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Monthly "Fix your UI Zenimax" post.

  • AlexDougherty
    AlexDougherty
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    Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?

    Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.
    havok.com wrote:
    Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.

    Source

    Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AshySamurai
    AshySamurai
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    Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?

    Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.
    havok.com wrote:
    Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.

    Source

    Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.

    You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.
    Make sweetrolls, not nerfs!
  • Zorrashi
    Zorrashi
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    Why fix what's not broken?

    Any UI of any game could always use improvements, but ESO has so far had a passable UI. The ability to use add-ons easily appease any desire I have for any customization.

    That being said, I suppose a decent amount of ideas posted, like movability of the UI are harmless enough requests. Almost makes little difference if its in the default UI or not. But still, I don't see why this cannot be easily amended by an add-on. Most tend to try and update their mods quickly after each patch.

    But the UI being "broken"? A "mistake"?
    A tad bit much don't you think?
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    Once again, ZOS, please, introduce BASIC changes to your game's UI.

    It is not normal that we need to rely on addons to see basic stuff like:
    - The timers of the Buffs/Debuffs/DoT's we place on mobs

    - Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.

    - Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).

    - Search functionality on Guildstores as well as a "Saved Search" feature.

    - The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).

    All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.

    Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.

    headsinsand.gif

    Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.

    This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.

    And if you really want to play it like that:

    In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.

    So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?
    Edited by TehMagnus on November 12, 2014 2:26PM
  • BBSooner
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    Having tried archeage recently I'm immensely thankful ESO doesnt have a cluttered eyesore for a UI. I appreciate the effort they made to keep the UI recognizable to the TES franchise.
    Edited by BBSooner on November 12, 2014 2:30PM
  • diabeticDemon18
    diabeticDemon18
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    magnusnet wrote: »
    magnusnet wrote: »
    Once again, ZOS, please, introduce BASIC changes to your game's UI.

    It is not normal that we need to rely on addons to see basic stuff like:
    - The timers of the Buffs/Debuffs/DoT's we place on mobs

    - Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.

    - Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).

    - Search functionality on Guildstores as well as a "Saved Search" feature.

    - The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).

    All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.

    Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.

    headsinsand.gif

    Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.

    This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.

    And if you really want to play it like that:

    In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.

    So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?

    I see your point in the buffs/debuffs, I think that should be built in somewhere as well! But, as for the "This isn't a solo ES game," you're right. The UI doesn't cause any problems though, saying it's broken implies that something in it impedes your gaming, it doesn't do that, it just doesn't look as pretty as you'd like. Which is ok, it's your opinion, but that's why they allow add-ons for people who don't like their UI...
  • TehMagnus
    TehMagnus
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    Zorrashi wrote: »
    Why fix what's not broken?

    Any UI of any game could always use improvements, but ESO has so far had a passable UI. The ability to use add-ons easily appease any desire I have for any customization.

    That being said, I suppose a decent amount of ideas posted, like movability of the UI are harmless enough requests. Almost makes little difference if its in the default UI or not. But still, I don't see why this cannot be easily amended by an add-on. Most tend to try and update their mods quickly after each patch.

    But the UI being "broken"? A "mistake"?
    A tad bit much don't you think?

    It is a mistake to only cater to a small fraction of your population. Most people in these forums agree the UI doesn't satisfy their needs and needs a lot of improvement.

    Most MMORPG players that have experienced other MMOs will tell you this UI sucks. This game has had bad reviews and bar rep partly because of it's UI.

    As for leaving this to the addon developers: that's the issue. Zos doesn't want to waste time & money to maintain their UI so it's easier to make people work for them for free. When developers leave then addons don't always get updated.

    Moreover, basic addons can cause crashes because the API isn't optimized and there is no way to address this since the API is maintained by ZOS who will tell you to ask the addon dev to fix their addon.
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    magnusnet wrote: »
    Once again, ZOS, please, introduce BASIC changes to your game's UI.

    It is not normal that we need to rely on addons to see basic stuff like:
    - The timers of the Buffs/Debuffs/DoT's we place on mobs

    - Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.

    - Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).

    - Search functionality on Guildstores as well as a "Saved Search" feature.

    - The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).

    All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.

    Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.

    headsinsand.gif

    Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.

    This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.

    And if you really want to play it like that:

    In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.

    So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?

