Hello,
I've been inactive for some time now and just quit after the level cap was increased do VR14. One night I PVPed for 4hours, gained 100k alliance points and 50% to VR13 in XP. Last night about the same amount and I gained laughable 50k XP?
Is this intented or not? I hope not...
Hello,
I've been inactive for some time now and just quit after the level cap was increased do VR14. One night I PVPed for 4hours, gained 100k alliance points and 50% to VR13 in XP. Last night about the same amount and I gained laughable 50k XP?
Is this intented or not? I hope not...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Attorneyatlawl wrote: »Hello,
I've been inactive for some time now and just quit after the level cap was increased do VR14. One night I PVPed for 4hours, gained 100k alliance points and 50% to VR13 in XP. Last night about the same amount and I gained laughable 50k XP?
Is this intented or not? I hope not...
It's the nature of PVP vs. PVE for leveling in any game... varying success and levels of activity even with the same time spent will result in a vastly different amount of earnings in PVP while PVE is basically guaranteed to be there at a set rate. It's why when a new game launches everyone levels in PVE virtually exclusively unless a game or patch is setup to provide many, many times the XP potential to even things out for PVP.
Attorneyatlawl wrote: »Hello,
I've been inactive for some time now and just quit after the level cap was increased do VR14. One night I PVPed for 4hours, gained 100k alliance points and 50% to VR13 in XP. Last night about the same amount and I gained laughable 50k XP?
Is this intented or not? I hope not...
It's the nature of PVP vs. PVE for leveling in any game... varying success and levels of activity even with the same time spent will result in a vastly different amount of earnings in PVP while PVE is basically guaranteed to be there at a set rate. It's why when a new game launches everyone levels in PVE virtually exclusively unless a game or patch is setup to provide many, many times the XP potential to even things out for PVP.
But the leveling potential was there before the patch. I'm not comparing PVE to PVP but PVP (before patch) to PVP now.
There is a 90% drop in XP here.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Attorneyatlawl wrote: »Hello,
I've been inactive for some time now and just quit after the level cap was increased do VR14. One night I PVPed for 4hours, gained 100k alliance points and 50% to VR13 in XP. Last night about the same amount and I gained laughable 50k XP?
Is this intented or not? I hope not...
It's the nature of PVP vs. PVE for leveling in any game... varying success and levels of activity even with the same time spent will result in a vastly different amount of earnings in PVP while PVE is basically guaranteed to be there at a set rate. It's why when a new game launches everyone levels in PVE virtually exclusively unless a game or patch is setup to provide many, many times the XP potential to even things out for PVP.
But the leveling potential was there before the patch. I'm not comparing PVE to PVP but PVP (before patch) to PVP now.
There is a 90% drop in XP here.
as i've said.
prior to 1.5 the xp check per player was
player1 vr14 = lvl 50 check
player two vr10 = lvl 50 check => 100 xp reward who ever will be killed.
currently the check is
player1 =vr14
player2 =vr10 4 "lvl" seperation = 1% xp (with a functioning 1.5.3 patch it'll be 75% exp)