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Endgame explained to a new player...?

cesmode
cesmode
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Hi,
Im fairly new to ESO...seeing a lot of thrashing toward endgame, people using various terms that Im not familar with(examples: pledges...wtf are these? Cadwell Gold/Silver? Whats this?)

Could someone explain to me what content awaits me at level 50? (Other than normal dungeons, crafting, and PVP)...

Thanks!

  • Aoife32001
    Aoife32001
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    Once you complete the main quest for your faction, you will be sent by Cadwell to an "alternate reality" of sorts where you play successively through the other two factions' quest lines in Veteran mode. This gives you access to their areas/lore books/skyshards, and the option to play through their quest lines. A lot of people find the questing boring (especially if they already played these quest lines on alts), though certainly not everyone dislikes it. I personally would have preferred if they had come up with some other reason to give one faction access to the other faction areas, but as for the questing itself, I usually enjoy questing. I'm sure it gets very old, though, if you have alts across factions.

    Rather than doing Silver/Gold, you can always level Veteran ranks up by doing PvP (I hear it's much slower) or grinding through mobs, if you're into that sort of thing.

    Once you hit level 50 at the end of the main storyline, you enter Veteran mode, which is basically a gear gate. There are 14 Veteran levels that allow you to equip that level's veteran gear. Once the Champion System comes out, Veteran levels will be done away with, and everyone will remain level 50 at max level. However, for each given amount of exp you earn in level 50, you will earn Champion points that can be spent to develop your character's stats. Basically, they're doing away with vertical progression past 50 and introducing customizable horizontal progression.
    Edited by Aoife32001 on November 19, 2014 3:34PM
  • yodased
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    Well you have a couple of things:

    1. Cadwell's silver and gold is the ability (privledge, scourge, hated activity, grind, option) to 'replay' the 1-50 storyline of the other factions.

    Silver is supposedly for VR1-5 and gold is 6-10

    You then have craglorn which is an "adventure zone" or basically a world zone tuned for 4 players. (Some quests literally cannot be done with less than 4 people)

    You then have veteran versions of the dungeons (longer, harder more mechanics) which the undaunted have now put daily quests in called 'pledges'

    these pledges give you keys for specific chests with specific (usually garbage) loot inside. you get different levels of keys based upon the quest given and the level of completion you get in the dungeon selected for the pledge.

    New things called crafting writs which task you with making x amount of items to be able to get a map that leads you to a 'cache' of 'rare' crating mats, (usually garbage)

    uhm, then you have pvp. which i can't really speak on.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • yodased
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    also you have 12 man trials which are the hardest group content in the game and you have dragon star arena which is a 2-3 hour 4 man dungeon
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • cesmode
    cesmode
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    Aoife32001 wrote: »
    Once you complete the main quest for your faction, you will be sent by Cadwell to an "alternate reality" of sorts where you play successively through the other two factions' quest lines in Veteran mode. This gives you access to their areas/lore books/skyshards, and the option to play through their quest lines. A lot of people find the questing boring (especially if they already played these quest lines on alts), though certainly not everyone dislikes it.

    Rather than doing Silver/Gold, you can always level Veteran ranks up by doing PvP (I hear it's much slower) or grinding through mobs, if you're into that sort of thing.

    Once you hit level 50, you enter Veteran mode, which is basically a gear gate. There are 14 Veteran levels that allow you to equip that level's veteran gear. Once the Champion System comes out, Veteran levels will be done away with, and everyone will remain level 50 at max level. However, for each given amount of exp you earn in level 50, you will earn Champion points that can be spent to develop your character's stats. Basically, they're doing away with vertical progression past 50 and introducing customizable horizontal progression.

    Thanks, what is Silver and Gold?

    And the champion system...heard the term. Not sure entirely what it is...so the veteran gear that people have(like a VR14 piece of gear)...what happens to that? Obviously that is better than a VR1 gear or just a regular lvl 50 piece of gear. Will all of the gear be normalized in terms of stats?

