Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
I'd say about 95% of the complaints in this regard can be attributed to one of the following:Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
I realize that forums for any game tend to have a lot of negativity and complaining. That is kind of the nature of forums, because the happy people are busy playing instead of visiting the forums. Here, you get people with an axe to grind versus a group of "defenders." The defenders must come for the forum pvp
Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
Looks like its somewhat more questing in craglorn again. News value of the daily dungeons has passed and people understand that veteran dungeons with pugs is not very time effective.OrphanHelgen wrote: »
I realize that forums for any game tend to have a lot of negativity and complaining. That is kind of the nature of forums, because the happy people are busy playing instead of visiting the forums. Here, you get people with an axe to grind versus a group of "defenders." The defenders must come for the forum pvp
I have been stuck in craglorn for 3 days without getting a quest done because its impossible to get a group.
I was a happy player who played AND visit forums, to learn and be updated. And most important: Getting a reason for be one of the peoples that are busy playing instead of visiting the forums.
I realize that forums for any game tend to have a lot of negativity and complaining. That is kind of the nature of forums, because the happy people are busy playing instead of visiting the forums. Here, you get people with an axe to grind versus a group of "defenders." The defenders must come for the forum pvp
For me the forced is, the lazy VR levels, where you gain just 14 levels by repeating the whole story line again in two factions, it was fun for the first 50 levels, but not for the Veteran levels, feels like a punishment.Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
craigvigneaultub17_ESO wrote: »You can play as you like in almost all the content in the game. Did vet crypt of hearts yesterday with no one using weapons and we completed it fine lol. We had one person medium armor, 2 light and 1 heavy. No weapon swap or charging ultimates. So if it's possible to do vet dungeons unarmed then you can pretty much be able to play how you want and still complete content.
They feel forced because they feel that just because they pay for the game, they should be able to experience the whole content without being forced into a certain type of playstile.
This is the case for people asking for:
- PVE Cyrodill since "They don't want to play with the terrorizing fear that someone may come and kill them while they are hunting skyshards"
- Solo end game content since, they play an MMORPG but "MMORPG doesn't mean forced grouping (lol) so I should be able to experience the whole content by myself".
- Content should be nerfed since "I play for fun and it's not fun to die because I'm bad and I def don't need to improve since It's a game and I shouldn't work for it but just sit back & relax after a hard day of work".
And then there are just usual rants:
- "I want to play my way but others don't want to play with me when I play my way so instead of trying to make friends and play with them with my funky (and most of times useless and unoptimized builds), I rather spend time complaining about it on forums.
- "This item drop is too low and it's totally unfair because I want it thus, game makers should change the drop rate".
Mainly people that shouldn't be playing MMORPG games.
Oh and also prolly because it seems the age average of people playing this game is higher than other games and old people tend to complain a lot.
Easy to complete dungeons without weapons when you've done Vet Arena since the dungeons don't even present a challenge for us. But for most people, this is not the case. Play as you want = die.
hammer_fella wrote: »I'd say about 95% of the complaints in this regard can be attributed to one of the following:Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
1) Players who have come to ESO from other TES games only to find that the MMO doesn't allow the same degree of freedom that those other games offered, or is missing certain elements of those games that players consider crucial.
2) Players coming to ESO from other MMOs who quickly tire of the single-player aspects of the game and wish to pursue end-game content without so many hurdles to leveling a character.
ESO is a game I very much enjoy, but it remains an unhappy marriage between two very different styles of play. Some players will always favour one of those styles over the other. The developers will therefore continue to have their hands full trying to satisfy both these player types, and players will continue to complain about any new content which doesn't cater to their specific styles of play, saying they were 'forced' to do something contrary to what they had expected the game to be.
The fault lies in player expectations. Most are too narrow to understand that what they feel forced to do, others may actually love and find very rewarding. Unfortunately, just like the real world, Tamriel (and Coldharbour!) is a shared space, so some compromise is an unavoidable reality.
hammer_fella wrote: »The fault lies in player expectations. Most are too narrow to understand that what they feel forced to do, others may actually love and find very rewarding.Where does this perception of being "forced" come from and why does it seem more prevalent in ESO than in other games? What is it about the design philosophy of ESO that causes people to complain about this?
craigvigneaultub17_ESO wrote: »You can play as you like in almost all the content in the game. Did vet crypt of hearts yesterday with no one using weapons and we completed it fine lol. We had one person medium armor, 2 light and 1 heavy. No weapon swap or charging ultimates. So if it's possible to do vet dungeons unarmed then you can pretty much play how you want and still complete content.
Congrats to you and your mates for achieveing that. Would you try something like that with a PUG? Would you try sometung like that with a PUG and not knowing the mechanics by heart?