Then for example with my NB with daggers, if I check what are the best sets, I see that Hunding's Rage 6 traits and Night Mother's Gaze 6 traits are the optimal.
@Sharee
"It's a matter of priorities. The above sets only seem optimal to you because your priorities are to maximize weapon crit and damage"
You confirm al what i said till now, but with different words.
I repeat myself, give to the players the possibility to craft any set, but for each trait researched make the set more powerful, in this way you give the freedom to the players to build what they want and need, and from the other side the incentive to research all the traits.
Example you want to craft a chest piece of the armor set X, you have researched with that piece only 2 traits, you can craft it, but you only receive 2 spell damage bonus. Lets suppouse now you have 6 traits researched, you will receive 6 spell damage bonus. If you have the 8 traits researched then you will get 8 spell damage bonus.
Do I explain? Sorry if my english is not very clear. Now Discuss.
For my dw NB the optimal sets are Hunding's Rage (6 traits) + Ashen Grip (2 traits). At one point I used to run in Night's Silence (2 traits) for the sneak speed bonus. What now?Then for example with my NB with daggers, if I check what are the best sets, I see that Hunding's Rage 6 traits and Night Mother's Gaze 6 traits are the optimal.
Can someone explain me the logic of the traits in the armor sets?
I mean there are sets that need from 2 to 8 traits to be possible to be craft.
If I check whats the best set for my templar healer, I see that all the sets that need from 4 to 8 traits are useless for me.
Example you want to craft a chest piece of the armor set X, you have researched with that piece only 2 traits, you can craft it, but you only receive 2 spell damage bonus. Lets suppose now you have 6 traits researched, you will receive 6 spell damage bonus. If you have the 8 traits researched then you will get 8 spell damage bonus.
But you guys are giving to me the reason some how.
@PBpsy
"The logic behind most ESO class/weapon skill and crafted set progression is that what is most generally useful unlocks early and what is somewhat niche or situational comes a bit later"
This is pure supposition, because this can only be decide by the person that is building his character. In my opinion the seducer set is the optimal, even at VR14 vs Eyes of Mara.
Why? because I use two weapons, resto and destruction, and I prefeer the 8% magicka reduction in all my skills and not a 12% magicka reduction in only my restoration staff abilities! hello???
Supouse that the Seducer set needs 8 traits and the Eyes of mara 3... how decides this? why one and not the other one? who says that 12% reduction in resto staff is more important than 8% reduction in all spells? the developers? the president of EEUU? SHOULD NOT BE THE PLAYER? because that says my logic, we are free to use the weapon we want, and do what we want.
This will make everybody wish to have or to buy the armor piece from someone thats has researched all the traits...
@AlnilamE
Eyes of Mara = 12% magicka reduction in resto staff.
Seducer set = 8% reduction in all spells!!!
Do you know how many resto skills I have in my bar? 2. Then are all templar restoration skills, that is not the same resto staff skills, and in my second bar all Dawn's Wrath + destruction staff.
Now explain me again that of sets with more traits are better... Because in my opinion sets with 8 traits are not better, are just different.