  • cesmode
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    yodased wrote: »
    Well you have a couple of things:

    1. Cadwell's silver and gold is the ability (privledge, scourge, hated activity, grind, option) to 'replay' the 1-50 storyline of the other factions.

    Silver is supposedly for VR1-5 and gold is 6-10

    You then have craglorn which is an "adventure zone" or basically a world zone tuned for 4 players. (Some quests literally cannot be done with less than 4 people)

    You then have veteran versions of the dungeons (longer, harder more mechanics) which the undaunted have now put daily quests in called 'pledges'

    these pledges give you keys for specific chests with specific (usually garbage) loot inside. you get different levels of keys based upon the quest given and the level of completion you get in the dungeon selected for the pledge.

    New things called crafting writs which task you with making x amount of items to be able to get a map that leads you to a 'cache' of 'rare' crating mats, (usually garbage)

    uhm, then you have pvp. which i can't really speak on.

    So currently after VR 10, you are forced into groups if you want to get to 14?
  • yodased
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    forced is a delicate word around here... but its alot easier than solo thats for sure.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • AlnilamE
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    Sure! In reverse order, though, as it will be easier.

    Caldwell's Gold/Silver: Once you have finished the Main Story in your faction, you can go speak to Caldwell and he will give you a quest to "Experience the other factions".

    So Caldwell's Silver will send you to one of the other alliances (depending on where you started.) and you have to do the main quests in each of their zones to complete it. Those zones will have mobs from V1 to V5. You don't need to do anything other than the Main Quests (which give you skill points), but you are free to do anything you want. Those quests are listed in a new tab in your Journal called "Caldwell's Almanac".

    Once you are done with Silver, go back to Caldwell and he will send you to the Gold zone, which will be V6 to V10.

    If you are EP, Silver is DC and Gold is AD. I'm not sure of the order for the other factions.

    Pledges:

    You have by now met the Undaunted. They like running group dungeons (Like Fungal Grotto, Banished Cells and Spindleclutch). Once you have reached Level 45, you will receive and invitation from them to show up at their Enclave (just outside the capital of your faction).

    Once you have done that and spoken to the proper NPCs, you can get a daily challenge for both regular or Vet level dungeons and as a reward for completing them, you get a key and opens a chest that will give you some loot.

    For normal dungeons, you get a bronze key if you just finish it, but a silver key if you complete certain conditions (like killing an optional boss, for example).

    For vet dungeons you get a silver key for completion and a gold key for completion with the conditions.

    Now with the scaling in place, the difference between "Normal" and "Vet" is not really the level of the dungeon, but the quest line and bosses you find inside.

    You can run "normal" Fungal Grotto with a group of V1s and the dungeon will be V1, for example (but you can't run a Vet version if your character is not Vet level).

    I hope that helps. If you have any more questions, let me know!



    The Moot Councillor
  • RDMyers65b14_ESO
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    OK, as you know level 1-50 is quests in your faction area. After you finish the quest line for your area AND the main quest line, you get to talk to Cadwell who sends you to another faction area to do those quests which is known as Cadwell's Silver. Those quests SHOULD take you from V1 to V5. After you finish that quest line, you get to talk with Cadwell once more and guess where you get to go? The other faction left. That's Cadwell's Gold. It SHOULD be enough to get you from V6 to V10. V11 to VR14 is gained in Craglorn or PvP.

    Now... Let me throw a monkey wrench into this. IF you go as far as level 10, you can get into Cyrodil and PvP up to the Veteran ranks without doing any more quests. So it is possible to be VR14 without ever finishing any quest line.
  • Aoife32001
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    cesmode wrote: »
    Aoife32001 wrote: »
    Once you complete the main quest for your faction, you will be sent by Cadwell to an "alternate reality" of sorts where you play successively through the other two factions' quest lines in Veteran mode. This gives you access to their areas/lore books/skyshards, and the option to play through their quest lines. A lot of people find the questing boring (especially if they already played these quest lines on alts), though certainly not everyone dislikes it.

