riverdragon72 wrote: »
I don't know how many of these shots I have, some are for over 4k for one hit and 90% of the time bolt escaping through a keep breach
Or maybe the skill is actually broken, as has been reported over a dozen times.
People have figured out a way to boost the immediate damage to a level bordering on ridiculous. There is a REASON everyone is using it, think about that for a second. People dont just mass switch to abilities willy nilly, nor does something become FOTM "because reasons"
There is obviously something wrong.
No, no this is not why people are using it. It is only broken if they use the unstable morph because the final explosion is uncapped. That is the only thing that needs to be fixed since uncapped is obviously unintended. People use it for that for the ulti generation and of course it being uncapped will hit a ton of people.
There is nothing else broken about it, everyone is using it now because the current meta and player skill is lacking horribly. Players are taking advantage of how stupid other players are (in standing in them continuously) coupled with in a big fight it can be difficult to see sometimes.
Thechemicals wrote: »Lord Stark wrote: »It doesn't group up the damage tard, stop reaching. that was a single tick from caltrops.
one tick of caltrops hit him for 400 dmg? lol.
Agrippa_Invisus wrote: »
The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.
Fixed.
Joy_Division wrote: »Agrippa_Invisus wrote: »
The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.
Fixed.
That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
Thechemicals wrote: »riverdragon72 wrote: »
I don't know how many of these shots I have, some are for over 4k for one hit and 90% of the time bolt escaping through a keep breach
Razor caltrops 391 dmg.....the thing ticks for like 50 a second. How long were you just standing in it?
Agrippa_Invisus wrote: »Joy_Division wrote: »Agrippa_Invisus wrote: »
The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.
Fixed.
That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
... which is why almost every player running wall currently uses the Unstable Wall morph of the ability.
I've wrecked multiple people in chokepoints with it. Just me. If I have other people also casting it, they completely evaporate.
Joy_Division wrote: »Agrippa_Invisus wrote: »Joy_Division wrote: »Agrippa_Invisus wrote: »
The only other balance change I would make is so that wall 'refreshes' itself on recast instead of allowing a single caster to stack multiple. This is like how Cinder Storm (from the DK line) and Caltrops (from the PVP lines) work. Cast it once, it sticks on the ground. Recast it and it 'moves' to your new position. This would allow for a more interesting spell/skill rotation for Destro staff users as they weave Walls between impulses and other effects.
Fixed.
That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
... which is why almost every player running wall currently uses the Unstable Wall morph of the ability.
I've wrecked multiple people in chokepoints with it. Just me. If I have other people also casting it, they completely evaporate.
Yes, but please be precise when giving your feedback to Zenimax do they don't ruin another spell.
Your initial post stated the the unmorphed spell and the blockade morphs stack, which they do not. The only thing that needs to "refresh" is the timer for the unstable explosion.
Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.Joy_Division wrote: »That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
asneakybanana wrote: »Ok so I currently use ele blockade instead of the unstable wall because of the afformentioned laOk so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.Joy_Division wrote: »That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
Those things are overrated.Agrippa_Invisus wrote: »God damn it, Sneaky, use paragraphs.
asneakybanana wrote: »Those things are overrated.Agrippa_Invisus wrote: »God damn it, Sneaky, use paragraphs.
So, the ONLY zerg wiping spell now has a new thread.
asneakybanana wrote: »Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.Joy_Division wrote: »That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
Ah ok. thanks for the clarification trip. Also love the Nightblade name.asneakybanana wrote: »Ok so as you can see I was the one in the post on the bottom of the first page and yes i am abusing a broken skill blah blah blah. However i do not think that is true. when I use elemental blockade and cast it in a t around me i will b able to see the 4 effects on the ground at the same time. Also when i am defending a keep against a zerg and they blob on a flag I do spam it and have seen x24 hits fairly regularly but on a single cast i usually get only get x6 hits so this would imply that the ele blockade does in fact stack and that casting over and over does in fact stack the walls. When i do the wall stacking on a flag i have fairly regularly seen 6k+ DPS and it seems a bit extreme and definitely needs some fixing since with an ulti and impulse spam i usually only pull around 2k-3k DPS. Even back when oiling on the ground against blobs was a thing i would only be pulling around 2-3k DPS again. Thats just my 2c.Joy_Division wrote: »That is not how the spell works.
As for WoE and the blockade morph goes, the damage ticks overlap, they do not stack. So casting multiple walls in the same area is a very large waste of magicka. This spell and morph are fine.
From what I understand, the Unstable explosion acts differently in that each explosion part is separate and does stack (and thus would be worthwhile to repeatedly cast).
Each individual player can only be damaged by a single wall per tick. You are seeing 24x because there are 24 players being damaged, not because the walls are stacking and dealing increased damage to a single player.
Sypherpkub17_ESO wrote: »You guys need to understand that your death recap works differently with DOTs.
All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.
Sypherpkub17_ESO wrote: »You guys need to understand that your death recap works differently with DOTs.
All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.
You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?
Thats what happens when people post videos.
Sypherpkub17_ESO wrote: »You guys need to understand that your death recap works differently with DOTs.
All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.
You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?
Thats what happens when people post videos.
There is not an exploit. These users spam wall of elements toward enemy players (you in this case) which causes it to tick 1-2 times before you move out of it, then they cast another one toward you, etc etc. These ticks all stack, and mine ticks for ~119. To get a 1000 damage death recap, I would only need to cast it toward a single player 8-9 times if they roll out in less than a second.
Sypherpkub17_ESO wrote: »You guys need to understand that your death recap works differently with DOTs.
All the complainers never provide us with any footage of them getting "one shotted" how about you show us footage of said "exploit" so we can actually asses the situation.
You mean more like figure out what the exploit is so people can replicate it and add it to their arsenal?
Thats what happens when people post videos.
There is not an exploit. These users spam wall of elements toward enemy players (you in this case) which causes it to tick 1-2 times before you move out of it, then they cast another one toward you, etc etc. These ticks all stack, and mine ticks for ~119. To get a 1000 damage death recap, I would only need to cast it toward a single player 8-9 times if they roll out in less than a second.
I think the issue is a lot more what @Agrippa_Invisus keeps mentioning: that the aoe from the wall could be on the ground, damaging you during laggy combat, and you can't see them because those graphics were not displayed.
It isn't a L2P issue in situations like the one Lord Stark is in - he's in EG, so when he's on a flag there are probably multiple raids worth of people involved. Its quite possible for him to spend all this time in a wall he has no hope of knowing is there due to the vfx not being displayed.
As AOE says, people who are moving more frequently are a lot less likely to encounter this, even if there is some other wierd stacking issue or explosion uncapped hitting a lot of people, etc, the biggest issue is that people can be in the wall and not know it, or be in 8 walls and not know it.
This conversation isn't about spamming/cheating or even about balance, its about the difficulty of keeping track of what can be affecting you when there are so many different ground aoe effects, players, mobs, flags, etc interfering, and that the client simply does not display some of them after a certain point. A number of players complaining about this are experienced enough to not stand around and die in walls they can see. No one should expect them to be able to move out of an invisible wall in less than a second.
Sypherpkub17_ESO wrote: »I'm going to go out and do some controlled testing to put this case to rest....
Video will be up either tonight or tomorrow morning.
P.S I know for a fact that there isn't an exploit.