GrimMauKin wrote: »I've had the odd LOL in the past when posting about Craglorn as it's clearly given me a rude awakening after the main game content.
I understand that it's a tougher group based environment but I can't help thinking that archers are somewhat overpowered. I've just but hit by a single arrow shot from a VR11 archer for close to 2000 damage and previously I've been hit by a volley for well over 2000 damage (the only thing that's hit me harder so far was a massive dungeon boss that took me out from full health with a single hit of 2958).
Aren't bow shots around and in excess of 2000 a tad overpowered when an uppercut with a two-handed sword from a VR11 MOB that knocked me 10 feet into the air did less that 400?
NadiusMaximus wrote: »Because enemies that hit for 7/8 your health is their way of making a game challenging, since actual use of strategy would require more coding.
People say it's too easy, add complex enemy a. i. Or just ramp up their hp and damage. Which is cheaper?
GrimMauKin wrote: »Fair enough, I do roll out of the red as soon as I can and obviously try and get out of the way wherever possible but if you're soloing a group of MOBs that's not always easy.
My point really is that archers seem disproportionately powerful compared both to players and other MOBS. Hand-to-hand damage from MOBs seems similar to what I can deal out but I carry a bow and have nothing that comes close to dealing the sort of damage Craglorn archers do. I'm pretty sure that the 1900+ hit I took (described in the original post) was a Draining Shot (it certainly had knock back); my draining shot IV hits for 239 (I'm VR12) making the VR11 Craglorn Archers shot 8 times more damaging (even assuming critical hits, that's pretty excessive in my book). If a MOB stands in the area of effect for my Volley IV for the whole duration they'll take 570 as opposed to 2500 (or there abouts) I got hit for.
I get the fact that Craglorn is tough, but either bows are too powerful or other weapons need scaling too.
NadiusMaximus wrote: »Because enemies that hit for 7/8 your health is their way of making a game challenging, since actual use of strategy would require more coding.
People say it's too easy, add complex enemy a. i. Or just ramp up their hp and damage. Which is cheaper?
Attacks that are soooo extremely super duper frickin' easy to not get hit by, yes. Because they test if you can actually figure something out. Like .. mechanics, a challenge y'know? Feel free to suggest what is more appropriate than having to avoid and interrupt attacks.
Mobs are not supposed to be like you btw.. you can't compare mob abilities to yours.
GrimMauKin wrote: »I'm not convinced that it was a Focused Aim as there was knock back (which I don't get with my Focussed Aim), but I can't be sure. Even if it was focussed aim it was still a massive hit and probably 4 times more damage than I'd do with the same skill.Mobs are not supposed to be like you btw.. you can't compare mob abilities to yours.
Fair enough but I'm talking about a disproportionate amount of damage compared to both players and other MOBs.
I'll re-word one of my original points in light of what people have said but I still feel that it's valid.
Bow shot - red targeting triangle, flashy red lines leaping out of the MOB's head; chance to dodge/block/interrupt - 1900 damage if it hits.
Upper cut with double handled sword - red targeting triangle, flashy red lines leaping out of the MOB's head; chance to dodge/block/interrupt - 400 damage if it hits.
It's not just that missile attacks are disproportionately powerful; thrown knives, spells, staff projectiles all hit for slightly more damage than you might expect in other zones but in line with what melee weapons do in Craglorn. Most humanoid MOB damage in Craglorn seem to hit me in the 400 - 600 range; bows are the only weapon attacks that regularly hit for 4 figure damage - you need to wind up some seriously nasty beasties to get hit harder.
I think that my original question still stands - why are archers in Craglorn so powerful? If it's because it's a tough group environment the question's still valid - as in shouldn't other weapon damage be equally powerful? The key word is disproportionate relative to other weaponry.
NadiusMaximus wrote: »Because enemies that hit for 7/8 your health is their way of making a game challenging, since actual use of strategy would require more coding.
People say it's too easy, add complex enemy a. i. Or just ramp up their hp and damage. Which is cheaper?
Attacks that are soooo extremely super duper frickin' easy to not get hit by, yes. Because they test if you can actually figure something out. Like .. mechanics, a challenge y'know? Feel free to suggest what is more appropriate than having to avoid and interrupt attacks.
They're too powerful for what they are, regardless of your perceived notions of what difficulty is or isn't. A vet12 scaled dungeon's final boss doesn't hit nearly as hard as they do.
Super buffed damage =/= challenging in any way shape or form (seriously, this is the entire problem with the dungeon scaling, as well). Causing that attack to, instead, lay down some serious CC on you, along with draining your stamina, leaving you a sitting duck for the rest of the enemies, would be bad enough, especially considering those archers nearly always come in a pack of 5 or 6.
Then again this is the same generation of games that usually have their hardest mode be, "enemies take 100 of your hits, you can only take 1... CHALLENGING," so I can't really fault the ESO devs for it.
I assume you haven't been to Upper Crag and gotten 1shot with 4k Taking Aim yet:Plorien1973 wrote: »The archers? The wasps are consuming steroids by the boatload. Those things are ridiculous.
In Upper Craglorn archers even take priority over healers. After you get 1 shot with Taking Aim 3-4 times, you learn to see the b...bad people and burn them before anything else.In Craglorn and Vet dungeons (even moreso than in 'normal' PvE), archers come next after healers. This is applicable in most cases, be it groups of mobs, or a boss with adds. Once you have got rid of the healers, you should usually focus on any archers - because they can do some almighty damage.
lorien1973 wrote: »The archers? The wasps are consuming steroids by the boatload. Those things are ridiculous.
NadiusMaximus wrote: »Because enemies that hit for 7/8 your health is their way of making a game challenging, since actual use of strategy would require more coding.
People say it's too easy, add complex enemy a. i. Or just ramp up their hp and damage. Which is cheaper?
Attacks that are soooo extremely super duper frickin' easy to not get hit by, yes. Because they test if you can actually figure something out. Like .. mechanics, a challenge y'know? Feel free to suggest what is more appropriate than having to avoid and interrupt attacks.