My wife and I started playing the first week of November, we are both currently V6 characters. We have had a lot of fun. The game is beautiful from a graphics stand point and the lore is great, which makes it hard to enjoy any other game. Here are some thoughts so far:
PvE:
Burnt out is an understatement for questing.
We are burnt out on questing right now and would rather not do Cadwells, which makes progression a bit slower with the other forms of experience gains, as of current the best way we have found to level is grinding mobs in craglorn as opposed to PvP, questing, and redoing group dungeons.
Dungeons lack replay-ability
Group finder lacks rewarding players in any way shape or form, which is tool breaking.
Grinding is fine, but there is no fun, just small boring loops of mobs.
Craglorn hasn't really fulfilled the needs for end-game PvE imho, I know we are trying to be as unique as possible, but we can do much better. The combat system alone is enough to give us an upper hand compared to the casual button smasher in raid environments. (Disclaimer: I have not seen all of Craglorn, but I have participated in some of the content, this is based off my current perception. Which admittedly leaves me little credit for judging this zone and/or it's content.)
I know we are steered away from monitoring DPS, but honestly, majority of players are monitoring their dps to the best of their ability by whatever means anyhow, which means the DPS is discussed openly. I would love a way to see the DPS of others, simply to add the competitive edge to my personal PvE game play. I have gone to great lengths in other games to become the best in class, it adds more dedication to a character, and increases the life span of the game when im spending hours trying to improve my gear and build constantly when finding someone who is doing more dps than I am. (This is just an observation, one that I know will bring a lot of negative attention from those who don't want to fuel any sort of "elitist" attitudes in-game but the fact is, those attitudes are already there, and people will criticize you over something either way. We can agree to disagree, it is just something that I simply would like to see in-game, and have no reason to be with or against any other persons feelings toward this. This would be a feature that I would like not because I want it to make anyone else feel bad, but simply to help improve myself.)
PvP:
(Disclaimer: I have never considered myself hardcore for PvP and actually prefer raiding in other games, but I do enjoy good PvP as well.)
Cyrodiil. Thats all we have.
Don't get me wrong Cyrodiil has ran us 12 hour sessions and we have had a lot of fun...
It took us some playing with our characters, a good bit of research, a nice bit of gold, but we have found viability among the zerg fests and farming spree's and actually do quite well. We have joined 3 major PvP guilds and run with them often. But the fact that we have to be grouped to do anything PvP related is game breaking at this point, we want to test our characters and be the best that we can be. Running head on into a raid group of opposing faction members in a group of two is just ignorant, and good luck happening upon a single player to duel in Cyrodiil. It happens, but not nearly as often as getting ganked, or thinking a guy is by himself and trying to fight him before his stealth or just around the corner crew jump in.
This has actually led to us installing a couple other games last night to try and enjoy our PvP elsewhere, but it is hard to go back to other games with a poor combat system and lacking in graphics.
Basically... 1:1, 2:2, 3:3 arenas would be greatly appreciated!
General:
Target Dummies... much needed. They are in the game already for some npc's, lets just make them target-able for players, give them a high amount of health and self-healing with some insane heals (no animation necessary) or whatever you need to do.
Magicka... the inbalance in magicka's favor... hopefully the Champion System will fix this, I watched the 1h:45m video about the Champion System, it sounds great and much needed, hopefully it will fix a lot of the issues in current balance. But it is all in theory, we have all seen what happens to strong theories at the hands of thousands of dedicated gamers.
Crafting:
I really don't have anything I can say in the crafting aspect of the game, my wife seems to enjoy it but I have not gotten into it yet because I know the champion system is just around the corner and I don't want to spend what little gold I have at the moment leveling the wrong craft.
Guilds:
Loving the guild system and the guild vendors, not much to really say here.
Auctions:
I know there has been discussion over a central auction location, and this I can absolutely agree with. We have been told that there is no easy way to add a single auction house to the game because of the "Mega-Server." There are ways, but no it would not be easy and would require additional resources, however; we could at least centralize vendor locations to eliminate the need to travel through 100 loading screens at the clock of a button just to check a few vendors. - However this isn't something that really effects gameplay so It's no real issue, just a suggestion.
Just some thoughts on the game so far, only a month in since coming back after the BETA.
Thanks for reading!
Edited by Terror on November 30, 2014 1:08AM