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Bank Size and Crafting

Corrinos
Corrinos
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Has there been any mention of introducing separate storage for crafting materials? Bank size is far too small (and expensive) to accommodate the storage requirements for crafters.
  • dharbert
    dharbert
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    Yet another dead horse. There is plenty of bank space. They plan on reducing the number of provisioning ingredients in a future update. You can have around 1,350 slots between all of your characters.

    I craft in everything and have plenty of bank and inventory space. Is it expensive? Yes, but most gold sinks are.
  • Lionxoft
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    If you have a free guild slot then go ahead and make a guild. Go to the starter area and recruit until you have about 15 people. Most of those 15 will quit the game and others will just leave the guild which allows you to keep your guild bank. It helps that you can set permissions to where only you can withdraw and deposit. Granted, you can't place bound items in the bank however the bulk of bank space issues arise from mats so this helps quite a bit. I've had 2 guild banks to myself since about 1.2.

    It's not your fault those people left the game on the first day they played it.

    Btw this option doesn't cost you gold which is kinda nice. ;)
    Edited by Lionxoft on November 23, 2014 9:01AM
  • Gyudan
    Gyudan
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    Guild banks take forever to load in game.
    Wololo.
  • k9mouse
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    I have grand master craft and we have enough bank slots. It is a good gold sink and every game needs them.

    Also, we do NOT want everyone and their mother be a crafter. If everything and their mother is a crafter, there will not be a market for a crafting service, thus crafting will lose it's meaning. Crafter needs to be hard for that reason. Limited bank slots is a good way to make crafting hard.

    One can not be a pack rat, either.
  • hammer_fella
    hammer_fella
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    dharbert wrote: »
    Yet another dead horse. There is plenty of bank space. They plan on reducing the number of provisioning ingredients in a future update. You can have around 1,350 slots between all of your characters.

    I craft in everything and have plenty of bank and inventory space. Is it expensive? Yes, but most gold sinks are.
    I have max bank and inventories, and unless you consign all 8 slots to muledom there is still an inadequate amount of space. God forbid I want to keep something in my bank besides crafting mats. Or run a dungeon with one of my alts without CONSTANTLY managing my bags.

    Even if I were to use all my alts solely for the purpose of carrying stuff (which I don't, nor do I feel this should be a requirement for my main to be a master crafter), the level of tedium is torturous. Sending items from one character to another without any available bank space to facilitate the task is a royal pain, not to mention a boring waste of my time.

    Limiting bank spaces doesn't make crafting 'hard' nor exclusive in any way. It does, however, make managing your materials tedious. Never once have I heard someone say "I really want to be a master enchanter, I don't mind the time involved to get there at all, but using up that extra bank space is just a deal breaker for me!" I'm totally fine with the gold sink, but unless the new provisioning system and trophy/costume/pets inventory alleviates the dearth of space in some way, then at least make the option to purchase more slots.
    Edited by hammer_fella on November 23, 2014 12:31PM
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  • k9mouse
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    One still have to focus on one or crafts at a time, even one has all the crafter max out (I have A char like that). I am able to do all crafts (on one char), but limited bank space forces me to focus on 1 or 2 crafts. I do not see a problem with that. One tries to be a pack rat and do all the crafts with out a focus, then one will run into trouble. It is the not the system's fault, just the player have to learn not to be a pack rat.
    Edited by k9mouse on November 23, 2014 12:36PM
  • nerevarine1138
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    I have no trouble keeping all my crafting mats (for all crafts) in the bank. I just don't bother wasting a ton of space on crafting mats for low-level stuff. If someone needs me to make that, I can use the guild store or have them provide the materials. With the upcoming system to manage vanity pets/trophies, this issue is even less relevant.
    ----
    Murray?
  • Messy1
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    One can only hope and anticipate that when they introduce player housing they will introduce alternate storage methods.

    Personally, I would like an Argonian style abode accessible by tree stump secret panel.
  • NadiusMaximus
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    What about people that roll one toon. No Alts. If anything a storage boost should be tied into your hirelings somehow.

