Hey everyone. So, I was thinking that if they did implement poisons- it would be when they release the assassin/thief guilds. If they don't already have a plan of action as to *how* to implement poisons- I was thinking it could possibly go like this:
- You unlock "use of poisons" as a skill line.
- A single poison vial would last for a certain amount of uses (like 10 or so) on a weapon.
- So, you could poison your weapon (sword, bow, dagger) and the way that you "activate" a poison hit would be through a heavy attack. You wouldn't waste all 10 poisoned hits on light attacks. You would get 10 poisoned heavy attacks.
- Perhaps, even, they could make a "poisoned vial" that you would toss into a group of enemies? An AOE poison attack.
Thoughts? Comments?
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Savos Saren