AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?
Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.havok.com wrote:Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.
Source
AlexDougherty wrote: »AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?
Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.havok.com wrote:Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.
Source
Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.
diabeticDemon18 wrote: »Once again, ZOS, please, introduce BASIC changes to your game's UI.
It is not normal that we need to rely on addons to see basic stuff like:
- The timers of the Buffs/Debuffs/DoT's we place on mobs
- Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.
- Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).
- Search functionality on Guildstores as well as a "Saved Search" feature.
- The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).
All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.
Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.
Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.
diabeticDemon18 wrote: »Once again, ZOS, please, introduce BASIC changes to your game's UI.
It is not normal that we need to rely on addons to see basic stuff like:
- The timers of the Buffs/Debuffs/DoT's we place on mobs
- Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.
- Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).
- Search functionality on Guildstores as well as a "Saved Search" feature.
- The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).
All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.
Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.
Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.
This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.
And if you really want to play it like that:
In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.
So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?
Why fix what's not broken?
Any UI of any game could always use improvements, but ESO has so far had a passable UI. The ability to use add-ons easily appease any desire I have for any customization.
That being said, I suppose a decent amount of ideas posted, like movability of the UI are harmless enough requests. Almost makes little difference if its in the default UI or not. But still, I don't see why this cannot be easily amended by an add-on. Most tend to try and update their mods quickly after each patch.
But the UI being "broken"? A "mistake"?
A tad bit much don't you think?
diabeticDemon18 wrote: »diabeticDemon18 wrote: »Once again, ZOS, please, introduce BASIC changes to your game's UI.
It is not normal that we need to rely on addons to see basic stuff like:
- The timers of the Buffs/Debuffs/DoT's we place on mobs
- Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.
- Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).
- Search functionality on Guildstores as well as a "Saved Search" feature.
- The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).
All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.
Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.
Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.
This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.
And if you really want to play it like that:
In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.
So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?
I see your point in the buffs/debuffs, I think that should be built in somewhere as well! But, as for the "This isn't a solo ES game," you're right. The UI doesn't cause any problems though, saying it's broken implies that something in it impedes your gaming, it doesn't do that, it just doesn't look as pretty as you'd like. Which is ok, it's your opinion, but that's why they allow add-ons for people who don't like their UI...
...
In the end, as long as you can keep your UI minimalistic, what do you care if ZOS adds stuff that a big chunk of the other players welcome?
...
diabeticDemon18 wrote: »Once again, ZOS, please, introduce BASIC changes to your game's UI.
It is not normal that we need to rely on addons to see basic stuff like:
- The timers of the Buffs/Debuffs/DoT's we place on mobs
- Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.
- Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).
- Search functionality on Guildstores as well as a "Saved Search" feature.
- The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).
All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.
Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.
Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ian92415b14_ESO wrote: »I don't even care about this, the modding community does a fantastic job on their own work. If ZOS took care of all these details then the modders would feel a lot less helpful.
diabeticDemon18 wrote: »diabeticDemon18 wrote: »Once again, ZOS, please, introduce BASIC changes to your game's UI.
It is not normal that we need to rely on addons to see basic stuff like:
- The timers of the Buffs/Debuffs/DoT's we place on mobs
- Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.
- Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).
- Search functionality on Guildstores as well as a "Saved Search" feature.
- The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).
All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.
Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.
Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.
This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.
And if you really want to play it like that:
In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.
So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?
I see your point in the buffs/debuffs, I think that should be built in somewhere as well! But, as for the "This isn't a solo ES game," you're right. The UI doesn't cause any problems though, saying it's broken implies that something in it impedes your gaming, it doesn't do that, it just doesn't look as pretty as you'd like. Which is ok, it's your opinion, but that's why they allow add-ons for people who don't like their UI...
I've never said the UI is broken, the game itself is broken (by ZOS own admittance) and part of it is because the UI sucks hardcore.
And it actually is gamebreaking for me and many people when addons don't work (which should never be the case for a game and proves how some adons do cover basic game functionalities). If tomorrow ggframes, FTC and Srendarr addons don't work it will hurt my game experience to the point I won't even want to play this game anymore since I will go back to being clueless about what's going on and I'm not the only one who thinks like that.
In the end, as long as you can keep your UI minimalistic, what do you care if ZOS adds stuff that a big chunk of the other players welcome?
AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?
Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.havok.com wrote:Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.
Source
Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.
You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.
Of course it's technically possible - but it isn't only Zenimax's decision. Consoles are closed platforms, all content has to approved by Sony and Microsoft. Bethesda said before that they'd like to see mods on consoles for their single player games, but Sony and MS don't agree. So it just won't happen. Doubly so for an online game because there are all sorts of security concerns involved.AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?
Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.havok.com wrote:Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.
Source
Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.
You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.
nerevarine1138 wrote: »nerevarine1138 wrote: »I have to remember that "broken" means "I don't like the aesthetic choices made" for future threads. Makes things so much less confusing on this forum.
No mention of "broken" anywhere, but since you're a "Die Hard ZOS fanboy" (till ZOS eventually themselves contradict your statements when they recognize they where wrong like they did in Quakecon), doesn't surprise me you come & try to make a ridiculous statement in a thread asking for improvements though. As for the patches breaking addons it has nothing to do with aesthetic choices.
Ah, gotcha. So it's not broken, but it needs to be fixed. Isn't there a saying about that?
But I'm posting here for others' benefit; your use of the word "fanboy" pretty much negates any ghost of a point you might have.
You're ridiculous. Zenimax went to Quakecon saying basically they had [snip]ed up and where going to fix what they had done wrong (by the way, you've been defending everything they do since day one, which includes the things they admitted to [snip]ing up. Which actually negates any ghost of a point you've ever had and could ever have when defending ZOS like a mindless drone.
