But, time will tell if this turns into another thread like the others where there are a couple of posts from ZOS then nothing ever again.
That would be Arx Corinium and that happened to my group too after this latest patch. It use to be fine.im running windows 8.1 16 gigs of corsair vengance RAM, two 660tis in sli, amd 8350 8core 4ghz cpu. On low settings I get frame rate drops to 5-11 fps........in pve this NEVER happens. In pvp it happens all the time. Not just for me either. Some of my other friends have decent computers as well and when we run in pvp together it is like clock work when it happens. We ALL experience it. My game is running on a SSD also.
*EDIT* there is one boss that makes it happen in PVE, the one that fills the entire room up with lightning on the ground and certain spots are safe. Can never remember the dungeon or boss name lol
I think it would be grand if Cyrodil was given some TLC when they roll out Imperial City upgrade. As to the PvPers being "locusts" I don't like that label. Once again I think part of the reason to stay loyal to the game depends on how big of an Elder Scrolls fan you are. Developers, please take some of the comments in stride and do what's best for the game, but also heed the fans ideas
MornaBaine wrote: »
PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.
Cervanteseric85ub17_ESO wrote: »MornaBaine wrote: »
PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.
Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch
MornaBaine wrote: »Cervanteseric85ub17_ESO wrote: »MornaBaine wrote: »
PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.
Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch
League of Legends is SOLELY about PvP and that is why they do it so well and retain players. It's constantly changing and having things added to it at a pace that there's no way an MMO like ESO can keep up with. Games that have PvP as their sole or primary focus DO indeed do well long term with the PvP crowd. But they're very different from this game.
Cervanteseric85ub17_ESO wrote: »MornaBaine wrote: »Cervanteseric85ub17_ESO wrote: »MornaBaine wrote: »
PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.
Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch
League of Legends is SOLELY about PvP and that is why they do it so well and retain players. It's constantly changing and having things added to it at a pace that there's no way an MMO like ESO can keep up with. Games that have PvP as their sole or primary focus DO indeed do well long term with the PvP crowd. But they're very different from this game.
Dark age of Camelot.....Aion....just two mmos that had pvp as a primary focus....there are also other niche pvp mmos out there as well. You don't have to have millions of subs to be successful in my opinion. And the OP of the comment I quoted said "games" so figured he meant all kinds. LOL only really adds skins and new heros, very seldom do new maps or modes, I think eso has put out more content then LOL has.
MornaBaine wrote: »
PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.