    I have just one toon. May roll another just totry playing D. i. D. Dead is Dead. Start, play. When dead start over with a new character. See how far you can make it. Way more interesting than the no penalty for death.
  • Audigy
    Audigy
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    What about people that roll one toon. No Alts. If anything a storage boost should be tied into your hirelings somehow.

    I have just one toon. May roll another just totry playing D. i. D. Dead is Dead. Start, play. When dead start over with a new character. See how far you can make it. Way more interesting than the no penalty for death.

    This is a good point.

    I don't use any of my chars as a mule, last time I did this was around 2000 with Diablo :D I feel this is not something you can demand from your customers in 2014.

    In my opinion they should make an account wide bank for reagents.

    3/4 of my bank are crafting materials, I have already started to kick out those from the first zones / lower skill level such as Iron & co.
  • Rosveen
    Rosveen
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    I really just don't understand people using alts in this argument. I actually play my alts, I don't use them as storage mules and never will. And I should not be required to.

    Now, I'm doing relatively well despite not having maxed out bank space yet, but I almost always have trouble with moving items between characters because I have very little free space in my bank, so I move stuff out to put in other stuff, which is a bit of a hassle. I can't wait until we get a separate tab for pets and costumes (and hopefully trophies, but I didn't see them in the mockup in ESO Live :()
  • Dalexx
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    Rosveen wrote: »
    I really just don't understand people using alts in this argument. I actually play my alts, I don't use them as storage mules and never will. And I should not be required to.

    Clearly you are doing it wrong. If you're not using all your alt slots and using most of them for Mules, you're not playing the game correctly. It's obvious ZOS gave us 8 character slots for the primary purpose of at least 6 of them being mules.

    /sarcasm

  • xaraan
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    Nobody wants to hear this, but there is plenty of bank space once you get upgraded. I craft everything (alchemy, food, enchanting, smithing, clothing ,ww) and don't have any mules. It can be done. I wouldn't be heartbroken to see them increase it a little or allow stacking to 200 or something, but I don't think we should make it too easy. Anything worth having (like holding all kinds of stuff to do whatever with) should take a little work and if they make it too easy, then it won't take much work at all.
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  • nerevarine1138
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    xaraan wrote: »
    Nobody wants to hear this, but there is plenty of bank space once you get upgraded. I craft everything (alchemy, food, enchanting, smithing, clothing ,ww) and don't have any mules. It can be done. I wouldn't be heartbroken to see them increase it a little or allow stacking to 200 or something, but I don't think we should make it too easy. Anything worth having (like holding all kinds of stuff to do whatever with) should take a little work and if they make it too easy, then it won't take much work at all.

    This. I don't use mules at all, and between two of my characters, I store materials for every type of crafting in the bank.
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    Murray?
  • Sindala
    Sindala
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    Not gonna happen unless they buy better servers, which at this point in the game is not gonna happen. That's the problem with lumping everyone onto 'one' server. The more shared info it has to do the more lag is gonna be created. They would need dedicated 'storage' servers which for the life of me I have no idea why they didn't have in the first place.....well I do know but saying would only get me banned.....
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Cherryblossom
    Cherryblossom
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    Although I really do hate to say this, I'm not finding it too difficult to control my bag space.
    I don't have just one toon doing all the crafting, I have an enchanter, alchemist and Woodworker, Blacksmith and Clothier, Provisoner. My Bank does contain all the Runes and Tempers, but each of my other toons carries what they require.

    I do have a 150 slot bank and each toon has a LVL 50 Pack Horse which helps. But not one of my toon's exceeds 80 slots once I have sold or deconstructed everything in my bags. My enchanter currently holds all the trophy's, outfits and pets and I can't wait for these to have separate storage.

    It is I admit difficult whilst initially leveling to manage storage space, as you get more cash you get more space.
  • zaria
    zaria
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    Sindala wrote: »
    Not gonna happen unless they buy better servers, which at this point in the game is not gonna happen. That's the problem with lumping everyone onto 'one' server. The more shared info it has to do the more lag is gonna be created. They would need dedicated 'storage' servers which for the life of me I have no idea why they didn't have in the first place.....well I do know but saying would only get me banned.....
    Guild banks are stored outside of your current server, this is why it takes time loading them, alts are also on storage server.