    Rather than doing Silver/Gold, you can always level Veteran ranks up by doing PvP (I hear it's much slower) or grinding through mobs, if you're into that sort of thing.

    Once you hit level 50, you enter Veteran mode, which is basically a gear gate. There are 14 Veteran levels that allow you to equip that level's veteran gear. Once the Champion System comes out, Veteran levels will be done away with, and everyone will remain level 50 at max level. However, for each given amount of exp you earn in level 50, you will earn Champion points that can be spent to develop your character's stats. Basically, they're doing away with vertical progression past 50 and introducing customizable horizontal progression.

    Thanks, what is Silver and Gold?

    And the champion system...heard the term. Not sure entirely what it is...so the veteran gear that people have(like a VR14 piece of gear)...what happens to that? Obviously that is better than a VR1 gear or just a regular lvl 50 piece of gear. Will all of the gear be normalized in terms of stats?

    Sorry, I wasn't clear on that! Silver and Gold are what I was describing--going through the other faction quest lines in Veteran mode (i.e. as an Ebonheart Pact player, I will go through Silver, which is me doing the Daggerfall Covenant story line, and then Gold, which is me doing the Aldmeri Dominion story line.

    I'm not actually sure what will happen with Veteran gear. I would highly doubt it will all just disappear or become unusable, but I'm not sure if they have commented on how they are integrating it.
  • cesmode
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    Reading an mmorpg.com post on champion system..sounds a lot like Diablo 3's paragon system.
  • RDMyers65b14_ESO
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    For the DC, silver is the AD and gold is the EP.
  • Cuyler
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    What is the Champion System?

    This new system will be released in phases (four in total). (EDIT) We will be in Phase 2 with the release of update 5, and Phase 4 will be the complete removal of the Veteran Rank system. There will be an overlap between the Veteran Rank system and the Champion System.

    When the removal of the Veteran Ranks happen, the max level with be lvl50 and any xp gains past that will be towards champion points. They have implemented a tracking system that is already tracking our progress, so those of us who are Veteran Rank are already earning Champion System Points.

    Earning Champion Points

    Once you obtain level 50 you’ll be granted access to the Champion System where you’ll be able to obtain Champion Points (2100? total/700 per tree) which you can place into the constellations of your choice.

    You’ll earn these points by doing virtually anything in the game that would typically yield XP, killing monsters, questing, PvP, etc. Once you’ve earned enough XP, you'll be granted a Champion Point that you can place. You must follow one simple rule. You have to go around the sky in a clockwise order. What this means is your first point MUST be spent within the Warrior constellation, than your second point into the Thief, and your third point into the Mage.

    Each section of the sky (The Warrior, The Thief, and The Mage) has three separate trees within them that you can put points into. For example, if you’re a tank there is a spot in The Mage for added spell resistances. Every section of the sky offers added benefits to every role within the game. So your points won’t ever go into a tree that isn’t providing you some sort of direct benefit.

    Each tree has four abilities you can select from, offering you a total of 12 options per constellation (The Warrior, The Mage, and The Thief). As you place points into these trees you’ll unlock added bonuses that are passives and don’t require you to spend points on them, and each tree has four added passives.

    Paul Sage mentioned that it would take (approximately) an average time of one hour per champion point.

    Account Wide

    The Champion System is an account wide system. Once you’ve progressed one character to level 50 the champion system is unlocked for the account. Only level 50 characters will be able to earn points towards additional champion points but characters that are not level 50 can still reap the rewards of it.

    For example, if I have a character that is level 50 and has earned 500 champion points, all my characters will have 500 champion points available to them. Each character can spend those points individually, to create a build that is unique to their character. The points are account wide, but the allocation of them is unique to each character.

    One thing to keep in mind is no matter how many level 50s you have, you’ll earn champion point experience at the same rate as someone who has only one.

    The Champion Experience Points is account wide (but as mentioned only level 50s can earn it) and all the earned experience will go into a large pool that encompasses the whole account. In order to earn an additional champion point the account needs to earn the required experience amount.

