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Tanks Enmity & Mobs Are To Simple

Blade_07
Blade_07
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Tanks need more tools to hold hate. People do huge amounts of dmg pulling hate away from the tank then the mob goes after that person and they end up needing cures/assistance until they have lost hate to the tank or somebody else. Makes for a real challenge for both the tank and others. Tank dose what he/she can to keep hate and the others have to do their best to do lots of dmg but not to much so as to take hate. Forces people to have a certain strat to killing bosses. I dont know, give the tank glyphs that has enmity to help the tank to hold hate better and maybe even give them a passive skill that creates hate or something like that.
Bosses are too easy to kill because there is really no strat needed to kill them for the most part. And the bosses really dont have a nice amount of enfeebling magic/moves. For my self I would really love to see bosses that are much more complex thus making people to come up with a good strat to win. All I really see is that bosses have more HP and do more dmg thats it.....boring really! Anybody that has played FFXI will know exactly what I'm getting at. That game REALLY forces people to know their class well and to be geared nicely. But the classes should be more complex to play so as to make them more able to have a chance to win IF they know what they are doing. And it really makes people team up and work together in a very rewarding way and I LOVE that! As is, bosses are very boring for the most part. I want to see bosses that are seriously hard core(not just HP & dmg) and very complex needing an alliance of people or more. Also, make different prerequisites that are needed to even have access to enter the fight. I might add that this will help to put more emphasis on needing a guild other then just for a store. Yes, I know that there are PvP & group dungeon guilds but this would help to add more to the guild. I love a huge challenge where the stakes are high and the rewards are awesome and worth the effort.
This system forces people to actually use their brains and not their foreheads rolling across the keyboard for the win.
Bottom line is that tanks need more tools for holding hate & we need more complexity to the game over all!!!

Cheers Sneaky_face.gif
“Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • yodased
    yodased
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    :confused: I don't ever have issues holding aggro from Banished Cells to Hel Ra Citadel, but maybe thats just me.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Kalman
    Kalman
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    TLDR;

    Also:

    to to͞o,tə
    preposition
    1. expressing motion in the direction of (a particular location).
    2. identifying the person or thing affected

    infinitive marker
    1. used with the base form of a verb to indicate that the verb is in the infinitive, in particular.
    2. used without a verb following when the missing verb is clearly understood.

    adverb
    1. so as to be closed or nearly closed.
  • Blade_07
    Blade_07
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    Kalman wrote: »
    TLDR;

    Also:

    to to͞o,tə
    preposition
    1. expressing motion in the direction of (a particular location).
    2. identifying the person or thing affected

    infinitive marker
    1. used with the base form of a verb to indicate that the verb is in the infinitive, in particular.
    2. used without a verb following when the missing verb is clearly understood.

    adverb
    1. so as to be closed or nearly closed.

    laughing_pionting.gif emoticon_cartoon_024.gif

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

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