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Wall of Elements

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I don't think I ever died from wall of flames. I move when I see red sh** on the ground though so... :|
    :trollin:
  • Thechemicals
    Thechemicals
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    Screenshot_20141120_205242_zpse315d2c2.png

    I don't know how many of these shots I have, some are for over 4k for one hit and 90% of the time bolt escaping through a keep breach

    Razor caltrops 391 dmg.....the thing ticks for like 50 a second. How long were you just standing in it?
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  • Lord Stark
    Lord Stark
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    I mean if its normal to hit for 1000-2000+ with wall of elements im just going to have to assume 391 is pretty normal for caltrops right
    Lord Stark of Winterfell - VR14 Dk - NA server - Thornblade - Eminent Gaming
  • Agrippa_Invisus
    Agrippa_Invisus
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    The major issues with Wall of Elements (and the morph Unstable Wall especially) is that the explosion is uncapped and during large fights (especially sieges in the inner keep) it becomes exceptionally hard to see the ground effects.

    The inability to see it is nowhere close to being all a player skill level. The larger issues are a) clutter (npcs, other players, enemy players, et al) b) that many spell effects get culled, often not causing the spell effect to show on the ground at all, and c) no ability to tell a 'good' wall from a bad one. There's no 'red circle of doom' around them that not even culling removes.

    Cap the explosion from Unstable so it matches current AOE cap rules (not that I'm for AE caps, but please be consistent) and add a 'red line of doom' to encompass it.

    The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.

    Fixed.
    Edited by Agrippa_Invisus on November 21, 2014 3:16PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Joy_Division
    Joy_Division
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    Huntler wrote: »
    Rylana wrote: »
    Or maybe the skill is actually broken, as has been reported over a dozen times.

    People have figured out a way to boost the immediate damage to a level bordering on ridiculous. There is a REASON everyone is using it, think about that for a second. People dont just mass switch to abilities willy nilly, nor does something become FOTM "because reasons"

    There is obviously something wrong.

    No, no this is not why people are using it. It is only broken if they use the unstable morph because the final explosion is uncapped. That is the only thing that needs to be fixed since uncapped is obviously unintended. People use it for that for the ulti generation and of course it being uncapped will hit a ton of people.

    There is nothing else broken about it, everyone is using it now because the current meta and player skill is lacking horribly. Players are taking advantage of how stupid other players are (in standing in them continuously) coupled with in a big fight it can be difficult to see sometimes.

    This is correct.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Rylana
    Rylana
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    Lord Stark wrote: »
    It doesn't group up the damage tard, stop reaching. that was a single tick from caltrops.

    one tick of caltrops hit him for 400 dmg? lol.

    Because my weapon damage is in the 250s on a stam build, my razor caltrops initial hit is for about 250. Not unreasonable to hit 300 or so damage by crossing them.

    Regarding elemental wall...

    The problem is, I too have had this happen to me, and the funniest part about it, I didnt stand in it. I literally was not even IN the area of casting, one second later, KABLAM almost 6k worth of damage on five counted casts from one player.

    I get it mate, youre crutching on a broken skill. Youre pointing fingers playing the "noob" card on everyone when i guarantee you I know what I am talking about.

    In fact ive replicated the issue and already forwarded it to zeni about a week ago. Wont share, because I refuse to propagate this garbage further. Hopefully they resolve the problem asap.
    Edited by Rylana on November 21, 2014 3:39PM
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  • Joy_Division
    Joy_Division
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    The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.

    Fixed.

    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
    Edited by Joy_Division on November 21, 2014 4:01PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Agrippa_Invisus
    Agrippa_Invisus
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    The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.

    Fixed.

    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).

    ... which is why almost every player running wall currently uses the Unstable Wall morph of the ability.

    I've wrecked multiple people in chokepoints with it. Just me. If I have other people also casting it, they completely evaporate.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • riverdragon72
    riverdragon72
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    Screenshot_20141120_205242_zpse315d2c2.png

    I don't know how many of these shots I have, some are for over 4k for one hit and 90% of the time bolt escaping through a keep breach

    Razor caltrops 391 dmg.....the thing ticks for like 50 a second. How long were you just standing in it?


    1/2 a second maybe.. like I said it was a bolt escape through the door to the back flag.
    Meh...**** it..
  • Joy_Division
    Joy_Division
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    The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.

    Fixed.

    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).

    ... which is why almost every player running wall currently uses the Unstable Wall morph of the ability.

    I've wrecked multiple people in chokepoints with it. Just me. If I have other people also casting it, they completely evaporate.

    Yes, but please be precise when giving your feedback to Zenimax do they don't ruin another spell.

