I'd like to know, why after all this time, this stupid, incredibly frustrating way the siege resets as you're trying to put in on your scroll wheel has not been fixed/changed yet?
If this is the quick slot issue a work around which I use:
Find the item you want in your inventory and pick it up, then click the quick slot icon and place where you want.
However yes it would be nice if ZOS could fix the issues so quick slot menu works in combat.
@Turelus - EU PC Megaserver "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
No, please DO NOT fix it. Add some effects, music and bingo sound when you finally catch the siege you want. And give some kind of an experience point after successful placement that bolsters up your weapon swap speed in big fights.
I think the main reason for this irritating phenomenon is that there are comparatively few techies left working on the game after layoffs around launch time, and those they do have are working flat out trying to get the game working at all since it was released far too early in its development cycle. The post I've copied below might be of interest.
VahrokhVahrokh ✭✭✭✭
November 21 edited November 21
I work for a software company and plan the quality control, the deployment of new releases, what to do with customers feedback.
We use unit tests to help us with quality and they work fairly well. They are an investment, in fact you "waste time and resources" creating them (unless you use a "unit tests based development cycle") yet I can say they really paid off on the long (years) run.
Many ESO errors are so blatant and easily demonstrated (see the alchemy writ bug? They CANNOT have tested it before release as it reliably and repeatably failed for everyone, every time) that it shows they have little quality control.
From reading websites about and looking at how the game is getting drastically changed, it looks like it got developed in a way that proved to be completely off.
The first development team would develop an awesome game (pre-50) but missed the deadline by an amount I estimate in about 1-2 years. So ESO was shaping up awesome but so out of allotted time they forced it through (like too many titles in the last decade). After all, the investors (a fund if I recall correctly) who gave ZoS some quite big budget want to see their investment returning back some profit.
Heads fell and were replaced, the company opened the game to the public and went into "let's invent some massive time sink NOW to fill in the gap in missing content". They gathered up all the partly made content (the known next patches) and are working overtime to pull that stuff out to the players every month. But that's a bad born project going worse, because they are literally running after what should have been coded 1+ years ago.
Therefore they cannot afford proper quality control, they have to rush stuff out and it ends like we see.
THIS behavior and not mundane "bugs" is wrong. It what soured the whole MMO industry since a decade, with grand projects like this miserably failed because they seem to ALWAYS hire bean counters deciding deadlines instead of real project managers delivering "when it's ready".
And THIS is what we, consumers before players, should punish.
The MMO industry has to STOP DELIVERING CRAP.
Just because this is entertrainment and not a faulty car (that can kill people if under-delivered and not ready for production) does not justify this authentic robbery of investors and players money.
It's not a MMO crysis we got in the last years, but an unacceptable publishers mindset looking for profits so much they endager their whole long term profitability. It's bad as business short sight and the markets and the consumers should punish it until they learn the lesson.
This is just another "socialize the losses" approach, whereas the high brass ZoS fool who promised and missed the delivery may have been silently dropped with a fabulous liquidation (like bankers did and do when they are asked to leave) and the consequences of its poor work are pulled on customers shoulders. This is wrong in banking, it's wrong in pharmaceutics AND, despite the much less importance of the sector, it's also wrong in entertrainment.
In the past dissatisfied spectators threw eggs at the bad actors and nobody called them "childs". It's time we do the same.
Post edited by Vahrokh on November 21
Consumers should expect a certain degree of quality. Not MONTHS of unplayability in PvP and bugs that are so blatant they should have been caught and fixed before release. If we as consumers, can "feel" the game's scope and mission creep miles away from the boardroom, there is a problem.
If most of us PvPer feel like ZOS is deliberately focusing on PvE and ignoring PvP issues, balance, new feature requests, and new content, then there is a problem.
If every new patch breaks FPS and weapon swap and we are promised a weapon swap fix "next patch" (every patch) there is a problem.
If the game design and balance is so inconsistent that some skills have cooldowns and others do not, some classes get punished for spamming abilities and others do not, and some classes just have superior design while others are plagued with bugged skills since launch, then something just ain't right.
I really don't know how to express this other than saying that as much as I love this game, I am getting disgusted with the lack of QA, and especially the lack of TRANSPARENCY when it comes to bugs and game balance.
ZOS you can begin to fix this by releasing a list of which class abilities have global cooldowns and why.
Edited by Yolokin_Swagonborn on November 22, 2014 10:27AM
I know exactly what the OP is talking about and it's incredibly frustrating. Obviously you cannot slot a siege weapon in combat, but this issue is when you are close to combat but not directly in combat. I can mount, i don't have the flashing red screen, it simply scrolls the inventory back up to the top every time a siege weapon hits a keep, or if you are in a group and your buddies are fighting outside the keep while you are safe INSIDE it always resets our inventory to the top every time you try to scroll down to slot a siege. It's right up there in annoyance level with the stuck in combat bug for me.
As mentioned above, you can press the value or the name to change the order, but this also resets but does make it easier for a split second.
Open your standard inventory, choose the item you want to slot, click and hold it pick it up, then mouse over and click the quick slot icon, then place in the slot you want.
@Turelus - EU PC Megaserver "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."