I don't see why they cant add some basic functionality to their UI. Make it autohide on default and let the players chose to use it or not.. or stay true with your vision with no ui and do not allow for ui addons at all.
One shouldnt be forced to use 3rd party stuff to be competitive...
Agreed. The people that are the most affected by this are Casual players who don't know about addons, don't trust them or don't have the skills to use them (because they're not used to this kind of game modifications).
How many players would have stayed if they had information about how they play and what is going wrong? I bet more than one frustrated person could have managed to understand the issues they where facing and fixed them if the UI gave them or at least allowed them to see more information.
AlexDougherty wrote: »AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »AlexDougherty wrote: »AshySamurai wrote: »Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?
Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.havok.com wrote:Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.
Source
Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.
You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.
Yeah, but the problem is still Sony and Microsoft. They are not going to ZOS run a programme just to bypass their say, which is what you are proposing. It might be technically possible, but I doubt it's legally possible (trust me both Sony and Microsoft will shoot down anything like this).
NadiusMaximus wrote: »Ok. So the ui eso uses is based off of other ES games, namely Skyrim.
Now, in those games, one of the most moded things is the ui. It shows that even in other ES games nobody is satisfied with the stock ui.
After thinking about it in those terms, it is crazy to use the same ui as the other games, remove half the functionality and say everything's fine. It would be though as long as we mod it. Imagine if a Bethesda based game was released bug free and not needing to be moded, yeah my head just eroded also.
Attorneyatlawl wrote: »It's already been explained why add-ons can't and shouldn't be required or left to handle all of the basic UI functionality. Additionally ZOS has said no add-ons for the console versions, which means console players will have a basically non-functional UI once ESO launches there... absolutely brutal.
Not even mentioning the fact that the buff/debuff information isn't even available in the API which means that the actual tracking addons rely on guessed timers and not true information about whether the buff/debuff is active.
It's completely ridiculous and sometimes it feels like ZOS is working really hard to make playing more difficult simply through abstracting information that players need to play effectively. Same as with the awful tooltips and which abilities use what crit etc. Without the addons we probably wouldn't even know, because no one who cared about effectiveness would still be playing...
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »I have to remember that "broken" means "I don't like the aesthetic choices made" for future threads. Makes things so much less confusing on this forum.
No mention of "broken" anywhere, but since you're a "Die Hard ZOS fanboy" (till ZOS eventually themselves contradict your statements when they recognize they where wrong like they did in Quakecon), doesn't surprise me you come & try to make a ridiculous statement in a thread asking for improvements though. As for the patches breaking addons it has nothing to do with aesthetic choices.
Ah, gotcha. So it's not broken, but it needs to be fixed. Isn't there a saying about that?
But I'm posting here for others' benefit; your use of the word "fanboy" pretty much negates any ghost of a point you might have.
You're ridiculous. Zenimax went to Quakecon saying basically they had [snip]ed up and where going to fix what they had done wrong (by the way, you've been defending everything they do since day one, which includes the things they admitted to [snip]ing up. Which actually negates any ghost of a point you've ever had and could ever have when defending ZOS like a mindless drone.
A list of things I haven't approved of ZO doing (notice that I didn't post a giant rant on the forums whining about it):
- Making starter islands optional.
- Nerfing early solo content (Doshia, etc.)
- Nerfing VR content
- Offering whiny players the chance to get a dog in the future
- Not penalizing people for exploiting bugs for grinding
There are other things, but my lack of "Waaaa, fix this, fix it now ZO!" rage is simply an indication that I use other methods of communication and that I'm an adult.
Not even mentioning the fact that the buff/debuff information isn't even available in the API which means that the actual tracking addons rely on guessed timers and not true information about whether the buff/debuff is active.
It's completely ridiculous and sometimes it feels like ZOS is working really hard to make playing more difficult simply through abstracting information that players need to play effectively. Same as with the awful tooltips and which abilities use what crit etc. Without the addons we probably wouldn't even know, because no one who cared about effectiveness would still be playing...
All of this is because Zenimax doesn't want us looking at numbers but at the "tells" and "queues" from the game itself but also because they don't want "unfairness" in the game because of the addons.
What they fail to realize and hopefully will one day understand is that we will allways be able to track stuff, even if it implies using tools that aren't in the game/addons and without a combat log (so without a DPS meter), 90% of the non casual community (at the very least) will quit the game.
@ZOS_JessicaFolsom @ZOS_GinaBruno In your quest to preserve fairness and avoid people getting advantaged by addons, you have effectively created a gap between the players who download & configure addons to track their buffs and see their damage output and those who don't have access to that information because they lack the skills, knowledge or trust to do so.
If you really care about your casual community, give it the tools to improve. I saw an argument from one of your PR stating that if we see numbers on the screen we won't look at the world, this can't be farther from the truth. Numbers are an indicator, it's like road signs that come every few miles. None of the players who has a combat cloud actually looks at it all the time while in a fight (there's so much [snip] going on anyways) and in order to play this game well you can't just rely on numbers flying over your screen. Yet, a player with a combat log and a DPS meter who has any basic understanding of how the game works will have a huge advantage over ignorant players.
Either completely restrict your API and make us quit this game or implement BASIC MMORPG STUFF to your UI. Current system isn't working. People using addons sometimes spend more time trying to fix the game than playing it (this is prolly even more true for people making the addons), and people who don't use the addons are in clear disadvantage vs people who do.
I don't think this is what you expected the game to be like...