Well it's not necessarily only this problem... It is just what first came to my mind where I would like to spend my gold.I recommend changing the title so people can see you are referring to the items being bound on pickup and the consequences of that.
Some people need the big numbers^^he told me he had 5 million gold.
So he really wanted the sales for some reason.
I was expecting some response like thisdaktary2001 wrote: »Just give it to me then ;oP No seriously think of it as a charity. Tax deductible !
Since I got my bank to max slots i see my gold just piling up down there in the corner of my screen. I really wonder what's the point to even have gold in the game when you can't spend it on anything you want...
For the builds that I want to use every single set is bound on pickup:
Master weapons -> bound on pickup
V14 Aether sets -> bound on pickup
even normal Aether sets -> bound on pickup
Wormcult set -> bound on pickup
new boss heads -> bound on pickup
shoulders form boss sets, almost impossible to get when looking for a specific one -> bound on pickup
the new improved trial sets -> bound on pickup (guess here, didn't get one yet)
Why?
This system leads to
- finishing hard content feeling unrewarding, because you can't sell what you don't need yourself
- gold being almost completely useless after you've reached a certain point in the game
- people who prefer trading or crafting can't get many of the items
- guild stores are stuffed with the same items over and over, reducing their prices into oblivion and making gold even more useless
My suggestion would be to make all those sets bound on equip, which makes sense to remove items from the game, after they were used once.
For bind on pickup the only reason I can see is to make it more time consuming to get the sets together, but this is mostly causing frustration along the way with the things you get and don't need. I would greatly prefer reduced drop rates for all those sets over this bind on pickup system. Atleast then I could offer to buy boss shoulders for 1m or 2...
If there are any advantages of the current system that I just don't see, please enlighten me.
Also suggentions on what to use gold on are very welcome
The strange thing is i talked to someone that undercut me in my guildstore by a hundred gold and he told me he had 5 million gold.
So he really wanted the sales for some reason.
Other people have wispered me in the past and told me not to undercut them.
Not if you make those yourself. I have quite a bit of gold. I'll use it for Dwemer chapters if I can't find those I miss (but only when prices drop a lot-that's how you keep gold). I assume there will be future upgrades where my gold will be handy. But other than that, I only use gold for repairs. Totally self-sufficient for other needs.If you don't need your gold, send it to me. I'll use it to buy potions/foodThat's what you actually need gold for in end game.
I can make those myself as well. But in order to make enough you need to farm a lot. For example, one Vet DSA run can take up to 200 potions. To craft that much I would need 150 flowers of 3 kinds (50 of each). Sure, you can go pick them up, but that will take time. And what if you want to do runs every night for some time? Say 3-4 runs in a row? How much time would you spend to find those flowers? A lot. Easier to buy them (or buy potions). That is why gold is pretty useful in this game.Ourorboros wrote: »Not if you make those yourself. I have quite a bit of gold. I'll use it for Dwemer chapters if I can't find those I miss (but only when prices drop a lot-that's how you keep gold). I assume there will be future upgrades where my gold will be handy. But other than that, I only use gold for repairs. Totally self-sufficient for other needs.If you don't need your gold, send it to me. I'll use it to buy potions/foodThat's what you actually need gold for in end game.
Since I got my bank to max slots i see my gold just piling up down there in the corner of my screen. I really wonder what's the point to even have gold in the game when you can't spend it on anything you want...
For the builds that I want to use every single set is bound on pickup:
Master weapons -> bound on pickup
V14 Aether sets -> bound on pickup
even normal Aether sets -> bound on pickup
Wormcult set -> bound on pickup
new boss heads -> bound on pickup
shoulders form boss sets, almost impossible to get when looking for a specific one -> bound on pickup
the new improved trial sets -> bound on pickup (guess here, didn't get one yet)
Why?
This system leads to
- finishing hard content feeling unrewarding, because you can't sell what you don't need yourself
- gold being almost completely useless after you've reached a certain point in the game
- people who prefer trading or crafting can't get many of the items
- guild stores are stuffed with the same items over and over, reducing their prices into oblivion and making gold even more useless
My suggestion would be to make all those sets bound on equip, which makes sense to remove items from the game, after they were used once.
For bind on pickup the only reason I can see is to make it more time consuming to get the sets together, but this is mostly causing frustration along the way with the things you get and don't need. I would greatly prefer reduced drop rates for all those sets over this bind on pickup system. Atleast then I could offer to buy boss shoulders for 1m or 2...
If there are any advantages of the current system that I just don't see, please enlighten me.
Also suggentions on what to use gold on are very welcome
One Vet DSA run takes 4-5h, I doubt you do 3-4 in a row every nightI can make those myself as well. But in order to make enough you need to farm a lot. For example, one Vet DSA run can take up to 200 potions. To craft that much I would need 150 flowers of 3 kinds (50 of each). Sure, you can go pick them up, but that will take time. And what if you want to do runs every night for some time? Say 3-4 runs in a row?Ourorboros wrote: »Not if you make those yourself. I have quite a bit of gold. I'll use it for Dwemer chapters if I can't find those I miss (but only when prices drop a lot-that's how you keep gold). I assume there will be future upgrades where my gold will be handy. But other than that, I only use gold for repairs. Totally self-sufficient for other needs.If you don't need your gold, send it to me. I'll use it to buy potions/foodThat's what you actually need gold for in end game.
I play 3 chars, only the main one is v14 tho. All 3 have the horses they need and inventory is maxed on all 8 to store stuff.Do you just play 1 character?
Since I got my bank to max slots i see my gold just piling up down there in the corner of my screen. I really wonder what's the point to even have gold in the game when you can't spend it on anything you want...
For the builds that I want to use every single set is bound on pickup:
Master weapons -> bound on pickup
V14 Aether sets -> bound on pickup
even normal Aether sets -> bound on pickup
Wormcult set -> bound on pickup
new boss heads -> bound on pickup
shoulders form boss sets, almost impossible to get when looking for a specific one -> bound on pickup
the new improved trial sets -> bound on pickup (guess here, didn't get one yet)
Why?
This system leads to
- finishing hard content feeling unrewarding, because you can't sell what you don't need yourself
- gold being almost completely useless after you've reached a certain point in the game
- people who prefer trading or crafting can't get many of the items
- guild stores are stuffed with the same items over and over, reducing their prices into oblivion and making gold even more useless
My suggestion would be to make all those sets bound on equip, which makes sense to remove items from the game, after they were used once.
For bind on pickup the only reason I can see is to make it more time consuming to get the sets together, but this is mostly causing frustration along the way with the things you get and don't need. I would greatly prefer reduced drop rates for all those sets over this bind on pickup system. Atleast then I could offer to buy boss shoulders for 1m or 2...
If there are any advantages of the current system that I just don't see, please enlighten me.
Also suggentions on what to use gold on are very welcome
timidobserver wrote: »Gold is for the players that has fun ripping off those players that just has to have the new thing that comes out every new patch like the Dwemer motif stuff.