To start, I want to make it known I like the idea of Undaunted dailies, having reg dungeon delve/quests to do, etc. Whoever thought about putting this in the game needs a raise.
The idea is great, its the implementation that's flawed. I'd love to participate in more Undaunted Pledges, but the way Vet dungeons are set up in this game makes me not want to do it. Its the reason i have completed all the Vet dungeons 1 time, and never went back.
The Vet Dungeons/Trials in this game are built around 2 primary mechanics:
1. The DPS Test - Where your group has to do X amount of damage in a set time frame or you die(see Gargoyle in Spindleclutch). This leads to nothing but a bunch of players, (depending on the class) all using similar gear, running similar skills, spamming the same repetitive nonsense. The entire premise of the DPS test should be tossed, its not a game of skill, its merely a game of choosing "the best gear" and pushing buttons. Its a poor mechanic to base a game around, especially when the TES is "play as you want" every skill combo should be viable, one should not be pigeonholed into using specific sets/skills to accomplish a dungeon or join a group.
2. The "El Cheapo" Boss does insane damgae This one here is actually worse then the DPS test above, as its just a cheap flawed game mechanic. Allowing a Boss to hit you once for 2.5-3k damage is NOT challenging, its annoying. Its part of the reason after my 1 time though them, i have no interest in going back, its nothing more then a lack of creative design and just outright cheap.
I can't for life of me understand how staccking and spamming nova in Aetherian Archive is considered "fun" and enjoyable.
What Vet Dungeons/Trials Should Be Vet dungeons, trials etc, should not be DPS tests or El Cheapo, what they should be is fights of endurance and wits. Instead of making bosses hit for insane amounts of damage or using DPS tests, they should be focused more on avoiding environmental effects, CC, and adding switches, tiles, or some item in the environment that changes/kills the boss
A good example of this is the original God of War. The Minotaur Fight, your required to stun the boss, then pull a lever which launches a giant spear that breaks his armor...something like this, make the fights more about using your head, not DPS or El Cheapo.
Make these group fights about real teamwork and strategy, not spamming AOE of the same skills over and over with stacking. Like say perhaps in the Spinde dungeon, 2 of your teamates have to stand on two tiles that activates a protection to protect your teammates at certain intervals of the fight, stuff like this..make it about real teamwork.
Right now, the way Vet dungeons and the like are set up, it make me just want to PVP.
The final Boss in Blackheart Haven is an example of a boss they got right, the Gargoyle DPS test in Vet Spindle is an example of the one they got woefully wrong(I have beat that thing by the way)
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP
Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak