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Raid World bosses within Cyrodiil

Blinks
Blinks
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I recently made a thread regarding world bosses being a random spawn within Cyrodiil that could deploy ANYWHERE within the zone powerful raid monsters that will take up to 20+ people to kill with an extreme amount of HP. Achievements for different bosses, Titles and maybe Dye colours and possibly rare loot or armour sets. Locations of where it was spotted last would be shouted out across the entire zone and the race is on! People and different alliances fighting or interrupting in groups trying to take down the world boss. something like this being put into the game would attract competitive guilds. Who can down it first, maybe using as fewer players as possible etc...A vast amount of XP given for killing it to help those still leveling characters. Re-spawns couldn't be fast obviously and could be on a 6 hour loop or longer so people appreciate it. There could be a number of different types of creatures/mobs.

but they have to be BIG! oh...and there health bar has to look UBER COOL!
Edited by Blinks on November 13, 2014 10:28PM
ESO, "play your way", As long as its light armor and staff

v14 DK (Re-rolled to NB, because DK is easy-mode)
v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)

Raid World bosses within Cyrodiil 26 votes

Yes
73%
jnjdun_ESOSG_CelerrimusDubahTheBullMercutioElessarSwassAzarath_tiberiusVorcilRosveens7732425ub17_ESOShunravieNumbraGaretthBeardLumberdruidicwolfBlinksVyle_BytesagitterPhaedrus 19 votes
No
19%
rsciwNiffofenris0706AudigySinbaar 5 votes
Don't Care
7%
cote-bmsb16_ESOLizelle 2 votes
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Meh. No. Even if it was a good idea you need to consider that if you add in even one more blade of grass into Cyro it'll permacrash.
  • Audigy
    Audigy
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    No
    World Bosses should be able to appear everywhere not just Cyrodil, granting achievements that can be used like for crafting writs, blueprints for housing, RP gear & Dyes ...

    XP should not be included else they will be farm targets by the grinders again.
  • Vyle_Byte
    Vyle_Byte
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    Yes
    I voted yes because I think the idea is cool, BUT I would like to see an option for this in PVE as well, not limited to PVP. The dynamics for both would be different so you could get a slice of awesome in both! :smiley:
    Member of the Old Guard
    Mother of the Byte Family
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    Viva la Byte
  • Blinks
    Blinks
    ✭✭✭
    Yes
    Audigy wrote: »
    World Bosses should be able to appear everywhere not just Cyrodil, granting achievements that can be used like for crafting writs, blueprints for housing, RP gear & Dyes ...

    XP should not be included else they will be farm targets by the grinders again.

    Cant farm a mob that's random, and spawns every 6 hours or more dude this would make people appreciate finding it and gathering a group that could and might be able to down the boss, hopefully without any interruptions that is :)
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • MercutioElessar
    MercutioElessar
    ✭✭✭✭✭
    Yes
    Really good idea and a brilliant maybe-future-addition for the Imp City?
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • Dubah
    Dubah
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    Yes
    I voted yes for multiple reasons. I am an EQ1 player and miss the overworld content, where if you messed up on a boss another guild was standing by to get it. However the issues that I personally think would arise is the fact of if its overworld then most likely more than 20 people would be attacking it, i would say make it a little more bigger than 20 people and bump it up to about 24-28ish and take more than 5 minutes to kill. I love this idea, but if they make an overworld boss i would expect it to take 10-15 minutes to take down with a good team.

    That being said to avoid overpowering the mob, i believe the raid team that engages it should be in an area where no one else can enter the fight and save a dying raid. If you didn't bring enough players to start then there should be the penalty of death without additional troops.

    Now there is many ways to accomplish this, and have the room to clear the boss, 1. Is have him put up a barrier that prevents entering the challenge area, this would probably be best as it would force the players to also deal with the surrounding monsters constantly respawning in their area.

    The second idea is to either have him through a portal and once engaged the portal closes preventing other people from entering until the raid is wiped and has to restart or kills the boss and the portal disappears offering a chest to the players that were in the fight at the time of death.

    Something like this would just make it awesome, and i would also make a boss for each zone not just cyrodiil, and have 1 up at any time with a 6-12 hour spawn rate on another boss, also like the op said, either make it wonder the whole zone or the portal spawn in random locations so people can't keep it on farm mode. The reason why i say not cyrodiil is because people like me don't enjoy PvP and would rather have a good challenge with a boss than deal with someone else trying to run up behind you and murder you while trying to kill said boss
    Edited by Dubah on November 14, 2014 2:44AM
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