This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
You're clearly not a developer.
1) A matchmaking tool is not "shockingly simple". Maybe a web interface that allows you to manually group yourself, but a system that automatically creates groups based on a criteria is not "shockingly simple". It has a set of rules it must follow. In this case, a group can only be created if there is a tank, healer, and 2 DPS queuing for the same instance at relatively the same level. If the tool does not find enough players to meet these rules, you're stuck sitting in LFG until more people sign up. That is the current situation, and the reason that the LFG tool is "broken" (theoretically it is working as it should; the low number of people using the tool is the reason it doesn't work).
2) Brook's law - Adding manpower to a late software project makes it later (and also more expensive). That's why you have friends who went into the video game industry without jobs. Video games are always on extremely tight schedules, and if you aren't around when the project starts it's extremely unlikely you will be added later. That, and the fact that video game development encompasses a large amount of advanced computer science principles (graphics, advanced math, optimal algorithms, system integration, threading). Most developers that only hold a B.S. may have some of these proficiencies, but do not have them all. Hence, the high requirements.
3) The console release will double, maybe even triple, ZOS's revenue, allowing them to allocate more resources to future development. From a business standpoint, the console release is far and away the most important thing for ESO right now, whether any of us PC gamers like it or not.
It's easy to be a critic when you don't know what you're talking about.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
You're clearly not a developer.
1) A matchmaking tool is not "shockingly simple". Maybe a web interface that allows you to manually group yourself, but a system that automatically creates groups based on a criteria is not "shockingly simple". It has a set of rules it must follow. In this case, a group can only be created if there is a tank, healer, and 2 DPS queuing for the same instance at relatively the same level. If the tool does not find enough players to meet these rules, you're stuck sitting in LFG until more people sign up. That is the current situation, and the reason that the LFG tool is "broken" (theoretically it is working as it should; the low number of people using the tool is the reason it doesn't work).
2) Brook's law - Adding manpower to a late software project makes it later (and also more expensive). That's why you have friends who went into the video game industry without jobs. Video games are always on extremely tight schedules, and if you aren't around when the project starts it's extremely unlikely you will be added later. That, and the fact that video game development encompasses a large amount of advanced computer science principles (graphics, advanced math, optimal algorithms, system integration, threading). Most developers that only hold a B.S. may have some of these proficiencies, but do not have them all. Hence, the high requirements.
3) The console release will double, maybe even triple, ZOS's revenue, allowing them to allocate more resources to future development. From a business standpoint, the console release is far and away the most important thing for ESO right now, whether any of us PC gamers like it or not.
It's easy to be a critic when you don't know what you're talking about.
Then I suppose that it wouldn't be too much to ask you and all of your infinite wisdom to perhaps explain the player testing that has shown numerous times that, even if the proper classes all queue up at the same time for the same dungeon (as confirmed via third-party voice chat), the LFG tool will not put them together into a group?
This has nothing to do with manpower or resources. Is is all about broken, dysfunctional code. And I'm not at all sure what you consider complicated about an algorithm that looks at what players are currently LFG for any particular dungeon and what their level / preferred roles are set to.
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
You're clearly not a developer.
1) A matchmaking tool is not "shockingly simple". Maybe a web interface that allows you to manually group yourself, but a system that automatically creates groups based on a criteria is not "shockingly simple". It has a set of rules it must follow. In this case, a group can only be created if there is a tank, healer, and 2 DPS queuing for the same instance at relatively the same level. If the tool does not find enough players to meet these rules, you're stuck sitting in LFG until more people sign up. That is the current situation, and the reason that the LFG tool is "broken" (theoretically it is working as it should; the low number of people using the tool is the reason it doesn't work).
2) Brook's law - Adding manpower to a late software project makes it later (and also more expensive). That's why you have friends who went into the video game industry without jobs. Video games are always on extremely tight schedules, and if you aren't around when the project starts it's extremely unlikely you will be added later. That, and the fact that video game development encompasses a large amount of advanced computer science principles (graphics, advanced math, optimal algorithms, system integration, threading). Most developers that only hold a B.S. may have some of these proficiencies, but do not have them all. Hence, the high requirements.
3) The console release will double, maybe even triple, ZOS's revenue, allowing them to allocate more resources to future development. From a business standpoint, the console release is far and away the most important thing for ESO right now, whether any of us PC gamers like it or not.
It's easy to be a critic when you don't know what you're talking about.
Then I suppose that it wouldn't be too much to ask you and all of your infinite wisdom to perhaps explain the player testing that has shown numerous times that, even if the proper classes all queue up at the same time for the same dungeon (as confirmed via third-party voice chat), the LFG tool will not put them together into a group?
This has nothing to do with manpower or resources. Is is all about broken, dysfunctional code. And I'm not at all sure what you consider complicated about an algorithm that looks at what players are currently LFG for any particular dungeon and what their level / preferred roles are set to.
Hidden variables? Perhaps it uses a timed system, much like MOBAs do, where it searches only in your channel for X minutes, then moves to other channels? I have no idea. There's no way for us to know, but it isn't "broken" because it works at times. I've queued up and gotten into a group in less than 30 seconds and I've sat for an hour. "Broken" means it doesn't work. If it works, even if not optimally, it isn't "broken".
EDIT: It's not as simple as "Who's in LFG?". You have to consider who has been there the longest, what roles are there, what's needed for group A versus group B, server channels, levels, etc. AT BEST it's a heavily modified query. Factor in that it probably uses multi-threading and you're talking about a seriously complex segment of code.
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
You're clearly not a developer.
1) A matchmaking tool is not "shockingly simple". Maybe a web interface that allows you to manually group yourself, but a system that automatically creates groups based on a criteria is not "shockingly simple". It has a set of rules it must follow. In this case, a group can only be created if there is a tank, healer, and 2 DPS queuing for the same instance at relatively the same level. If the tool does not find enough players to meet these rules, you're stuck sitting in LFG until more people sign up. That is the current situation, and the reason that the LFG tool is "broken" (theoretically it is working as it should; the low number of people using the tool is the reason it doesn't work).
2) Brook's law - Adding manpower to a late software project makes it later (and also more expensive). That's why you have friends who went into the video game industry without jobs. Video games are always on extremely tight schedules, and if you aren't around when the project starts it's extremely unlikely you will be added later. That, and the fact that video game development encompasses a large amount of advanced computer science principles (graphics, advanced math, optimal algorithms, system integration, threading). Most developers that only hold a B.S. may have some of these proficiencies, but do not have them all. Hence, the high requirements.
3) The console release will double, maybe even triple, ZOS's revenue, allowing them to allocate more resources to future development. From a business standpoint, the console release is far and away the most important thing for ESO right now, whether any of us PC gamers like it or not.
It's easy to be a critic when you don't know what you're talking about.
Then I suppose that it wouldn't be too much to ask you and all of your infinite wisdom to perhaps explain the player testing that has shown numerous times that, even if the proper classes all queue up at the same time for the same dungeon (as confirmed via third-party voice chat), the LFG tool will not put them together into a group?
This has nothing to do with manpower or resources. Is is all about broken, dysfunctional code. And I'm not at all sure what you consider complicated about an algorithm that looks at what players are currently LFG for any particular dungeon and what their level / preferred roles are set to.
Hidden variables? Perhaps it uses a timed system, much like MOBAs do, where it searches only in your channel for X minutes, then moves to other channels? I have no idea. There's no way for us to know, but it isn't "broken" because it works at times. I've queued up and gotten into a group in less than 30 seconds and I've sat for an hour. "Broken" means it doesn't work. If it works, even if not optimally, it isn't "broken".
EDIT: It's not as simple as "Who's in LFG?". You have to consider who has been there the longest, what roles are there, what's needed for group A versus group B, server channels, levels, etc. AT BEST it's a heavily modified query. Factor in that it probably uses multi-threading and you're talking about a seriously complex segment of code.
Funny how all of these other MMORPG developers don't seem to have any problems at all with this algorithm.
And if you don't understand why it is broken, I can't help you there. I guess a car with a busted motor technically wouldn't be broken to you, since you could still get out and push it, right?
This reminds me of the community created LFG for Destiny. Never had to wait for a group. People used it and always found a group due to it was their only choice. Funnel the peeps and they will use it. Shockingly simple but sadly implemented.
I feel like this for most games.
Game developer resume.... Master Degree or higher, 20+ certifications, yada yada yada
Person who makes something shockingly simple yet highly useful. YouTube, programming for dummies... maybe a bachelors or associates degree.
I kind of feel like economics applies to this business.
Demand is exceeding supply.
WE WANT BUG FIXES
WE WANT BETTER STUFF IN CROWN STORE
WE WANT SHOCKING SIMPLE BUT HIGHLY USEFUL STUFF LIKE LFG TOOL
"WE SPENT ALL OUR SUPPLY TO WORK ON CONSOLE... SORRY PC FOLKS, WE DONT WANT TO MEET EQUILIBRIUM!!!"
Time to hire more people, not to do more advanced programming, but to fix the "Shockingly Simple Stuff"
What would you rather have? Someone doing 100% of the work getting paid 6 figures... Medium productivity
Or 1 person making 60,000, 2 more people making 20,000 (they only work part time or whatever... FREELANCE PROGRAMMERS!), HIGH productivity.
*****
I have so many friends that went into the video game industry.... STILL WAITING FOR A JOB.
These games, there bugs, there shockingly simple stuff not implemented.... STILL WAITING FOR SOMEONE TO WORK ON IT.
You're clearly not a developer.
1) A matchmaking tool is not "shockingly simple". Maybe a web interface that allows you to manually group yourself, but a system that automatically creates groups based on a criteria is not "shockingly simple". It has a set of rules it must follow. In this case, a group can only be created if there is a tank, healer, and 2 DPS queuing for the same instance at relatively the same level. If the tool does not find enough players to meet these rules, you're stuck sitting in LFG until more people sign up. That is the current situation, and the reason that the LFG tool is "broken" (theoretically it is working as it should; the low number of people using the tool is the reason it doesn't work).
2) Brook's law - Adding manpower to a late software project makes it later (and also more expensive). That's why you have friends who went into the video game industry without jobs. Video games are always on extremely tight schedules, and if you aren't around when the project starts it's extremely unlikely you will be added later. That, and the fact that video game development encompasses a large amount of advanced computer science principles (graphics, advanced math, optimal algorithms, system integration, threading). Most developers that only hold a B.S. may have some of these proficiencies, but do not have them all. Hence, the high requirements.
3) The console release will double, maybe even triple, ZOS's revenue, allowing them to allocate more resources to future development. From a business standpoint, the console release is far and away the most important thing for ESO right now, whether any of us PC gamers like it or not.
It's easy to be a critic when you don't know what you're talking about.
Then I suppose that it wouldn't be too much to ask you and all of your infinite wisdom to perhaps explain the player testing that has shown numerous times that, even if the proper classes all queue up at the same time for the same dungeon (as confirmed via third-party voice chat), the LFG tool will not put them together into a group?
This has nothing to do with manpower or resources. Is is all about broken, dysfunctional code. And I'm not at all sure what you consider complicated about an algorithm that looks at what players are currently LFG for any particular dungeon and what their level / preferred roles are set to.
Hidden variables? Perhaps it uses a timed system, much like MOBAs do, where it searches only in your channel for X minutes, then moves to other channels? I have no idea. There's no way for us to know, but it isn't "broken" because it works at times. I've queued up and gotten into a group in less than 30 seconds and I've sat for an hour. "Broken" means it doesn't work. If it works, even if not optimally, it isn't "broken".
EDIT: It's not as simple as "Who's in LFG?". You have to consider who has been there the longest, what roles are there, what's needed for group A versus group B, server channels, levels, etc. AT BEST it's a heavily modified query. Factor in that it probably uses multi-threading and you're talking about a seriously complex segment of code.
Funny how all of these other MMORPG developers don't seem to have any problems at all with this algorithm.
And if you don't understand why it is broken, I can't help you there. I guess a car with a busted motor technically wouldn't be broken to you, since you could still get out and push it, right?
Show me another MMORPG with the same population, *sporadic zone content, server setup, and group setup. You can't compare MMOs like this because they're all vastly different on the front end alone, not to mention how incredibly complex and unique each is set up on the back end.
*As you level from level 10-V14 (only 53 levels, mind you) you quest through 16 different zones each with a different instance. That means one new instance about every 3.3 levels (not exactly since you gain 3 instances at a time). The odds of you having a large amount of people looking for the same dungeon at the same level at the same time are virtually zero with how low the population of this game is. You can see how it'd be hard to find a group, say, for Wayrest Sewers as an Ebonheart Pact player at 10 AM as a DPS when there are only 50 other people in your entire zone much less actually looking for a group.
It's not magic. It's numbers. You aren't going to find a group if no one is looking to do the same instance as you, and it's rare that people are actually doing that.
There's also the issue of dungeons not being very rewarding in this game...