    Enlightenment

    From the moment you log off your level 50 characters and either play a character that is below level 50 or just log off for the night your account will get bestowed with enlightenment. This is a “buff” of sorts that increases the amount of Champion Experience you’ll earn for a short while. To compare this to something that players might be familiar with, it is “Rested Experience”.

    This buff is placed on the Champion Experience Pool so it is account wide. It doesn’t matter which level 50 you wish to play, it’ll be earning points for the account just as it would normally, just at a slightly faster rate. This system is to help those that can’t play as often as other players. To keep them on the bell curve of progression instead of leaving them at the wayside.

    EDIT: For more depth
    Dominoid wrote: »
    If you are interested in some of the details of the Champion System, be sure to listen to the audio recording of the Champion System Portion of the ESO Guild Summit 2014.

    The first thing EVERYONE will notice when the Champion System releases is that all of their stat numbers will be multiplied by ten. That means 2,500 health becomes 25,000, or 400 frost resistance will become 4,000. This is to add "granularity" to the system. They want the player to be able to SEE the effects of their choices. So say if someone chooses a passive that increase frost resistance by 1%, it will be easier to see that change. Without the multiplier, some changes wouldn't be shown because of rounding and the player could become discouraged or feel like they wasted a point. This is gonna happen, so we should accept it.

    There are three constellation groups in the Champion System one for each resource pool - The Warrior for Health, The Thief for Stamina and The Mage for Magicka.

    Each constellation group has 3 sub-constellations accounting for a total of 9 constellations. That breakdown is as follows:
    • Warrior (health)
      • Steed
      • Lady
      • Lord
    • Thief (stamina)
      • Tower
      • Lover
      • Shadow
    • Mage (magicka)
      • Ritual
      • Atronach
      • Apprentice

    As mentioned, each sub-constellation has 4 passives that can be spec'ed into. In addition to these four passives each, each constellation also has four additional passives that are unlocked and strengthened as more and more points are placed into a constellation.
    https://youtube.com/watch?v=aYbl5B8R9-E&t=46m0s

    For example, after you place 10 Champion Points total in the Apprentice constellation you automatically unlock and get the benefits of a new passive called Extraction Boost which increases the likelihood to extract better material. Continuing to place Champion Points into the Apprentice will continue to strengthen this new passive automatically. You do not place Champion Points into this "second-tier" of passives. The second-tier is unlocked automatically as you place more Champion Points in a constellation. These second-tier passives are initially unlocked at 10, 30, 50 and 100 points in a constellation.

    This brings the total amount of passives per constellation to 8 for each constellation - 4 that you spec into and four that unlock automatically. This means that a total of 72 new passives are being added by the Champion System.

    A Champion Point is earned after a still-to-be-determined amount of XP has been received by the player. That Champion Point can then be placed into the Champion System constellations, but there are some rules as to how they get placed.

    CHAMPION POINTS ARE PLACED INTO THE CHAMPION SYSTEM ON A HEALTH-STAMINA-MAGICKA ROTATION

    Let's dig into that statement a little more. The first Champion Point you earn MUST BE placed into the Warrior (health) constellation group. You can place it into either the Steed, Lady or Lord constellation. You choose. That gives you twelve options - four each. After you make your choice, the Warrior constellations will "rotate" and your next point must then be placed into the Thief (stamina) group. Your next point then obviously gets placed in the Mage (magicka) group. The rotation then continues in this manner in perpetuity.

    There are two main reasons for this. First is to frankly slow the player's progression so they can't max any one stat too quickly. The second is to help with player diversification. Take it as you will, but that is how the system will work. This means that if you want to max out 700 points in Light Armor you will need to earn 2100 Champion Points because of the rotation system.

    ZOS went out of their way to mention that each constellation group, Warrior-Thief-Mage, has passives that make sense for each play style (holy trinity). So there will be something for Tanks in the Warrior, Thief and Mage constellations. Same for each of the play styles so it's not as restrictive as it seems.