    Your initial post stated the the unmorphed spell and the blockade morphs stack, which they do not. The only thing that needs to "refresh" is the timer for the unstable explosion.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tripwyr
    Tripwyr
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    Blockade, Caltrops, Unstable Wall, Lightning Pool, etc. all tick twice as quickly while under the effects of the Purge spell. If you or anybody within several meters of you casts the Purge spell, all those affected by the spell will take twice as much damage and die very rapidly.

    This is the cause of all issues relating to Unstable Wall, and this is why several "wall abusers" have started putting other similar AoE ground spells on their bars.

    EDIT: This affects ultimates like Banner and Veil too.
    Edited by Tripwyr on November 21, 2014 7:33PM
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  • Agrippa_Invisus
    Agrippa_Invisus
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    The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.

    Fixed.

    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).

    ... which is why almost every player running wall currently uses the Unstable Wall morph of the ability.

    I've wrecked multiple people in chokepoints with it. Just me. If I have other people also casting it, they completely evaporate.

    Yes, but please be precise when giving your feedback to Zenimax do they don't ruin another spell.

    Your initial post stated the the unmorphed spell and the blockade morphs stack, which they do not. The only thing that needs to "refresh" is the timer for the unstable explosion.

    My error, then. Yes, I was referring to the ability to stack multiple explosions at once. This allows for some extremely powerful burst damage on a target.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • asneakybanana
    asneakybanana
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    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
    Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.
    Edited by asneakybanana on November 21, 2014 7:52PM
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Agrippa_Invisus
    Agrippa_Invisus
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    Ok so I currently use ele blockade instead of the unstable wall because of the afformentioned la
    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
    Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.

    God damn it, Sneaky, use paragraphs.

    :)
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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    For Sweetrolls! FOR FIMIAN!
  • asneakybanana
    asneakybanana
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    God damn it, Sneaky, use paragraphs.

    :)
    Those things are overrated.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • Gaettusk
    Gaettusk
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    God damn it, Sneaky, use paragraphs.

    :)
    Those things are overrated.

    Sneaky is on the forums? Get back in your cage!
  • WebBull
    WebBull
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    I must really suck. My WoE never does this kind of damage.
  • Gooey
    Gooey
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    So, the ONLY zerg wiping spell now has a new thread.
  • Lord Stark
    Lord Stark
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    Gooey wrote: »
    So, the ONLY zerg wiping spell now has a new thread.

    The problem is the damage it did to just ME, a single target.. wanting to effortlessly wipe a zerg isn't reason enough to leave an ability that isn't working correctly, broken. You can do so within reason. 2k damage is not within reason for a non ultimate aoe tick.

    With my same set up ive been hit by DK standard, Soulstrike, Nova, Meteor, Dawnbreaker ect ect none hit for 1000-2000 dps..

    The only thing even close it Bat swarm and its still never hit me for 2k.. 1000-1400 on a RARE occasion maybe..
    Lord Stark of Winterfell - VR14 Dk - NA server - Thornblade - Eminent Gaming
  • Tripwyr
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    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
    Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.

    Each individual player can only be damaged by a single wall per tick. You are seeing 24x because there are 24 players being damaged, not because the walls are stacking and dealing increased damage to a single player.
    Alacrity Founder | Forum Emperor
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  • asneakybanana
    asneakybanana
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    Tripwyr wrote: »
    That is not how the spell works.

    As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.

    From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
    Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.

    Each individual player can only be damaged by a single wall per tick. You are seeing 24x because there are 24 players being damaged, not because the walls are stacking and dealing increased damage to a single player.
    Ah ok. thanks for the clarification trip. Also love the Nightblade name.
    Edited by asneakybanana on November 22, 2014 12:28AM
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
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  • Sypher
    Sypher
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    You guys need to understand that your death recap works differently with DOTs.

    All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Rylana
    Rylana
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    You guys need to understand that your death recap works differently with DOTs.

    All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.

    You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?

    Thats what happens when people post videos.

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  • Aoe_Barbecue
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    The "exploit" is not even the caster's fault in this case. Without giving people details, basically any large-ish premade is highly vulnerable. But it's still a bit of an L2P issue. Even when triggered, groups that move often and with purpose won't suffer from it.
  • Tripwyr
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    Rylana wrote: »
    You guys need to understand that your death recap works differently with DOTs.

    All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.

    You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?

    Thats what happens when people post videos.

