We don't have lot of experience about MMO on consoles, FF:arr looks like doing well and its an sub MMO. Destiny has lots of MMO elements and is very successful.Spottswoode wrote: »I sincerely doubt ZOS sees consoles as their saviors. The MMO market for consoles couldn't hope to make income anywhere close to PC market. Consoles are becoming more MMO friendly but the gap is way too wide to bank on. I wouldn't expect any more than 150000 players to stick around for more than three months (and I would call that estimate gloriously optimistic) because the majority of console sales revolves around annual sequels, DLC, and premium services. That last one gives some indication there is a market for subscription based services, but they are by no means equivalent.
Game sales will definitely give an income spike, but this is a market that focuses on the long haul. If the console version ever happens, rest assured they will get the @$$ end of everything.
No game can survive this current course of action/inaction.
None.
Not with the current business model adopted by ZoS.
Oh come on now. There were no end to the doomsayers for WoW's launch problems even a year in, you still folks claiming "Blizz blew it!" Hell, you could probably find plenty of gloom and doom talk for League of Legends and any other popular game. Mistakes happen, they will learn and hopefully put better procedures in place.
If I recall right, I saw a chart that stated that the Xbox360 accounted for 50% of Skyrims 20 million copies sold. To me, the game(for a MMO) feels very console friendly and less PC centric. So yes, I do think consoles could be the game's savior. I just don't know if there is really a market for it.
It has potential. But I don't think that most of the COD/"Hype" gamers are going to stick around, and they are where most of the money is at. Some of the RPG hungy gamers probably will stick around for a while. I'm confident the game will have good sales; it's just a matter of whether any of them will have subs for more than one or two months.We don't have lot of experience about MMO on consoles, FF:arr looks like doing well and its an sub MMO. Destiny has lots of MMO elements and is very successful.
Main benefit for ESO on consoles is the lack of competition. Yet another MMO on pc is not big news.
guybrushtb16_ESO wrote: »Personally, I hold the customer base responsible for that. People generally are idiots. All those early access programms, all the buy-in "betas", all the overpriced DLCs exist because people buy them. People are literally crying for this *** and they have absolutely zero regard for production value at all.
At that point, it's perfectly understandable why the industy does what it does; the easiest way for them is to just throw that junk out there and shove it down their throats no matter what it looks like.