Aoife32001 wrote: »Once you complete the main quest for your faction, you will be sent by Cadwell to an "alternate reality" of sorts where you play successively through the other two factions' quest lines in Veteran mode. This gives you access to their areas/lore books/skyshards, and the option to play through their quest lines. A lot of people find the questing boring (especially if they already played these quest lines on alts), though certainly not everyone dislikes it.
Rather than doing Silver/Gold, you can always level Veteran ranks up by doing PvP (I hear it's much slower) or grinding through mobs, if you're into that sort of thing.
Once you hit level 50, you enter Veteran mode, which is basically a gear gate. There are 14 Veteran levels that allow you to equip that level's veteran gear. Once the Champion System comes out, Veteran levels will be done away with, and everyone will remain level 50 at max level. However, for each given amount of exp you earn in level 50, you will earn Champion points that can be spent to develop your character's stats. Basically, they're doing away with vertical progression past 50 and introducing customizable horizontal progression.
Well you have a couple of things:
1. Cadwell's silver and gold is the ability (privledge, scourge, hated activity, grind, option) to 'replay' the 1-50 storyline of the other factions.
Silver is supposedly for VR1-5 and gold is 6-10
You then have craglorn which is an "adventure zone" or basically a world zone tuned for 4 players. (Some quests literally cannot be done with less than 4 people)
You then have veteran versions of the dungeons (longer, harder more mechanics) which the undaunted have now put daily quests in called 'pledges'
these pledges give you keys for specific chests with specific (usually garbage) loot inside. you get different levels of keys based upon the quest given and the level of completion you get in the dungeon selected for the pledge.
New things called crafting writs which task you with making x amount of items to be able to get a map that leads you to a 'cache' of 'rare' crating mats, (usually garbage)
uhm, then you have pvp. which i can't really speak on.
Aoife32001 wrote: »Once you complete the main quest for your faction, you will be sent by Cadwell to an "alternate reality" of sorts where you play successively through the other two factions' quest lines in Veteran mode. This gives you access to their areas/lore books/skyshards, and the option to play through their quest lines. A lot of people find the questing boring (especially if they already played these quest lines on alts), though certainly not everyone dislikes it.
Rather than doing Silver/Gold, you can always level Veteran ranks up by doing PvP (I hear it's much slower) or grinding through mobs, if you're into that sort of thing.
Once you hit level 50, you enter Veteran mode, which is basically a gear gate. There are 14 Veteran levels that allow you to equip that level's veteran gear. Once the Champion System comes out, Veteran levels will be done away with, and everyone will remain level 50 at max level. However, for each given amount of exp you earn in level 50, you will earn Champion points that can be spent to develop your character's stats. Basically, they're doing away with vertical progression past 50 and introducing customizable horizontal progression.
Thanks, what is Silver and Gold?
And the champion system...heard the term. Not sure entirely what it is...so the veteran gear that people have(like a VR14 piece of gear)...what happens to that? Obviously that is better than a VR1 gear or just a regular lvl 50 piece of gear. Will all of the gear be normalized in terms of stats?
If you are interested in some of the details of the Champion System, be sure to listen to the audio recording of the Champion System Portion of the ESO Guild Summit 2014.
The first thing EVERYONE will notice when the Champion System releases is that all of their stat numbers will be multiplied by ten. That means 2,500 health becomes 25,000, or 400 frost resistance will become 4,000. This is to add "granularity" to the system. They want the player to be able to SEE the effects of their choices. So say if someone chooses a passive that increase frost resistance by 1%, it will be easier to see that change. Without the multiplier, some changes wouldn't be shown because of rounding and the player could become discouraged or feel like they wasted a point. This is gonna happen, so we should accept it.
There are three constellation groups in the Champion System one for each resource pool - The Warrior for Health, The Thief for Stamina and The Mage for Magicka.
Each constellation group has 3 sub-constellations accounting for a total of 9 constellations. That breakdown is as follows:
- Warrior (health)
- Steed
- Lady
- Lord
- Thief (stamina)
- Tower
- Lover
- Shadow
- Mage (magicka)
- Ritual
- Atronach
- Apprentice
As mentioned, each sub-constellation has 4 passives that can be spec'ed into. In addition to these four passives each, each constellation also has four additional passives that are unlocked and strengthened as more and more points are placed into a constellation.
https://youtube.com/watch?v=aYbl5B8R9-E&t=46m0s
For example, after you place 10 Champion Points total in the Apprentice constellation you automatically unlock and get the benefits of a new passive called Extraction Boost which increases the likelihood to extract better material. Continuing to place Champion Points into the Apprentice will continue to strengthen this new passive automatically. You do not place Champion Points into this "second-tier" of passives. The second-tier is unlocked automatically as you place more Champion Points in a constellation. These second-tier passives are initially unlocked at 10, 30, 50 and 100 points in a constellation.
This brings the total amount of passives per constellation to 8 for each constellation - 4 that you spec into and four that unlock automatically. This means that a total of 72 new passives are being added by the Champion System.
A Champion Point is earned after a still-to-be-determined amount of XP has been received by the player. That Champion Point can then be placed into the Champion System constellations, but there are some rules as to how they get placed.