    There is not an exploit. These users spam wall of elements toward enemy players (you in this case) which causes it to tick 1-2 times before you move out of it, then they cast another one toward you, etc etc. These ticks all stack, and mine ticks for ~119. To get a 1000 damage death recap, I would only need to cast it toward a single player 8-9 times if they roll out in less than a second.
    Alacrity Founder | Forum Emperor
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    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Jaerlach
    Jaerlach
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    Tripwyr wrote: »
    Rylana wrote: »
    You guys need to understand that your death recap works differently with DOTs.

    All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.

    You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?

    Thats what happens when people post videos.

    There is not an exploit. These users spam wall of elements toward enemy players (you in this case) which causes it to tick 1-2 times before you move out of it, then they cast another one toward you, etc etc. These ticks all stack, and mine ticks for ~119. To get a 1000 damage death recap, I would only need to cast it toward a single player 8-9 times if they roll out in less than a second.

    I think the issue is a lot more what @Agrippa_Invisus‌ keeps mentioning: that the aoe from the wall could be on the ground, damaging you during laggy combat, and you can't see them because those graphics were not displayed.

    It isn't a L2P issue in situations like the one Lord Stark is in - he's in EG, so when he's on a flag there are probably multiple raids worth of people involved. Its quite possible for him to spend all this time in a wall he has no hope of knowing is there due to the vfx not being displayed.

    As AOE says, people who are moving more frequently are a lot less likely to encounter this, even if there is some other wierd stacking issue or explosion uncapped hitting a lot of people, etc, the biggest issue is that people can be in the wall and not know it, or be in 8 walls and not know it.

    This conversation isn't about spamming/cheating or even about balance, its about the difficulty of keeping track of what can be affecting you when there are so many different ground aoe effects, players, mobs, flags, etc interfering, and that the client simply does not display some of them after a certain point. A number of players complaining about this are experienced enough to not stand around and die in walls they can see. No one should expect them to be able to move out of an invisible wall in less than a second.
    Jaerlach Kesepton (DK)
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  • Sypher
    Sypher
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    ✭✭✭
    I'm going to go out and do some controlled testing to put this case to rest....

    Video will be up either tonight or tomorrow morning.

    P.S I know for a fact that there isn't an exploit.
    Edited by Sypher on November 22, 2014 3:16AM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Tripwyr
    Tripwyr
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    Jaerlach wrote: »
    Tripwyr wrote: »
    Rylana wrote: »
    You guys need to understand that your death recap works differently with DOTs.

    All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.

    You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?

    Thats what happens when people post videos.

    There is not an exploit. These users spam wall of elements toward enemy players (you in this case) which causes it to tick 1-2 times before you move out of it, then they cast another one toward you, etc etc. These ticks all stack, and mine ticks for ~119. To get a 1000 damage death recap, I would only need to cast it toward a single player 8-9 times if they roll out in less than a second.

    I think the issue is a lot more what @Agrippa_Invisus‌ keeps mentioning: that the aoe from the wall could be on the ground, damaging you during laggy combat, and you can't see them because those graphics were not displayed.

    It isn't a L2P issue in situations like the one Lord Stark is in - he's in EG, so when he's on a flag there are probably multiple raids worth of people involved. Its quite possible for him to spend all this time in a wall he has no hope of knowing is there due to the vfx not being displayed.

    As AOE says, people who are moving more frequently are a lot less likely to encounter this, even if there is some other wierd stacking issue or explosion uncapped hitting a lot of people, etc, the biggest issue is that people can be in the wall and not know it, or be in 8 walls and not know it.

    This conversation isn't about spamming/cheating or even about balance, its about the difficulty of keeping track of what can be affecting you when there are so many different ground aoe effects, players, mobs, flags, etc interfering, and that the client simply does not display some of them after a certain point. A number of players complaining about this are experienced enough to not stand around and die in walls they can see. No one should expect them to be able to move out of an invisible wall in less than a second.

    Absolutely no question that the graphic does not display in many scenarios.
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  • Lord Stark
    Lord Stark
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    I'm going to go out and do some controlled testing to put this case to rest....

    Video will be up either tonight or tomorrow morning.

    P.S I know for a fact that there isn't an exploit.

    I know the thread has gone all over the place at this point, but I just want to remind everyone that my original post was to point out that this move in its current state is broken, exploitation discussion was never meant to be a part of it.
    Lord Stark of Winterfell - VR14 Dk - NA server - Thornblade - Eminent Gaming
  • Lord Stark
    Lord Stark
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    I think the term "exploiting" is just being used differently by some people, they might say someone is exploiting just because they know the move is broken and use that to their advantage.
    I think some people maybe taking it as them accusing others of exploiting to get the move to work in a broken way.
    Edited by Lord Stark on November 22, 2014 3:52PM
    Lord Stark of Winterfell - VR14 Dk - NA server - Thornblade - Eminent Gaming
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