    Placing points into the same passive over and over has diminishing returns. What does that mean? The example used was the first point you place into Light Armor may grant you a 1% increase in armor rating, but placing the 40th point into Light Armor might only grant you a 0.1% increase in armor (another reason for increasing all stats ten fold). This mechanic helps to keep players somewhat close in raw numbers but also means that diversifying your Champion Point allocation may yield the best overall results.

    There will be a respec mechanism in place when the Champion System releases. It is quite robust and will not require you to click your mouse button 1,000 or more times to perform a respec. There is information on the respec process in the full audio above.

    Wanna learn the future? - 12+ Hours of Audio from Guild Summit 2014

    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • cesmode
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    Ok, so i guess this is all straightforward now. When in the silver and gold areas, do people do the side quests for XP or is that more of a waste of time? Is your time better spent just exploring the area, getting shards and completing the main story? And by main story, you mean the main story for that faction, yes?

    Champion system sounds pretty good I guess...just curious how they will integrate the existing veteran gear people have. Will these people have an enormous advantage in PvP vs someone that never got to 14? Or will guilds be recruiting for only VR14 geared players, thus leaving players like me in the dust? Hope they have a good solution for this, for people with high VR rank gear and for people that don't have it because the people that worked hard on their gear sets deserve some sort of compensation as well.
  • cesmode
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    @Cuyler, very nice ty!.
  • AlnilamE
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    I do everything. Veteran World Bosses and Dolmens are lots of fun!

    But after doing most of Glenumbra, I focused on doing just the main quests until I finished Caldwell's Silver so I could go into the Gold zones if I needed, and am now back-tracking and completing everything I left behind in those zones.
    The Moot Councillor
  • Nestor
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    cesmode wrote: »
    Ok, so i guess this is all straightforward now. When in the silver and gold areas, do people do the side quests for XP or is that more of a waste of time? Is your time better spent just exploring the area, getting shards and completing the main story? And by main story, you mean the main story for that faction, yes?

    Unfortunately, you have to pretty much complete a zone to gain a VR Rank as it stands right now. I am not sure how much of a zone needs to be completed, but before it was:

    Enough quests to get the Adventurer Achievement which includes the main quests for the zone and a bunch of side quests),
    All 3 of the Dolmens (more exp the first time, less on repeats)
    The 6 World Bosses
    All the Delves (or caves as the achievements call them)
    Some Grinding in the Public Dungeons (which can be a lot of fun and a great source of loot) How much depended on how many mobs you took on during the other parts.

    Now, I think there will be more grinding needed, I still have to complete Malabal Tor but it's not looking like I am going to get close to a VR Rank with a zone completion. But, I had a surprising amount of Exp gains last night so I am holding off judgement until I finish.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cuyler
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    cesmode wrote: »
    by main story, you mean the main story for that faction, yes?
    When you accept a quest a message appears in your HUD that says something like...
    "STARTED: Blah blah Objective"
    If the quest has the word "objective" at the end it is considered a major quest. Caldwell's objectives can be viewed in your journal by selecting "j" and then going to the Caldwell's tab. All the Caldwell's silver objectives must be completed (shown with a checkmark next to the objective) to advance to Gold.
    cesmode wrote: »
    Champion system sounds pretty good I guess...just curious how they will integrate the existing veteran gear people have.
    ZOS doesn't even know yet or hasn't made a statement.
    cesmode wrote: »
    Will these people have an enormous advantage in PvP vs someone that never got to 14? Or will guilds be recruiting for only VR14 geared players, thus leaving players like me in the dust?
    CS points are awarded based off of experience. we don't know what the rate is yet exactly but it was mentioned 1pt/hr of playtime.

    A VR14 would have collected much more XP over the course of leveling than a VR1. Therefore when the system is released a former VR14 would be awarded more CS pts initially than a former lower VR level. Because the system is designed around dimishing returns, a player initially sees a large boost in stats/CS pt. As the tree is filled with points the increase per point in reduced helping to "balance" the difference in levels. You can expect someone with 600 CS pts to be at more of an advantage than someone with only 50 pts however.

