skills and such unless you respecced all the time.
If you are interested in some of the details of the Champion System, be sure to listen to the audio recording of the Champion System Portion of the ESO Guild Summit 2014.
The first thing EVERYONE will notice when the Champion System releases is that all of their stat numbers will be multiplied by ten. That means 2,500 health becomes 25,000, or 400 frost resistance will become 4,000. This is to add "granularity" to the system. They want the player to be able to SEE the effects of their choices. So say if someone chooses a passive that increase frost resistance by 1%, it will be easier to see that change. Without the multiplier, some changes wouldn't be shown because of rounding and the player could become discouraged or feel like they wasted a point. This is gonna happen, so we should accept it.
There are three constellation groups in the Champion System one for each resource pool - The Warrior for Health, The Thief for Stamina and The Mage for Magicka.
Each constellation group has 3 sub-constellations accounting for a total of 9 constellations. That breakdown is as follows:
- Warrior (health)
- Steed
- Lady
- Lord
- Thief (stamina)
- Tower
- Lover
- Shadow
- Mage (magicka)
- Ritual
- Atronach
- Apprentice
As mentioned, each sub-constellation has 4 passives that can be spec'ed into. In addition to these four passives each, each constellation also has four additional passives that are unlocked and strengthened as more and more points are placed into a constellation.
https://youtube.com/watch?v=aYbl5B8R9-E&t=46m0s
For example, after you place 10 Champion Points total in the Apprentice constellation you automatically unlock and get the benefits of a new passive called Extraction Boost which increases the likelihood to extract better material. Continuing to place Champion Points into the Apprentice will continue to strengthen this new passive automatically. You do not place Champion Points into this "second-tier" of passives. The second-tier is unlocked automatically as you place more Champion Points in a constellation. These second-tier passives are initially unlocked at 10, 30, 50 and 100 points in a constellation.
This brings the total amount of passives per constellation to 8 for each constellation - 4 that you spec into and four that unlock automatically. This means that a total of 72 new passives are being added by the Champion System.
A Champion Point is earned after a still-to-be-determined amount of XP has been received by the player. That Champion Point can then be placed into the Champion System constellations, but there are some rules as to how they get placed.
CHAMPION POINTS ARE PLACED INTO THE CHAMPION SYSTEM ON A HEALTH-STAMINA-MAGICKA ROTATION
Let's dig into that statement a little more. The first Champion Point you earn MUST BE placed into the Warrior (health) constellation group. You can place it into either the Steed, Lady or Lord constellation. You choose. That gives you twelve options - four each. After you make your choice, the Warrior constellations will "rotate" and your next point must then be placed into the Thief (stamina) group. Your next point then obviously gets placed in the Mage (magicka) group. The rotation then continues in this manner in perpetuity.
There are two main reasons for this. First is to frankly slow the player's progression so they can't max any one stat too quickly. The second is to help with player diversification. Take it as you will, but that is how the system will work. This means that if you want to max out 700 points in Light Armor you will need to earn 2100 Champion Points because of the rotation system.
ZOS went out of their way to mention that each constellation group, Warrior-Thief-Mage, has passives that make sense for each play style (holy trinity). So there will be something for Tanks in the Warrior, Thief and Mage constellations. Same for each of the play styles so it's not as restrictive as it seems.
Placing points into the same passive over and over has diminishing returns. What does that mean? The example used was the first point you place into Light Armor may grant you a 1% increase in armor rating, but placing the 40th point into Light Armor might only grant you a 0.1% increase in armor (another reason for increasing all stats ten fold). This mechanic helps to keep players somewhat close in raw numbers but also means that diversifying your Champion Point allocation may yield the best overall results.
There will be a respec mechanism in place when the Champion System releases. It is quite robust and will not require you to click your mouse button 1,000 or more times to perform a respec. There is information on the respec process in the full audio above.
Wanna learn the future? - 12+ Hours of Audio from Guild Summit 2014
Yes, and this has been debated and resolved. The Champion system is getting rid of VR. Constellations (aka. champion points) will be out in 1.6 and VR will be removed in 1.7 or 1.8.
ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
Firellight wrote: »I think your question is actually "Do you think level 50 should be the end of Character Progression?"
But it would be very boring if your character progression ended before you even finished your own faction's story line and there was no more oportunity to unlock skills and such unless you respecced all the time.
I'm pretty sure that you can get skill points elsewhere than leveling up. What I mean is the HP/MP/SP upgrades from ranking up in veteran, and the gear.
SNIP
Those passives that we gain by unlocked Champion Levels will soon become mandatory especially in pvp and raid content. I see the threads coming already where people complain that a higher player killed them and how bad this is ...
Yes, and this has been debated and resolved. The Champion system is getting rid of VR. Constellations (aka. champion points) will be out in 1.6 and VR will be removed in 1.7 or 1.8.
So instead of grinding VR´s you now grind CL´s and this is a difference?
No offence but nothing will change. People will not let you in their groups without high CL´s, just like now without VR 14.ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
The execution was the problem and that many non ES fans joined after release. We in Beta loved the system, we could play a single char and still see the story of all factions.
It also gave us progress after reaching max level (50), without feeling forced to raid the same dungeon all day for new loot.
Fun is, that with the CS people will have to grind those 500 levels there instead of 10 VR´s like on release. Sadly those 500 levels will be very repetitive dungeon or mob grinding and no story involved.
If they already hated VR then they must hate CS even more. I see a big bubble explode with 1.6 when people realize that.
