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We are not discouraged!

Messy1
Messy1
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For myself and on behalf of my guild, which is really taking off, we appreciate the new content and updates that come out for ESO on such a timely basis and we are having fun engaging in everything given to us in game.

I'm trying very hard not to post threads that are "negative" in nature, but I hope the dev team can take these suggestions as valid criticism is to what is hampering individual and group gameplay experiences.

Everyday, at least 2 or 3 players in our Teamspeak channel express frustration with having to restart their game or get lagged out in PvP or get an infinite loading screen. Unfortunately these interruptions in game play occur frequently and it is hard to keep a group on the same page and focused. We do like the game though and we don't get discouraged, but I am wondering if such inconveniences are affecting t h e game negatively. Players are becoming used to the delays and inconveniences, which is not a positive thing.

What is being done to stabilize the game? Certainly this has to be a priority? I'm doing my part as a player what is ZOS doing on its part?
  • ers101284b14_ESO
    ers101284b14_ESO
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    I'm not discouraged either and most problems don't affect me. I always give a new MMO at least 6 months for leeway. But when 7 months in you can't push a simple patch without buggering it up there is a problem.

    I'm not gonna rage or call the dev team incompetent because I don't think they are. I think it's upper management over working them and making sure the 4-6 week content stays on schedule.

    Sub based MMOs have a hard time on the market due to F2P crap. So the only way to be competitive is to have more reasons to play than others. But new content won't matter if they don't stop buggering stuff up.

    Unfortunately they already promised some hard deadlines and I think they are being forced to hit it. So I think it's upper management.
  • Thechemicals
    Thechemicals
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    I havent been to Cyrodiil in almost 2 weeks. Has nothing to do with being discrouraged if you enjoy the game....just find myself doing things i dont enjoy as much in the game....that is open field for simply finding another game to play.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • ZOS_GaryA
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    Hey there @Messy1,

    We currently have a topic going about the issues that folks are experiencing in Cyrodiil, which you can find here. It explains what we have done so far, and our plans for future improvements. Hopefully this thread is helpful!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Messy1
    Messy1
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    ZOS_GaryA wrote: »
    Hey there @Messy1,

    We currently have a topic going about the issues that folks are experiencing in Cyrodiil, which you can find here. It explains what we have done so far, and our plans for future improvements. Hopefully this thread is helpful!

    Thank you it was very reassuring to read that. I posted here just to try and give the team a heads up as to some of the sentiment going on in game.
  • jeevin
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    Come on. These performance issues have plagued the game since it was launched. The game still doesn't perform to an acceptable level after months of patches that promise fixes and yet deliver very little in the way of improvement.
    The number of players actually still playing in pvp tells the story. Zos it's far too late for threads of "we think we can still fix it". The game is dead from a pvp standpoint.
  • CapuchinSeven
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    That post doesn't really cover the real issues, the main issue for many in PVP is lag. It's just insane, the number of times last week alone that I just threw my arms up and went and did something else because it was pointless was too many to count.

    FPS is meh, but for me the main issue is one of network lag and turning down my GFX (frankly on a Haswell CPU with two 290Xs in Crossfire I shouldn't be getting 15FPS in large battles) isn't going to fix that.

    I'm willing to give the game time to grow and for ZOS to work out the problems but at this point I'm starting to think they've written some bad netcode and that this problem is never going away.

