Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

1.5.3 Patch notes coming soon to a theater, er... soon

  • Ragefist
    Ragefist
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    Apparently they didnt tackle the dungeon difficulty either. Bosses that spawn adds will still be much harder than any other bosses in the game.

    Praxin in Darkshade Caverns was so much harder than end boss.. im not even speaking of Imril in Banished Cells, I cannot compare it to lasr boss since I wasnt even able to kill her

    Dont take me wrong, im very happy with scaling, its awesome addition to the game. It just needs some tweaking. Especially adds spawned on timer
  • cracker81
    cracker81
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    Scaling needs the bugs worked out of it. I have notice a few just playing a few pugs. As if you have a VR1 party leader and 3 VR14. The adds say VR1 but are still about the range of VR8 to 10 and the VR1 gets no gear and the VR14 gets gear. Of course the gear is VR1 gear but should allow the VR1 to receive gear.
  • Islyn
    Islyn
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    Ragefist wrote: »
    Dont take me wrong, im very happy with scaling, its awesome addition to the game. It just needs some tweaking. Especially adds spawned on timer

    This.

    The HP and hit is higher/harder and the adds have more HP/hit harder but the timer of the spawn of adds seems same, so getting down adds between spawns of yet more adds is lolsy.

    The netch thing in Pledge/Vet DC is OMGLOL! Way worse than final boss.

    I will even go as far as to say that the Netch bit of Vet DC if you are all v14 is HARDER than any add phase of vet CoA. I have done all but flame bonedaddies (have 15 of those) incl. hard mode in Deadlands Savvy Achievement and DC 4x now - so I am speaking from at least a modicum of experience.
    Edited by Islyn on November 10, 2014 5:09PM
    Member of the Old Guard - Closed Betas 2013
  • cracker81
    cracker81
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    ZOS_GinaBrunoZOS_GinaBruno admin

    6:48PM Staff Post



    We have made one edit to the patch notes in regards to the XP you receive from lower ranked monsters. The new note is below:

    Monsters •In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    •You will receive full credit for monsters 1-3 ranks below you.
    •You will receive 75% of XP for monsters 4 ranks below you.
    •You will receive 30% of XP for monsters 5 or more ranks below you.
    •Note: This does not affect levels 1-50

    What was the change?
  • lordspyder
    lordspyder
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    cracker81 wrote: »
    ZOS_GinaBrunoZOS_GinaBruno admin

    6:48PM Staff Post



    We have made one edit to the patch notes in regards to the XP you receive from lower ranked monsters. The new note is below:

    Monsters •In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    •You will receive full credit for monsters 1-3 ranks below you.
    •You will receive 75% of XP for monsters 4 ranks below you.
    •You will receive 30% of XP for monsters 5 or more ranks below you.
    •Note: This does not affect levels 1-50

    What was the change?

    here's the original

    Monsters
    In preparation for the Champion System, we have adjusted the XP granted to you for killing lower rank monsters:
    You will receive full credit for monsters 1-2 ranks below you.
    You will receive 75% of XP for monsters 3 ranks below you.
    You will receive 30% of XP for monsters 4 ranks below you.
    Note: This does not affect levels 1-50.
  • skibicki
    skibicki
    ✭✭
    first part said 1-2 before i think
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