Those passives that we gain by unlocked Champion Levels will soon become mandatory especially in pvp and raid content. I see the threads coming already where people complain that a higher player killed them and how bad this is ...
Yes, and this has been debated and resolved. The Champion system is getting rid of VR. Constellations (aka. champion points) will be out in 1.6 and VR will be removed in 1.7 or 1.8.
So instead of grinding VR´s you now grind CL´s and this is a difference?
No offence but nothing will change. People will not let you in their groups without high CL´s, just like now without VR 14.ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
The execution was the problem and that many non ES fans joined after release. We in Beta loved the system, we could play a single char and still see the story of all factions.
It also gave us progress after reaching max level (50), without feeling forced to raid the same dungeon all day for new loot.
Fun is, that with the CS people will have to grind those 500 levels there instead of 10 VR´s like on release. Sadly those 500 levels will be very repetitive dungeon or mob grinding and no story involved.
If they already hated VR then they must hate CS even more. I see a big bubble explode with 1.6 when people realize that.
Those passives that we gain by unlocked Champion Levels will soon become mandatory especially in pvp and raid content. I see the threads coming already where people complain that a higher player killed them and how bad this is ...
ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
Yes, and this has been debated and resolved. The Champion system is getting rid of VR. Constellations (aka. champion points) will be out in 1.6 and VR will be removed in 1.7 or 1.8.
So instead of grinding VR´s you now grind CL´s and this is a difference?
No offence but nothing will change. People will not let you in their groups without high CL´s, just like now without VR 14.ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
The execution was the problem and that many non ES fans joined after release. We in Beta loved the system, we could play a single char and still see the story of all factions.
It also gave us progress after reaching max level (50), without feeling forced to raid the same dungeon all day for new loot.
Fun is, that with the CS people will have to grind those 500 levels there instead of 10 VR´s like on release. Sadly those 500 levels will be very repetitive dungeon or mob grinding and no story involved.
If they already hated VR then they must hate CS even more. I see a big bubble explode with 1.6 when people realize that.
Those passives that we gain by unlocked Champion Levels will soon become mandatory especially in pvp and raid content. I see the threads coming already where people complain that a higher player killed them and how bad this is ...
@Audigy There aren't going to be any champion levels...the level cap is being set to 50 with no veteran ranks.
Firellight wrote: »I don't remember this being discussed. I bet the champion system is still another stat buff though. I guess my question should have been, "Do you think that level 50 should be the highest rank?)
EDIT: Just read about the Champion system. I hope that it works out. Being able to snare when bashing seems a little overkill imo, considering it's been an exploit since launch.
timidobserver wrote: »I think the major selling point is that the difference between a V1 character and a V14 character is massive. Under no circumstances can a V1 player compete in V14 content.
On the other hand, the Champion System is being sold as a system that will allow a low champion point character to compete to some degree in all content. High champion point players will just have an edge, but not an all encompassing insurmountable advantage like the current system.
Sure, the elitist people that are looking to be in the top 3 on the trials leaderboards will be picky about Champion Points, but those guilds that just want complete trials and be in the top 100 on the weekly will probably take anyone that is competent and able to perform adequately.
timidobserver wrote: »I think the major selling point is that the difference between a V1 character and a V14 character is massive. Under no circumstances can a V1 player compete in V14 content.
On the other hand, the Champion System is being sold as a system that will allow a low champion point character to compete to some degree in all content. High champion point players will just have an edge, but not an all encompassing insurmountable advantage like the current system.
Sure, the elitist people that are looking to be in the top 3 on the trials leaderboards will be picky about Champion Points, but those guilds that just want complete trials and be in the top 100 on the weekly will probably take anyone that is competent and able to perform adequately.
I hope you are right with that.
It would be horrible if someone who spent 50 points would already dominate someone who spend 10.
I AM AFRAID
Yes, and this has been debated and resolved. The Champion system is getting rid of VR. Constellations (aka. champion points) will be out in 1.6 and VR will be removed in 1.7 or 1.8.
So instead of grinding VR´s you now grind CL´s and this is a difference?
No offence but nothing will change. People will not let you in their groups without high CL´s, just like now without VR 14.ers101284b14_ESO wrote: »It actually was not a mistake. Players during beta wanted to do everything on one level and still have character progression. Given time constraints between that and release vet system is the best they could do under the circumstances. It just goes to show how much ZOS listens and how maybe they shouldn't listen as much.
The execution was the problem and that many non ES fans joined after release. We in Beta loved the system, we could play a single char and still see the story of all factions.
It also gave us progress after reaching max level (50), without feeling forced to raid the same dungeon all day for new loot.
Fun is, that with the CS people will have to grind those 500 levels there instead of 10 VR´s like on release. Sadly those 500 levels will be very repetitive dungeon or mob grinding and no story involved.
If they already hated VR then they must hate CS even more. I see a big bubble explode with 1.6 when people realize that.
Those passives that we gain by unlocked Champion Levels will soon become mandatory especially in pvp and raid content. I see the threads coming already where people complain that a higher player killed them and how bad this is ...
@Audigy There aren't going to be any champion levels...the level cap is being set to 50 with no veteran ranks.
liquid_wolf wrote: »I AM AFRAID
Make sure you get on the test realm when they make it available to give your feedback and let everyone here know what you are encountering.
Most of your post was pretty much fear and concern over a system that EVERYONE would rather have than the VR system.
It probably won't be perfect, but based on the design I am looking at I like what is being planned. I definitely prefer it to over what we have now.