    That is crafting mats could have been handled smarter, it only need to store the item id and the number of items while equipment need far more data.

    The other way would be to treat personal bank as guild banks, load time on open and no access from crafting stations.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NovaMarx
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    I hope this gets implemented in the future. I am an avid RPG'er, with several characters, and I am not willing to use up my few remaining character slots just to get extra storage. Plus, I am not interested in making/joining a guild just to get it either! In my opinion there are three solutions for this:
    1) They make items weighted, and unlimitlessly stackable, like in the other ES games.
    2) They make seperate storage in the banks. I don't mind only having a limitted amount of space on my character, but the bank should be way bigger.
    3) We have seperate bank storage for our characters, and ONE shared bank storage for all the characters (I seem to recall something of this caliber from Diablo 2?).

    When/if they decrease the number of different crafting materials the problem will probably become smaller - but it's still annoying, when you're used to unlimited storage/banking space in the other ES games. :stuck_out_tongue_closed_eyes:
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  • k9mouse
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    NovaMarx wrote: »
    I hope this gets implemented in the future. I am an avid RPG'er, with several characters, and I am not willing to use up my few remaining character slots just to get extra storage. Plus, I am not interested in making/joining a guild just to get it either! In my opinion there are three solutions for this:
    1) They make items weighted, and unlimitlessly stackable, like in the other ES games.
    2) They make seperate storage in the banks. I don't mind only having a limitted amount of space on my character, but the bank should be way bigger.
    3) We have seperate bank storage for our characters, and ONE shared bank storage for all the characters (I seem to recall something of this caliber from Diablo 2?).

    When/if they decrease the number of different crafting materials the problem will probably become smaller - but it's still annoying, when you're used to unlimited storage/banking space in the other ES games. :stuck_out_tongue_closed_eyes:

    4) Don't be a pack rat -- use / throw away stuff that one does not need.

  • Flaminir
    Flaminir
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    Two words... Provisioning revamp!

    The single biggest inventory clogger in the game.... and the number of ingredients is about to be cut in half in update 6.

    That combined with the trophies/costumes/pets etc etc being put in a separate inventory should mean most inventory issues will be pretty much gone (Fingers crossed!)
    Edited by Flaminir on November 24, 2014 5:28PM
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  • Slurg
    Slurg
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    Two words... Provisioning revamp!

    The single biggest inventory clogger in the game.... and the number of ingredients is about to be cut in half in update 6.

    That combined with the trophies/costumes/pets etc etc being put in a separate inventory should mean most inventory issues will be pretty much gone (Fingers crossed!)

    I was hoping the provisioning revamp would help - keeping mats to cook for alts who are at different levels is a huge space hog- but if they follow through with food and drink stacking that's a whole new set of mats to handle since I don't bother making drinks now.

    The trophy/costume/pet storage change should help significantly though. I'll be really happy when we get that one, assuming I can still share them between my characters.
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  • Greywolf46
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    This issue pops up at least twice a week and gains the usual amount of agrees and venom.

    I would say that for such an aggravating issue to the customer base it makes no sense not to relieve the problem for the sake of harmony and lack of contention; that coupled with other issues in the game ends up driving people away.

    I do not wish this game to end up in the refuse pile of well-intentioned games dead before their time. Keep contentious issues at a minimum. This one is too easily fixed to allow it to continue.
  • Ourorboros
    Ourorboros
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    Did we really need another thread on this topic? Use the SEARCH feature before creating a thread. Nothing new has been added to the discussion here. It comes down to those who have adjusted to the system and think others should too, and those who feel there is no valid reason for limiting space. Both POV have valid arguments, NONE of which matter because ZOS seems pretty determined not to cave on the issue, granting only a minor change by planning a separate trophy space.
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  • otis67
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    This horse is so dead you are standing in a pile of bones and goo while you are kicking it.
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