    Edited by Cuyler on November 19, 2014 4:08PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
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    Oh and btw @cesmode if you ever find yourself having trouble getting into a guild I'd be happy to have you. just send a mail in game to @Cuyler. :sunglasses:
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Pmarsico9
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    If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)

    Do every Veteran dungeon once at the top end of its original level bracket.

    I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.
  • cesmode
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    Cuyler wrote: »
    Oh and btw @cesmode if you ever find yourself having trouble getting into a guild I'd be happy to have you. just send a mail in game to @Cuyler. :sunglasses:

    Thanks!
  • cesmode
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    Pmarsico9 wrote: »
    If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)

    Do every Veteran dungeon once at the top end of its original level bracket.

    I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.

    Well, this is exactly why Im taking my time leveling. Normally after 2 weeks in an MMO I would be just about max level...In wildstar in a month's time I had two max level toon running dungeons.

    Problem is...with most MMOs today eventually you realize that the endgame content is substandard and the leveling content was where it was fun! So, Im taking my time this time around...and maybe one or two more alts before I touch anything veteran...and by then maybe champion system will have been rolled out.
  • Audigy
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    cesmode wrote: »
    Pmarsico9 wrote: »
    If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)

    Do every Veteran dungeon once at the top end of its original level bracket.

    I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.

    Well, this is exactly why Im taking my time leveling. Normally after 2 weeks in an MMO I would be just about max level...In wildstar in a month's time I had two max level toon running dungeons.

    Problem is...with most MMOs today eventually you realize that the endgame content is substandard and the leveling content was where it was fun! So, Im taking my time this time around...and maybe one or two more alts before I touch anything veteran...and by then maybe champion system will have been rolled out.

    The Champion System sadly isn't a new continent or new classes, quests etc.

    Its a point system for doing specific tasks in the game. These tasks are quests - daily & weekly dungeon / trial, crafting, pvp or simple mob grinding.

    I guess the others were not clear there, the Champion System is just what D3´s Paragon or Wildstars Elder is. You can improve your Char by redoing things like dungeons, quests etc. While doing so you gain points and these points allow you to claim Champion points that you can invest into a Zodiac system similar to previous ES titles.

    ZO said there are 600 levels to achieve, so someone with Champion Level 600 will be much more powerful than someone with Level 10. These levels however are not really visible to the naked eye, they are more hidden inside the stats.

    Higher players will regain Magika faster, they can run longer, they deal more damage ...

    The next new content is supposed to be the justice system with something called Imperial City. There you will get open world pvp and can become a thief.
    Edited by Audigy on November 19, 2014 4:41PM
  • Gythral
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    Endgame:
    Waiting for ZOS to add it, or fix the PvP...
    unless you count a few trials, Dragon Star Arena & endlessly running the new VR12 version of the dungeons...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    yodased wrote: »
    forced is a delicate word around here... but its alot easier than solo thats for sure.

    Some people can solo anything, but that doesn't
    mean the rest of the populace can.

    The problem zenimax have when acquiring feedback is tunnel vision, too busy listening to lobbying guilds rather than the casual masses I.e. most people are probably playing casually with a few friends or a partner as a duo. That's what content after v10 should be balanced towards, not 4 man questing that require tanks and healers.
  • cesmode
    cesmode
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    Audigy wrote: »
    cesmode wrote: »
    Pmarsico9 wrote: »
    If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)

    Do every Veteran dungeon once at the top end of its original level bracket.

    I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.

    Well, this is exactly why Im taking my time leveling. Normally after 2 weeks in an MMO I would be just about max level...In wildstar in a month's time I had two max level toon running dungeons.

    Problem is...with most MMOs today eventually you realize that the endgame content is substandard and the leveling content was where it was fun! So, Im taking my time this time around...and maybe one or two more alts before I touch anything veteran...and by then maybe champion system will have been rolled out.

    The Champion System sadly isn't a new continent or new classes, quests etc.