    If it's netcode not up to the job, that kind of problem doesn't just go away.
  • JaJaLuka
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    I'm sorry messy1 but the promises the developers made to the player base have not been met in any way. They promised a game that would hold hundreds of people at any one time, it can't handle this.
    They have consistently let down their consumers and are currently making yet more mistakes. They care more about releasing new faulty content instead of fixing the content they have. I don't believe the posts they provide us with anymore, I can't help but read them as lies. I remember at one point they had the balls to tell us to restart our routers to fix the lag in Cyrodiil when everyone in there was experiencing the same lag at the same time... because apparently hundreds of peoples routers and internet connections from around the world were skipping out on them at the exact same time :neutral_face: . Yes I have read the post that they provided you with up there ^^ and I just couldn't help but laugh. It's rubbish.
    They promised us that we could "play the way we want", unfortunately the way a lot of people wanted to play simply does not hold up to scratch and are being forced to play a very specific style just to keep up to standard.
    My recommendation is to play another game until this one is fixed (if ever). I have been here since launch and they have only ever made things worse with every patch. I personally have lost faith in them.
    I know I sound annoyed here (and I guess I am) but I'm just trying to be as honest as I can with you.
    Edited by JaJaLuka on November 26, 2014 11:13AM
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Messy1
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    ESO is the only game I play, honestly, so I have to make my criticism constructive because I REALLY like the game and want it to keep getting better, which I believe it is despite some obvious setbacks.
  • pppontus
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    Hehe, getting better? Two weeks after launch the game was more stable than it is now. It was nice there for a while when they didn't do maintenance every week. Every time the server comes down something gets broken, no exceptions.
  • Messy1
    Messy1
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    Growing pains . . . it will be fixed.
  • pppontus
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    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    What is it that's growing? :p

    Sorry mate, I won't ruin it if you think it's improving! Glad someone is having their expectations met anyway, it was a long time since I heard anyone feel like that with ESO.
  • jeevin
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    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom
  • HeX7
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    Outside of "it was a cool idea", I have heard very little positive things about pvp in this game.
  • Cherryblossom
    Cherryblossom
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    I Love PVP in this game, truly the one thing that I log on to do.

    But it's so bad now, since starting I have seen so many leave, I've had to leave 3 PVP guilds because everyone stopped playing!

    Its a shame that it has take this long for ZOS to start addressing the issue, or even really talking about it.

    Anyone who has read any of my previous threads or comments will know my main concern is the lack of information coming from ZOS, which I think has a huge negative effect on the community. This is still going on, it's nice to see the thread from GaryA
    ZOS_GaryA wrote: »
    Hey there @Messy1,

    We currently have a topic going about the issues that folks are experiencing in Cyrodiil, which you can find here. It explains what we have done so far, and our plans for future improvements. Hopefully this thread is helpful!
    But, time will tell if this turns into another thread like the others where there are a couple of posts from ZOS then nothing ever again.

    I'm hoping that the next patch will bring us some improvement, but I'm not expecting it to! I think this is an issue that ZOS needs to address, when so many others like me believe that there will be no improvement. They need to do some real soul searching to understand why so many feel this way.

  • Darklord_Tiberius
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    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.
    ...Most good pvpers have left...

    lol statements like that really do not highlight your intelligence.
  • MornaBaine
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    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Caroloces
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    I ventured into Cyrodil yesterday with a group of app. 24 players and ran into some pretty hefty and crowded combat situations with enemy players. I didn't experience any lag whatsoever. I don't doubt the experience of other players in experiencing these problems, but it makes me wonder what might be the root cause of it. Is it purely network related? I have cable from Comcast, and I get app. 25 Mbps download, and 5 Mbps upload, which I believe is pretty mid-range (at least in the US) for internet speed.

    I have a decent graphics card GTX 670 and 8 Gigs of ram, and I'm running 64-bit Windows 7 professional. I often wonder if the choice I made installing the client on a solid state drive made a big difference??? I've been here since early release, and many of the problems posted on these forums I've never experienced. I recall the bots and the memory leaks, and there have been quest bugs I've experienced, but for the most part, I've had great fun with this game, and not much frustration.

    Again, I don't discredit or discount the experience and frustration of the many players who have posted these problems. My hope (and my belief) is that ZOS is working hard to determine what is causing these problems.

  • Gorthax
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    im running windows 8.1 16 gigs of corsair vengance RAM, two 660tis in sli, amd 8350 8core 4ghz cpu. On low settings I get frame rate drops to 5-11 fps........in pve this NEVER happens. In pvp it happens all the time. Not just for me either. Some of my other friends have decent computers as well and when we run in pvp together it is like clock work when it happens. We ALL experience it. My game is running on a SSD also.