    I see your point in the buffs/debuffs, I think that should be built in somewhere as well! But, as for the "This isn't a solo ES game," you're right. The UI doesn't cause any problems though, saying it's broken implies that something in it impedes your gaming, it doesn't do that, it just doesn't look as pretty as you'd like. Which is ok, it's your opinion, but that's why they allow add-ons for people who don't like their UI...

    I've never said the UI is broken, the game itself is broken (by ZOS own admittance) and part of it is because the UI sucks hardcore.

    And it actually is gamebreaking for me and many people when addons don't work (which should never be the case for a game and proves how some adons do cover basic game functionalities). If tomorrow ggframes, FTC and Srendarr addons don't work it will hurt my game experience to the point I won't even want to play this game anymore since I will go back to being clueless about what's going on and I'm not the only one who thinks like that.

    In the end, as long as you can keep your UI minimalistic, what do you care if ZOS adds stuff that a big chunk of the other players welcome?
    Edited by TehMagnus on November 12, 2014 2:41PM
  • Razzak
    Razzak
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    magnusnet wrote: »
    ...
    In the end, as long as you can keep your UI minimalistic, what do you care if ZOS adds stuff that a big chunk of the other players welcome?
    ...

    It's surprising how many people refuse to acknowledge time and time again, that we don't want UI to suddenly experience a complete turnover and become Wow-like. Majority of those that support a change in UI design simply want an OPTION to make our UI more informational. Which means there is also an OPTION not to do so.
    I agree that it takes time to do any kind of change, but as it has alreday been explained, they already have many of those UI elements designed. As in ... made. They are already available to us. Just invisible, probably. ;)
    Edited by Razzak on November 12, 2014 2:56PM
  • NotSo
    NotSo
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    I don't even care about this, the modding community does a fantastic job on their own work. If ZOS took care of all these details then the modders would feel a lot less helpful.
    Edited by NotSo on November 12, 2014 3:01PM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    People might understand why there is no basic ui such as buff or dEbuff. But how does guild store search ui have anything to do with immersion? The current crappy guild store search ui can't be justified in any sense at all. It is unbelievable that six months after launch, we still have to rely on an addon for some basic search functions.
  • Tankqull
    Tankqull
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    magnusnet wrote: »
    Once again, ZOS, please, introduce BASIC changes to your game's UI.

    It is not normal that we need to rely on addons to see basic stuff like:
    - The timers of the Buffs/Debuffs/DoT's we place on mobs

    - Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.

    - Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).

    - Search functionality on Guildstores as well as a "Saved Search" feature.

    - The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).

    All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.

    Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.

    headsinsand.gif

    Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.

    ah so the minimap of former ES games was a wet dream of me, the 10x better sorting options of former vendor/backpack versions aswell?
    stop with that garbage of based on former ES ui. what we have is the uttmost lazines possible by a gamedeveloper and nothing else.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TehMagnus
    TehMagnus
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    I don't even care about this, the modding community does a fantastic job on their own work. If ZOS took care of all these details then the modders would feel a lot less helpful.

    The modders don't want to feel helpful, many of them would like to enjoy the game without having to waste time coding stuff for free to make it enjoyable for them and everybody else.
    Edited by TehMagnus on November 12, 2014 3:34PM
  • diabeticDemon18
    diabeticDemon18
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    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    Once again, ZOS, please, introduce BASIC changes to your game's UI.

    It is not normal that we need to rely on addons to see basic stuff like:
    - The timers of the Buffs/Debuffs/DoT's we place on mobs

    - Loot/Combat log information with why not a DPS recap in the end. This could easily be integrated to one of the tabs of the chat so it doesn't hinder "immersion" or what ever that is for ZOS.

    - Real total immersion. Because yeah, some people don't want ANYTHING on their screens. I might not agree with it or ever want to play like that but this is a BASIC functionality any decent UI claiming to promote immersion should have (which proves even further that your aim wasn't to promote immersion, it was to spend as little money/time as possible on your UI which is probably also why you have never commented on these issues in the forums).

    - Search functionality on Guildstores as well as a "Saved Search" feature.

    - The ability to move all the UI elements and change the Health/Magicka/Stamina bars shape as well as the ability to modify the way the group's HP is shown (addons like ggframes do this perfectly, allowing the HP bars to actually have information and not take a quarter of the screen and show how much HP your party members have).

    All these are basic features whose lack of existence has made a lot of people leave. Follow what you said in Quakecon, fix your mistakes. It begins with this.

