Suspended Belief. Its what allows us to play Lizard and Cat people, as well as sling magic out of sticks and kill demons.
Enjoy Dragon Age 3 and the Witcher then...
In line with this though.. there was supposed to be an improvement to the basic run animation with 1.5 I think. I didn't see a difference. In fact, it once again broke my resto staff run animation (desyncs) and it happens quite often.
Not expecting some magical change as far as their animation dept is concerned.
MornaBaine wrote: »...my vampire feeds by leaping up like a dog drinking from a garden hose????
Firstly I don't understand why would someone compare ESO combat animations with the Witcher ones? Witcher combat animations are 3 steps ahead of any other RPG game, and here you are comparing it to an MMO?
Others may have not noticed such drastic changed but I did.
all I am saying is we are already looking at the MMO with the best combat animation system.
I wouldn't put this as a priority. At the moment we badly need that champions system.
You are trying to say? If you've played witcher you'd see why there isn't a game that can compare with it.CapuchinSeven wrote: »Age of Conan. Even simple light attacks in Age of Conan.Firstly I don't understand why would someone compare ESO combat animations with the Witcher ones? Witcher combat animations are 3 steps ahead of any other RPG game, and here you are comparing it to an MMO?
Secret World.
Star Wars TOR.
Terra.
That's just MMOs.
CapuchinSeven wrote: »And it still looks like a wavy arm chimp swinging a stick.
CapuchinSeven wrote: »..? We don't.
CapuchinSeven wrote: »If the people designed the champion system are the people designing the animations that would probably explain why they are so bad.
Yet again...
MornaBaine wrote: »Speaking of bad animations... can I have the identity of the oaf who came up with the vampire feeding animation please? So I can make a voodoo doll of them and stick pins in it every darn time my vampire feeds by leaping up like a dog drinking from a garden hose????
MornaBaine wrote: »Speaking of bad animations... can I have the identity of the oaf who came up with the vampire feeding animation please? So I can make a voodoo doll of them and stick pins in it every darn time my vampire feeds by leaping up like a dog drinking from a garden hose????
Dude, I actually think that animation is boss...love it haha.
CapuchinSeven wrote: »
Yet again...
You didn't actually once say that, you're welcome to your view that's fine.
Your statements on the combat animation changes are strange if that's what you're referencing because they didn't change the combat animations. They are the same, signing a piece of metal like it's too heavy to lift ape swing that they've always been.
The animation changes they talked about before is different to that.
MornaBaine wrote: »MornaBaine wrote: »Speaking of bad animations... can I have the identity of the oaf who came up with the vampire feeding animation please? So I can make a voodoo doll of them and stick pins in it every darn time my vampire feeds by leaping up like a dog drinking from a garden hose????
Dude, I actually think that animation is boss...love it haha.
C r e t in. You have no soul!
CapuchinSeven wrote: »I have some understanding of European weapons and every weapon looks wrong
CapuchinSeven wrote: »I have some understanding of European weapons and every weapon looks wrong
The game is set in Europe? I hadn't realised that, I thought it was set in Tamriel.
The animations are fine so far as I'm concerned.
how can you compare a single/multi player to a MMO ,,they are not the same thing!
CapuchinSeven wrote: »I have some understanding of European weapons and every weapon looks wrong
The game is set in Europe? I hadn't realised that, I thought it was set in Tamriel.
The animations are fine so far as I'm concerned.
MornaBaine wrote: »CapuchinSeven wrote: »I have some understanding of European weapons and every weapon looks wrong
The game is set in Europe? I hadn't realised that, I thought it was set in Tamriel.
The animations are fine so far as I'm concerned.
Was that necessary? If you have any understanding of swordsmanship and/or other medieval and renaissance weaponry, the weaponry ESO weapons are CLEARLY based on, you will know that fighting styles evolve that make the best use of said weapons. The people who design the combat animations for this game seem to have very little awareness of how the real weapon counterparts for these "fantasy" weapons work. For me personally, it's not a big deal. The vampire animations bug me way more. But CapuchinSeven's assertion is correct, whether the animations bother you or not.
Swords shouldn't make the "Sh-ling!" sound when you unsheathe it but we do it anyways because, otherwise, it doesn't feel right.
CapuchinSeven wrote: »
SP an MP games should not be compared. Grats on having an opinion tho i guess...