    *EDIT* there is one boss that makes it happen in PVE, the one that fills the entire room up with lightning on the ground and certain spots are safe. Can never remember the dungeon or boss name lol
    Edited by Gorthax on November 26, 2014 8:17PM
  • Messy1
    Messy1
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    I think it would be grand if Cyrodil was given some TLC when they roll out Imperial City upgrade. As to the PvPers being "locusts" I don't like that label. Once again I think part of the reason to stay loyal to the game depends on how big of an Elder Scrolls fan you are. Developers, please take some of the comments in stride and do what's best for the game, but also heed the fans ideas :smiley:
  • Messy1
    Messy1
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    Gorthax wrote: »
    im running windows 8.1 16 gigs of corsair vengance RAM, two 660tis in sli, amd 8350 8core 4ghz cpu. On low settings I get frame rate drops to 5-11 fps........in pve this NEVER happens. In pvp it happens all the time. Not just for me either. Some of my other friends have decent computers as well and when we run in pvp together it is like clock work when it happens. We ALL experience it. My game is running on a SSD also.

    *EDIT* there is one boss that makes it happen in PVE, the one that fills the entire room up with lightning on the ground and certain spots are safe. Can never remember the dungeon or boss name lol
    That would be Arx Corinium and that happened to my group too after this latest patch. It use to be fine.
  • Messy1
    Messy1
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    So, I'm playing ESO on the following:
    Intel quadcore 4770k haswell 3.5ghz
    32gb corsair vengeance ram
    Nvidia titan gtx gpu
    asus gene vi motherboard
    windows 7
    3 ssds (2 500gb and 1 120gb)
    2560 x 1440 screen resolution
    Made it myself . . . So when i encounter lag in the game i know it's not on my end!
  • MornaBaine
    MornaBaine
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    Messy1 wrote: »
    I think it would be grand if Cyrodil was given some TLC when they roll out Imperial City upgrade. As to the PvPers being "locusts" I don't like that label. Once again I think part of the reason to stay loyal to the game depends on how big of an Elder Scrolls fan you are. Developers, please take some of the comments in stride and do what's best for the game, but also heed the fans ideas :smiley:

    Like I said, the term "locusts" wasn't meant as a slur against anyone personally. But I have seen many a potentially wonderful game laid waste by the PvP crowd who have that approach. It's not on them to change their playstyle, it's on the developers to understand it. You really hit the nail on the head when you said that what will determine loyalty to THIS game is how much of an Elder Scrolls fan players are. Many PvPers have never played the previous stand alone ES games. That isn't why they came here. They came to see what the PvP was like here and to get all the rewards they could because those rewards are the same thing as trophies to them. Again, NOT saying that's a bad thing, it just is what it is. Once they have everything they came for, there's no reason for them to stay and the best ones burn through the content quickly and then are bored. But there's no way ZoS can keep up with PvP content production to keep them continually engaged...hence the locust comparison.

    Sadly, in the mad rush to keep trying to court these players, other aspects of the game, and certainly other playstyles, suffer. The fact that player housing, a cornerstone of the ES franchise, isn't even "on the roadmap" for this game should go to show you that ZOS is already ignoring the ES fanbase in favor of the more generic MMO fanbase...not realizing that when they are no longer the newest game with the best graphics on the scene there will be no way in Hades they can keep those people. But by then they will have ALSO lost those of us who came here looking for a version of THE ELDER SCROLLS we could play with our friends. Heck, there aren't even any children NPCs in this game! Kids were a HUGE part of ES! Where's the little boy who summons you for your fist Dark Brotherhood assassination of the horrible orphanage director? Where's that marvelously creepy little vampire girl? Where's the adorable orphan you can adopt??? Just one more way ZOS has really dropped the ball for those of us who are ES fans.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Cervanteseric85ub17_ESO
    MornaBaine wrote: »
    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.

    Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.

    Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch

    League of Legends is SOLELY about PvP and that is why they do it so well and retain players. It's constantly changing and having things added to it at a pace that there's no way an MMO like ESO can keep up with. Games that have PvP as their sole or primary focus DO indeed do well long term with the PvP crowd. But they're very different from this game.
    Edited by MornaBaine on November 26, 2014 9:13PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Karnus
    Karnus
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    DAOC is a MMO that features PvP , was released in 2001 and still has subscribers.
    Edited by Karnus on November 26, 2014 9:37PM
    Formerly Karnus, the Marauder in Warhammer.
  • Cervanteseric85ub17_ESO
    MornaBaine wrote: »
    MornaBaine wrote: »
    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.

    Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch

    League of Legends is SOLELY about PvP and that is why they do it so well and retain players. It's constantly changing and having things added to it at a pace that there's no way an MMO like ESO can keep up with. Games that have PvP as their sole or primary focus DO indeed do well long term with the PvP crowd. But they're very different from this game.

    Dark age of Camelot.....Aion....just two mmos that had pvp as a primary focus....there are also other niche pvp mmos out there as well. You don't have to have millions of subs to be successful in my opinion. And the OP of the comment I quoted said "games" so figured he meant all kinds. LOL only really adds skins and new heros, very seldom do new maps or modes, I think eso has put out more content then LOL has.
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    MornaBaine wrote: »
    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.

    Pretty sure the esports community would like to disagree with you....and the millions of people who play LOL...or the millions of people that have been playing FPS competivly since the days of the first counter-strike. PvP games not only have the longest lasting communities but have also been around a lot longer the the raiding crowd. In my opinion the pvp game is headed in a great direction and experience the game breaking lag very seldom now. I whole heartly disagree with the person that said this game is worse off now then 2 weeks out of launch

    League of Legends is SOLELY about PvP and that is why they do it so well and retain players. It's constantly changing and having things added to it at a pace that there's no way an MMO like ESO can keep up with. Games that have PvP as their sole or primary focus DO indeed do well long term with the PvP crowd. But they're very different from this game.

    Dark age of Camelot.....Aion....just two mmos that had pvp as a primary focus....there are also other niche pvp mmos out there as well. You don't have to have millions of subs to be successful in my opinion. And the OP of the comment I quoted said "games" so figured he meant all kinds. LOL only really adds skins and new heros, very seldom do new maps or modes, I think eso has put out more content then LOL has.

    But again, you speak of games that ARE PvP-centric. I don't think a game that is true to the previous TES franchise can be. Either technology or just good old fashioned money that can be spent on development is such that PvE and PvP cannot be catered to equally in the same game. Maybe one day....but today does not seem to be that day.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Hybris6
    Hybris6
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    MornaBaine wrote: »
    jeevin wrote: »
    Messy1 wrote: »
    Growing pains . . . it will be fixed.

    Time to drop a truth bomb.
    Shrinking pains. The player base for pvp is much smaller than at launch. Most good pvpers have left and it's doubtful they will return to this mess of a game.

    Kaboom

    PvPers leave when they feel they've "beaten" a game, when they feel there's no longer enough competition, and when a shiny new game comes out. There's no loyalty from the PvP crowd. They don't come to a game because of the game itself, they come to test out new systems and rock the house. When the house is no longer quite so rockin', they move on. They're like locusts. That's not a bad thing. It's just a particular playstyle that most, if not all, of the PvP community has. The problem for games themselves come in when the developers keep frantically trying to court that crowd at the expense of the rest of their game because they can't figure out that no matter how awesome they can make their PvP game they are not going to be able to keep the majority of these players.

    Do you have any proof for this statement? I and my old pvp guild stayed in wow for years...

    Pvp forces the devs to balance classes (if they wanna keep the subs) which in the long run can help pve crowd by making all classes viable.
  • someuser
    someuser
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    First off, I want to say I think ZoS is doing a pretty good job. I've had some recent issues with a few things, but its easy to become impatient when you're playing a game as fun as ESO.

    I think the team is working pretty diligently both with content and addressing bugs/performance. It's just a big game that has a lot of complex mechanics and systems that probably take NASA level coding and engineering to get working right.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    When they get off the G.D. arses and fix NB cloak I'll be happy.
    Hey everyone! Look! It's a signature!
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