    Yes Yes, I'm beating a dead horse. And I'll keep beating it until ZOS comments on this issue which they have been avoiding since launch thanks to their Ostrich policy.

    headsinsand.gif

    Their UI is based off of the Elder Scrolls UI that has always been there -.- They're not going to change an Elder Scrolls UI for Elder Scrolls Online, because it is still an Elder Scrolls Game -.- I've seen so many of these threads and as you said -- THE ADD-ONS DO THIS PERFECTLY -- you should be happy they even give you the option to use add-ons that you think "fix" their UI. Stop complaining about the few people who can't handle adjusting to a new UI, thanks.

    This is not a solo Elder scrolls game. This is not as easy as an Elder scrolls game, so the "elder scrolls UI that has allways been there" doesn't matter at all. I could also reply this is an MMORPG and that the UIs of curent MMORPGs don't suck this much.

    And if you really want to play it like that:

    In TES solo games we could know what was affecting our character by pausing the game and looking at the character sheet not even by pushing C and looking at my char can I see the buffs/debuff affecting me. I also seem to recall one of the old TES having a minimap.

    So where are my buff & debuff information and my minimap if this is based off the Elder Scrolls UI?

    I see your point in the buffs/debuffs, I think that should be built in somewhere as well! But, as for the "This isn't a solo ES game," you're right. The UI doesn't cause any problems though, saying it's broken implies that something in it impedes your gaming, it doesn't do that, it just doesn't look as pretty as you'd like. Which is ok, it's your opinion, but that's why they allow add-ons for people who don't like their UI...

    I've never said the UI is broken, the game itself is broken (by ZOS own admittance) and part of it is because the UI sucks hardcore.

    And it actually is gamebreaking for me and many people when addons don't work (which should never be the case for a game and proves how some adons do cover basic game functionalities). If tomorrow ggframes, FTC and Srendarr addons don't work it will hurt my game experience to the point I won't even want to play this game anymore since I will go back to being clueless about what's going on and I'm not the only one who thinks like that.

    In the end, as long as you can keep your UI minimalistic, what do you care if ZOS adds stuff that a big chunk of the other players welcome?

    Ohhhhhhh, ok. You're saying to add options to change things... my bad!! I totally misread that... I myself actually agree with that, some settings would be nice!! For one, I would really love to be able to see my experience bar all the time instead of having to go to the character screen, sorry for arguing when I agree with you! Lol
  • AlexDougherty
    AlexDougherty
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    Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?

    Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.
    havok.com wrote:
    Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.

    Source

    Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.

    You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.

    Yeah, but the problem is still Sony and Microsoft. They are not going to ZOS run a programme just to bypass their say, which is what you are proposing. It might be technically possible, but I doubt it's legally possible (trust me both Sony and Microsoft will shoot down anything like this).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Rosveen
    Rosveen
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    Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?

    Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.
    havok.com wrote:
    Havok Script is cross-platform optimized for leading game platforms including, Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360™ video game and entertainment system, PlayStation®4, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux.

    Source

    Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.

    You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.
    Of course it's technically possible - but it isn't only Zenimax's decision. Consoles are closed platforms, all content has to approved by Sony and Microsoft. Bethesda said before that they'd like to see mods on consoles for their single player games, but Sony and MS don't agree. So it just won't happen. Doubly so for an online game because there are all sorts of security concerns involved.
  • nerevarine1138
    nerevarine1138
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    magnusnet wrote: »
    magnusnet wrote: »
    I have to remember that "broken" means "I don't like the aesthetic choices made" for future threads. Makes things so much less confusing on this forum.

    No mention of "broken" anywhere, but since you're a "Die Hard ZOS fanboy" (till ZOS eventually themselves contradict your statements when they recognize they where wrong like they did in Quakecon), doesn't surprise me you come & try to make a ridiculous statement in a thread asking for improvements though. As for the patches breaking addons it has nothing to do with aesthetic choices.

    Ah, gotcha. So it's not broken, but it needs to be fixed. Isn't there a saying about that?

    But I'm posting here for others' benefit; your use of the word "fanboy" pretty much negates any ghost of a point you might have.

    You're ridiculous. Zenimax went to Quakecon saying basically they had [snip]ed up and where going to fix what they had done wrong (by the way, you've been defending everything they do since day one, which includes the things they admitted to [snip]ing up. Which actually negates any ghost of a point you've ever had and could ever have when defending ZOS like a mindless drone.