CHAMPION POINTS ARE PLACED INTO THE CHAMPION SYSTEM ON A HEALTH-STAMINA-MAGICKA ROTATION
Let's dig into that statement a little more. The first Champion Point you earn MUST BE placed into the Warrior (health) constellation group. You can place it into either the Steed, Lady or Lord constellation. You choose. That gives you twelve options - four each. After you make your choice, the Warrior constellations will "rotate" and your next point must then be placed into the Thief (stamina) group. Your next point then obviously gets placed in the Mage (magicka) group. The rotation then continues in this manner in perpetuity.
There are two main reasons for this. First is to frankly slow the player's progression so they can't max any one stat too quickly. The second is to help with player diversification. Take it as you will, but that is how the system will work. This means that if you want to max out 700 points in Light Armor you will need to earn 2100 Champion Points because of the rotation system.
ZOS went out of their way to mention that each constellation group, Warrior-Thief-Mage, has passives that make sense for each play style (holy trinity). So there will be something for Tanks in the Warrior, Thief and Mage constellations. Same for each of the play styles so it's not as restrictive as it seems.
Placing points into the same passive over and over has diminishing returns. What does that mean? The example used was the first point you place into Light Armor may grant you a 1% increase in armor rating, but placing the 40th point into Light Armor might only grant you a 0.1% increase in armor (another reason for increasing all stats ten fold). This mechanic helps to keep players somewhat close in raw numbers but also means that diversifying your Champion Point allocation may yield the best overall results.
There will be a respec mechanism in place when the Champion System releases. It is quite robust and will not require you to click your mouse button 1,000 or more times to perform a respec. There is information on the respec process in the full audio above.
Wanna learn the future? - 12+ Hours of Audio from Guild Summit 2014
Ok, so i guess this is all straightforward now. When in the silver and gold areas, do people do the side quests for XP or is that more of a waste of time? Is your time better spent just exploring the area, getting shards and completing the main story? And by main story, you mean the main story for that faction, yes?
When you accept a quest a message appears in your HUD that says something like...by main story, you mean the main story for that faction, yes?
ZOS doesn't even know yet or hasn't made a statement.Champion system sounds pretty good I guess...just curious how they will integrate the existing veteran gear people have.
CS points are awarded based off of experience. we don't know what the rate is yet exactly but it was mentioned 1pt/hr of playtime.Will these people have an enormous advantage in PvP vs someone that never got to 14? Or will guilds be recruiting for only VR14 geared players, thus leaving players like me in the dust?
If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)
Do every Veteran dungeon once at the top end of its original level bracket.
I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.
If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)
Do every Veteran dungeon once at the top end of its original level bracket.
I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.
Well, this is exactly why Im taking my time leveling. Normally after 2 weeks in an MMO I would be just about max level...In wildstar in a month's time I had two max level toon running dungeons.
Problem is...with most MMOs today eventually you realize that the endgame content is substandard and the leveling content was where it was fun! So, Im taking my time this time around...and maybe one or two more alts before I touch anything veteran...and by then maybe champion system will have been rolled out.
forced is a delicate word around here... but its alot easier than solo thats for sure.
If you haven't done Gold and Silver, quest out the zones completely, do all the delves, world bosses, and in between Gold and Silver, quest out Cyrodiil entirely (Bruma, Cheydinhal, etc.)
Do every Veteran dungeon once at the top end of its original level bracket.
I am now VR14 with every quest in every zone but Craglorn done and I lament the days when I had solo content to do. Seriously. The group content is not implemented that well and there's no reason to rush through to grind Craglorn on your first toon. It's not a very exciting zone to be perfectly honest.
Well, this is exactly why Im taking my time leveling. Normally after 2 weeks in an MMO I would be just about max level...In wildstar in a month's time I had two max level toon running dungeons.
Problem is...with most MMOs today eventually you realize that the endgame content is substandard and the leveling content was where it was fun! So, Im taking my time this time around...and maybe one or two more alts before I touch anything veteran...and by then maybe champion system will have been rolled out.
The Champion System sadly isn't a new continent or new classes, quests etc.
Its a point system for doing specific tasks in the game. These tasks are quests - daily & weekly dungeon / trial, crafting, pvp or simple mob grinding.
I guess the others were not clear there, the Champion System is just what D3´s Paragon or Wildstars Elder is. You can improve your Char by redoing things like dungeons, quests etc. While doing so you gain points and these points allow you to claim Champion points that you can invest into a Zodiac system similar to previous ES titles.
ZO said there are 600 levels to achieve, so someone with Champion Level 600 will be much more powerful than someone with Level 10. These levels however are not really visible to the naked eye, they are more hidden inside the stats.
Higher players will regain Magika faster, they can run longer, they deal more damage ...
The next new content is supposed to be the justice system with something called Imperial City. There you will get open world pvp and can become a thief.
Have they mentioned what the mob scaling and difficulty will be like after VR ranks are removed? So you current run around in silver and gold, 1-5,5-10, etc...and fight mobs within those VR ranks. When the ranks are gone, how difficult will the mobs be? Will they scale based on the zone you are in?
Have they mentioned what the mob scaling and difficulty will be like after VR ranks are removed? So you current run around in silver and gold, 1-5,5-10, etc...and fight mobs within those VR ranks. When the ranks are gone, how difficult will the mobs be? Will they scale based on the zone you are in?
Hi,
Im fairly new to ESO...seeing a lot of thrashing toward endgame, people using various terms that Im not familar with(examples: pledges...wtf are these? Cadwell Gold/Silver? Whats this?)
Could someone explain to me what content awaits me at level 50? (Other than normal dungeons, crafting, and PVP)...
Thanks!