    Its a point system for doing specific tasks in the game. These tasks are quests - daily & weekly dungeon / trial, crafting, pvp or simple mob grinding.

    I guess the others were not clear there, the Champion System is just what D3´s Paragon or Wildstars Elder is. You can improve your Char by redoing things like dungeons, quests etc. While doing so you gain points and these points allow you to claim Champion points that you can invest into a Zodiac system similar to previous ES titles.

    ZO said there are 600 levels to achieve, so someone with Champion Level 600 will be much more powerful than someone with Level 10. These levels however are not really visible to the naked eye, they are more hidden inside the stats.

    Higher players will regain Magika faster, they can run longer, they deal more damage ...

    The next new content is supposed to be the justice system with something called Imperial City. There you will get open world pvp and can become a thief.

    Nah I totally get what the champion system is. But with introducing it, they are removing the walls of the VR system(hopefully).
  • cesmode
    cesmode
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    Have they mentioned what the mob scaling and difficulty will be like after VR ranks are removed? So you current run around in silver and gold, 1-5,5-10, etc...and fight mobs within those VR ranks. When the ranks are gone, how difficult will the mobs be? Will they scale based on the zone you are in?
  • Nestor
    Nestor
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    cesmode wrote: »
    Have they mentioned what the mob scaling and difficulty will be like after VR ranks are removed? So you current run around in silver and gold, 1-5,5-10, etc...and fight mobs within those VR ranks. When the ranks are gone, how difficult will the mobs be? Will they scale based on the zone you are in?

    That is a real interesting question. Some people who play MMO's want the mobs to scale up so the challenge is maintained, some people want the challenge to be a certain level and then scale their character up or down to meet that challenge. Right now we kind of have both, we can over or under level our character or stay on intended level for the zone and get what we want.

    With the CS, how are they going to level the mobs? Per zone like they are now, per player based on the amount of CP's they have like they are doing with the dungeons now? Some combo of both?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cuyler
    Cuyler
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    cesmode wrote: »
    Have they mentioned what the mob scaling and difficulty will be like after VR ranks are removed? So you current run around in silver and gold, 1-5,5-10, etc...and fight mobs within those VR ranks. When the ranks are gone, how difficult will the mobs be? Will they scale based on the zone you are in?

    Little is know about the final implementation atm. what we do know is that the 50+ (Caldwells silver) and 50++ (Caldwell's gold) will remain at the difficulty they are currently. VR ranks will be gone so the v1-5, and v5-10 ranks wouldn't be shown.

    In addition it was mentioned by a dev (can't remember who exactly) that they were interested in applying a "overall player score" which could also be implemented for mobs.

    For example if I'm lvl 50 w/500 CPs my overall score would be say "75".
    If I'm lvl 50 w/1200 CPs my overall score would be "90". max being 100.

    This is just me speculating based on the information I've gathered.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Maverick827
    Maverick827
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    The endgame of ESO is getting level to 50 and then playing another game.
  • jzak374ub17_ESO
    cesmode wrote: »
    Hi,
    Im fairly new to ESO...seeing a lot of thrashing toward endgame, people using various terms that Im not familar with(examples: pledges...wtf are these? Cadwell Gold/Silver? Whats this?)

    Could someone explain to me what content awaits me at level 50? (Other than normal dungeons, crafting, and PVP)...

    Thanks!

    The problem everyone is having is that they're forcing you to do recycled, repetitive quests as a required way to level Vet Ranks. By "forcing" I mean they give us no other option.

    Used to be you could gain 1 VR in roughly 1-2 hours by grinding in Craglorn. This was balanced. I didn't feel like it was easy, I didn't feel like I was being handed VRs. I felt like I just went on the grind of a lifetime and gained a couple VRs that will help me out a TON in PvP.

    The game is in a transitional state, VR are being done away with entirely, so I understand to a degree what all the broken stuff is about. But the game still exists until then, and they just made it a hell of a lot harder to level VR by nerfing VR XP in Cadwell's zones.
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