    A list of things I haven't approved of ZO doing (notice that I didn't post a giant rant on the forums whining about it):

    - Making starter islands optional.
    - Nerfing early solo content (Doshia, etc.)
    - Nerfing VR content
    - Offering whiny players the chance to get a dog in the future
    - Not penalizing people for exploiting bugs for grinding

    There are other things, but my lack of "Waaaa, fix this, fix it now ZO!" rage is simply an indication that I use other methods of communication and that I'm an adult.
    ----
    Murray?
  • zbtiqua
    zbtiqua
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    Fully agree with OP. No reason why this cannot be done.
    Officer of Da Funk (EP NA)
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    World 1st AA HM
    World 3rd Hel Ra HM
  • Wolfshead
    Wolfshead
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    magnusnet wrote: »
    astro74 wrote: »
    I don't see why they cant add some basic functionality to their UI. Make it autohide on default and let the players chose to use it or not.. or stay true with your vision with no ui and do not allow for ui addons at all.

    One shouldnt be forced to use 3rd party stuff to be competitive...

    Agreed. The people that are the most affected by this are Casual players who don't know about addons, don't trust them or don't have the skills to use them (because they're not used to this kind of game modifications).

    How many players would have stayed if they had information about how they play and what is going wrong? I bet more than one frustrated person could have managed to understand the issues they where facing and fixed them if the UI gave them or at least allowed them to see more information.

    To be all honest many addon atm is very much out of date i for one like to use addon to mmo but when people stop update addon those addon do more harm the good to be honest to your game and UI.

    I do agree that ZoS could add more thing to there UI like thing that @magnusnet‌ say and also what i miss most is a minimap so know in what damn direction you rid so don't pop map every few min to see if you rid in right direction or not
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
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  • NadiusMaximus
    NadiusMaximus
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    Ok. So the ui eso uses is based off of other ES games, namely Skyrim.

    Now, in those games, one of the most moded things is the ui. It shows that even in other ES games nobody is satisfied with the stock ui.

    After thinking about it in those terms, it is crazy to use the same ui as the other games, remove half the functionality and say everything's fine. It would be though as long as we mod it. Imagine if a Bethesda based game was released bug free and not needing to be moded, yeah my head just eroded also.
    Edited by NadiusMaximus on November 13, 2014 6:49AM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Why you are so sure that it would be impossible to use addons on console? Or ZOS said that it would be impossible?

    Add-ons are third party, you would need specialists to write them for Console (I think they use different language to PCs ) which males the issue trickier.
    havok.com wrote:
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    Source

    Ok, but read the post by Tankquil, it pretty much kills any arguement for console Add-ons.

    You (or ZOS) can easily run VM machine (or havok in that case) and run all scripts in it's own environment and it can't affect something else, so I don't think there will be a big problem with it (you know what is Virtual Machine, right?). I don't say that console version will support addons, because I don't know will it or not, but IMO it's possible and ZOS can do it. And I don't see any reasons why ZOS won't do it.

    Yeah, but the problem is still Sony and Microsoft. They are not going to ZOS run a programme just to bypass their say, which is what you are proposing. It might be technically possible, but I doubt it's legally possible (trust me both Sony and Microsoft will shoot down anything like this).

    IMO if it was possible on consoles, others would allready have done it. Not saying it wont happen ever;
    Ok. So the ui eso uses is based off of other ES games, namely Skyrim.

    Now, in those games, one of the most moded things is the ui. It shows that even in other ES games nobody is satisfied with the stock ui.

    After thinking about it in those terms, it is crazy to use the same ui as the other games, remove half the functionality and say everything's fine. It would be though as long as we mod it. Imagine if a Bethesda based game was released bug free and not needing to be moded, yeah my head just eroded also.

    IMO the UI was fine for single player games, in the end, as long as you're clearing the content and not dying horribly while at it, you can live without the information. The fact you could pause the game to check how your character was doing was also a big help.

    The real problem is that we're playing an MMOG and the UI is giving us less information than it did in the other TES games which is totally ***..
  • Attorneyatlawl
    Attorneyatlawl
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    It's already been explained why add-ons can't and shouldn't be required or left to handle all of the basic UI functionality. Additionally ZOS has said no add-ons for the console versions, which means console players will have a basically non-functional UI once ESO launches there... absolutely brutal.
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  • AshySamurai
    AshySamurai
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    It's already been explained why add-ons can't and shouldn't be required or left to handle all of the basic UI functionality. Additionally ZOS has said no add-ons for the console versions, which means console players will have a basically non-functional UI once ESO launches there... absolutely brutal.

