If your a vampire, the 50% extra damage is added first
So its 5000 x 1.5 then x 0.5 for maxed resistance.
That still hits you for 3750 which is 50% more damage then a non vampire even if tho your at the fire resistance hard cap
I'm not a vamp, but I believe mist form reduces the damage you take significantly, if you can anticipate when the fire is coming, mist form should save your life often when faced with fire in pve.
MornaBaine wrote: »I don't have add-ons that run the numbers for me but here are my general concerns and observations with my Vet 4 Vampire Sorc. I have 3,000 points in fire mitigation jewelry yet I and other vampires are just literally DESTROYED, virtually instantly, by most bosses with fire attacks. I wear Vampire's Kiss armor with 3 pieces of Song of Lamae, some of it purple, some blue, a couple green pieces, Vet 1 gear. (I'll upgrade at Vet 5.) Better geared vampires (also played by far better players than I) have the same problem. I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again with TWO of us full on healing. In the end the three of us just lay there dead while the ONE non-vamp in the party kited and used dots to eventually bring down the last FOUR fire beetles all by themselves. I started that dungeon at Stage 1, ended at Stage 4 because there were no viable feeding opportunities, which is also a problem in dungeons. So....is this REALLY working as intended in PvE?
I've seen others say that our passives are broken and that our health regen is not working as it is supposed to across the various Stages.
So...I'd appreciate some input from those who play vampires in PvE (not just PvP) and those who actually know and understand the math involved. Please chime in!
MornaBaine wrote: »I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again
martinhpb16_ESO wrote: »MornaBaine wrote: »I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again
For those beetles use some cc roots and range. Stay out of the fire. It is doable with vamp. Almost same scenario as you but as the only one left in our group on one occasion I soloed 3 down using roots (daily pledge v14 normal mode) and I'm a vamp.
Just be glad Its fire and not sunlight because then youd be stuck in the cave with the firebeetles until night..
MornaBaine wrote: »martinhpb16_ESO wrote: »MornaBaine wrote: »I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again
For those beetles use some cc roots and range. Stay out of the fire. It is doable with vamp. Almost same scenario as you but as the only one left in our group on one occasion I soloed 3 down using roots (daily pledge v14 normal mode) and I'm a vamp.
That's pretty freaking inspirational!But I'm still concerned that the mechanics are not working as they are supposed to. I hope I can ultimately get an answer on that one way or another.
Right... and sun is not one giant fire ball?
http://upload.wikimedia.org/wikipedia/commons/a/a3/Giant_prominence_on_the_sun_erupted.jpg
MornaBaine wrote: »I don't have add-ons that run the numbers for me but here are my general concerns and observations with my Vet 4 Vampire Sorc. I have 3,000 points in fire mitigation jewelry yet I and other vampires are just literally DESTROYED, virtually instantly, by most bosses with fire attacks. I wear Vampire's Kiss armor with 3 pieces of Song of Lamae, some of it purple, some blue, a couple green pieces, Vet 1 gear. (I'll upgrade at Vet 5.) Better geared vampires (also played by far better players than I) have the same problem. I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again with TWO of us full on healing. In the end the three of us just lay there dead while the ONE non-vamp in the party kited and used dots to eventually bring down the last FOUR fire beetles all by themselves. I started that dungeon at Stage 1, ended at Stage 4 because there were no viable feeding opportunities, which is also a problem in dungeons. So....is this REALLY working as intended in PvE?
I've seen others say that our passives are broken and that our health regen is not working as it is supposed to across the various Stages.
So...I'd appreciate some input from those who play vampires in PvE (not just PvP) and those who actually know and understand the math involved. Please chime in!
I remember those fire beetles. I can't remember what dungeon they were in, but i remember that the beetles hit extremely hard especially for a vamp (my experience) player.
What works really well is stacking then NB drop Veil,Dk Drop Standard, Templar heal like crazy,Sorc Atronach or negate,everyone aoe dps or heal .If you have enough heals it works great. The problem is that people do not keep those bugs together and they get out of hand for both dps and heals.MornaBaine wrote: »I don't have add-ons that run the numbers for me but here are my general concerns and observations with my Vet 4 Vampire Sorc. I have 3,000 points in fire mitigation jewelry yet I and other vampires are just literally DESTROYED, virtually instantly, by most bosses with fire attacks. I wear Vampire's Kiss armor with 3 pieces of Song of Lamae, some of it purple, some blue, a couple green pieces, Vet 1 gear. (I'll upgrade at Vet 5.) Better geared vampires (also played by far better players than I) have the same problem. I went into a dungeon recently, all roles filled, 3 of us were vamps. There was an arena with a bunch of fire beetles. We wiped again and again with TWO of us full on healing. In the end the three of us just lay there dead while the ONE non-vamp in the party kited and used dots to eventually bring down the last FOUR fire beetles all by themselves. I started that dungeon at Stage 1, ended at Stage 4 because there were no viable feeding opportunities, which is also a problem in dungeons. So....is this REALLY working as intended in PvE?
I've seen others say that our passives are broken and that our health regen is not working as it is supposed to across the various Stages.
So...I'd appreciate some input from those who play vampires in PvE (not just PvP) and those who actually know and understand the math involved. Please chime in!
I remember those fire beetles. I can't remember what dungeon they were in, but i remember that the beetles hit extremely hard especially for a vamp (my experience) player.
Just want to point out that those beetles destroy non-vamp players too. It was one of the few tougher fights in a V12-14 scaled non-vet dungeon. If you have someone with frost-wall, it's not too bad.
Just cure your vampirism and be done with it. I also had to cure it because I play a lot endgame pve. Vampirism is completely useless in pve, giving you zero bonuses while still giving you huge penalties. IMO being vampire should give you bonuses and negatives but this is not the case in endgame pve. Shame really because I have always been a vampire in all ES games. I tried to be one here too but it is just not viable. Maybe someday they add even one dungeon where even one monster does something else than fire damage.
It does not help in pvp that most popular class is designed from ground up to be fire mage (DK)
I have been vampire from the very first days after early access and upon curing it, game became a LOT easier. I no longer die in pve. At all. That is the one good thing about vampirism, it forces you to learn to stay away from red