    Link, please?
    Make sweetrolls, not nerfs!
  • pppontus
    pppontus
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    Not even mentioning the fact that the buff/debuff information isn't even available in the API which means that the actual tracking addons rely on guessed timers and not true information about whether the buff/debuff is active.

    It's completely ridiculous and sometimes it feels like ZOS is working really hard to make playing more difficult simply through abstracting information that players need to play effectively. Same as with the awful tooltips and which abilities use what crit etc. Without the addons we probably wouldn't even know, because no one who cared about effectiveness would still be playing...
  • xarguideb17_ESO
    xarguideb17_ESO
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    ESO probably won't launch on consoles any time soon. They've been very quiet about this.

    I agree with the following features or lack thereof suck and need improvement:
    * poor guild search UI;
    * no buffs/debuffs timers;
    * no movable frames;
    * lack of item research information;
    * the API is very limited, addon developers can only do so much;
    * the damn notifications! I want to turn off leaderboard spam

    On a positive note, if you want full immersion, you can turn everything off with a keybinding. But who, except maybe ShankThTank would play like that? :)
  • xarguideb17_ESO
    xarguideb17_ESO
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    ESO probably won't launch on consoles any time soon. They've been very quiet about this.

    I agree with the following features or lack thereof suck and need improvement:
    * poor guild search UI;
    * no buffs/debuffs timers;
    * no movable frames;
    * lack of item research information;
    * the API is very limited, addon developers can only do so much;
    * the damn notifications! I want to turn off leaderboard spam

    On a positive note, if you want full immersion, you can turn everything off with a keybinding. But who, except maybe ShankThTank would play like that? :)
  • TehMagnus
    TehMagnus
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    ✭✭
    pppontus wrote: »
    Not even mentioning the fact that the buff/debuff information isn't even available in the API which means that the actual tracking addons rely on guessed timers and not true information about whether the buff/debuff is active.

    It's completely ridiculous and sometimes it feels like ZOS is working really hard to make playing more difficult simply through abstracting information that players need to play effectively. Same as with the awful tooltips and which abilities use what crit etc. Without the addons we probably wouldn't even know, because no one who cared about effectiveness would still be playing...

    All of this is because Zenimax doesn't want us looking at numbers but at the "tells" and "queues" from the game itself but also because they don't want "unfairness" in the game because of the addons.

    What they fail to realize and hopefully will one day understand is that we will allways be able to track stuff, even if it implies using tools that aren't in the game/addons and without a combat log (so without a DPS meter), 90% of the non casual community (at the very least) will quit the game.

    @ZOS_JessicaFolsom @ZOS_GinaBruno‌ In your quest to preserve fairness and avoid people getting advantaged by addons, you have effectively created a gap between the players who download & configure addons to track their buffs and see their damage output and those who don't have access to that information because they lack the skills, knowledge or trust to do so.

    If you really care about your casual community, give it the tools to improve. I saw an argument from one of your PR stating that if we see numbers on the screen we won't look at the world, this can't be farther from the truth. Numbers are an indicator, it's like road signs that come every few miles. None of the players who has a combat cloud actually looks at it all the time while in a fight (there's so much [snip] going on anyways) and in order to play this game well you can't just rely on numbers flying over your screen. Yet, a player with a combat log and a DPS meter who has any basic understanding of how the game works will have a huge advantage over ignorant players.

    Either completely restrict your API and make us quit this game or implement BASIC MMORPG STUFF to your UI. Current system isn't working. People using addons sometimes spend more time trying to fix the game than playing it (this is prolly even more true for people making the addons), and people who don't use the addons are in clear disadvantage vs people who do.

    I don't think this is what you expected the game to be like...
    Edited by TehMagnus on November 13, 2014 10:27AM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    magnusnet wrote: »
    magnusnet wrote: »
    I have to remember that "broken" means "I don't like the aesthetic choices made" for future threads. Makes things so much less confusing on this forum.

    No mention of "broken" anywhere, but since you're a "Die Hard ZOS fanboy" (till ZOS eventually themselves contradict your statements when they recognize they where wrong like they did in Quakecon), doesn't surprise me you come & try to make a ridiculous statement in a thread asking for improvements though. As for the patches breaking addons it has nothing to do with aesthetic choices.

    Ah, gotcha. So it's not broken, but it needs to be fixed. Isn't there a saying about that?

    But I'm posting here for others' benefit; your use of the word "fanboy" pretty much negates any ghost of a point you might have.

    You're ridiculous. Zenimax went to Quakecon saying basically they had [snip]ed up and where going to fix what they had done wrong (by the way, you've been defending everything they do since day one, which includes the things they admitted to [snip]ing up. Which actually negates any ghost of a point you've ever had and could ever have when defending ZOS like a mindless drone.

    A list of things I haven't approved of ZO doing (notice that I didn't post a giant rant on the forums whining about it):

    - Making starter islands optional.
    - Nerfing early solo content (Doshia, etc.)
    - Nerfing VR content
    - Offering whiny players the chance to get a dog in the future
    - Not penalizing people for exploiting bugs for grinding

    There are other things, but my lack of "Waaaa, fix this, fix it now ZO!" rage is simply an indication that I use other methods of communication and that I'm an adult.

    You do realize that all the things on that list (except the grinding part where you're just delusional if you think ZOS will penalize 80% of it's players) you claim you don't approve, are actually changes that where implemented to the game because the players asked for them and that at that point you where also there saying "ZOS made the game like this/took that decision so deal with it".

    Thus proving once again, you're THE original Fanboy ;).

    I bet that if ZOS fixes the UI, you'll add "Improving the UI" to the list? I mean "Destroying the beautifull immersive UI by adding optional stuff to it":).

    As for being an adult, adults are supposed to be rational and not as selfish as kids. Denying a big chunk of the population to play and have an UI that would help them enjoy the game and improve their experience just because you don't like it, doesn't really make you sound like an adult :).
    Edited by TehMagnus on November 13, 2014 3:11PM
  • zbtiqua
    zbtiqua
    ✭✭✭
    magnusnet wrote: »
    pppontus wrote: »
    Not even mentioning the fact that the buff/debuff information isn't even available in the API which means that the actual tracking addons rely on guessed timers and not true information about whether the buff/debuff is active.

    It's completely ridiculous and sometimes it feels like ZOS is working really hard to make playing more difficult simply through abstracting information that players need to play effectively. Same as with the awful tooltips and which abilities use what crit etc. Without the addons we probably wouldn't even know, because no one who cared about effectiveness would still be playing...

    All of this is because Zenimax doesn't want us looking at numbers but at the "tells" and "queues" from the game itself but also because they don't want "unfairness" in the game because of the addons.

    What they fail to realize and hopefully will one day understand is that we will allways be able to track stuff, even if it implies using tools that aren't in the game/addons and without a combat log (so without a DPS meter), 90% of the non casual community (at the very least) will quit the game.

    @ZOS_JessicaFolsom @ZOS_GinaBruno‌ In your quest to preserve fairness and avoid people getting advantaged by addons, you have effectively created a gap between the players who download & configure addons to track their buffs and see their damage output and those who don't have access to that information because they lack the skills, knowledge or trust to do so.

    If you really care about your casual community, give it the tools to improve. I saw an argument from one of your PR stating that if we see numbers on the screen we won't look at the world, this can't be farther from the truth. Numbers are an indicator, it's like road signs that come every few miles. None of the players who has a combat cloud actually looks at it all the time while in a fight (there's so much [snip] going on anyways) and in order to play this game well you can't just rely on numbers flying over your screen. Yet, a player with a combat log and a DPS meter who has any basic understanding of how the game works will have a huge advantage over ignorant players.

    Either completely restrict your API and make us quit this game or implement BASIC MMORPG STUFF to your UI. Current system isn't working. People using addons sometimes spend more time trying to fix the game than playing it (this is prolly even more true for people making the addons), and people who don't use the addons are in clear disadvantage vs people who do.

    I don't think this is what you expected the game to be like...

    100% agree again, and with the WOW expansion releasing today, ZOS needs to get extremely serious extremely fast because you have a lot on the line. I was extremely vocal about this specific issue at the guild summit and I was completely disregarded by your staff, which I'm pretty confident you are eventually going to realize was a poor choice.

    Stop destroying the PC experience just because you don't have a solution for Console yet. Everyone in the community knows by now you have delayed console again, and if you want anyone to buy your console release, you need better reviews from the PC version of the game.

    It's not looking good.
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  • murtugo
    murtugo
    ✭✭✭
    "Awesome" agree 100%.

    o:)
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