Currently it seems that the meta for any magicka based build in the game is to put 2 or 3 damage shields on your off bar and whenever you get low just swap to that bar put on 3k points of damage shields and then pop an extra healing ward for the free 1.5k+ heal. Even with the nerf to harness magicka people have no problem stacking shields and then just heavy attacking twice and getting their magicka back while the other player would take 3 or 4 heavy attacks to break through all the shields they just put up. While I have tried this type of build and been very successful with it, it does not feel how ZoS intended the game to be for me. I feel as though people rely on the shields to be an almost win button now a days to either survive long enough for backup because they have a weak build or until their opponent runs out of magicka. However when 2 of these shield stacking builds come together it turns into a stalemate if both players know what they're doing and the fight can go on for 10+ minutes until both players either call it off or one player slips up. Now it seems pretty much everywhere you go in cyrodiil you run into at least one person in a group spamming some type of damage shield whether its healing ward to have unlimited health or blazing shield to do 500+ single target DPS and take 0 damage. While I dont think damage shields should be taken out of the game all together I think they need to be changed to allow some variety in magicka based builds and play styles.
One of the biggest problems i see with damage shields right now is how they are stacked and then spammed allowing a full light armor staff wielder to be more tanky than a full heavy armor sword and board wielder. One fix to this would be a system where only one damage shield can be on you at a time barring damage shields granted from ultimates. So you would be able to have a barrier, a protective shell, and a harness magicka shield on at the same time, but would not be able to have a hardened ward, healing ward, and harness magicka on at the same time. This would prevent users from basically taking 0 as the opponent is dumping magicka into them. Another change that could possibly help stop the spamming of it is adding a mechanic similar to the sorcerers streak ability where the cost of it doubles every time it is cast. So lets say that blazing shield costs 300 points base to cast the next cast would be 600 and so on and so forth so a single templar could not do almost 3000 AoE DPS while taking next to no damage. Same would apply for the healing ward bug so it would take 1200 magicka to use the bug for a self heal. Hopefully with these changes it will cause players to think about their builds more than lets make a glass cannon that has 3 damage shields to tank my enemies entire magicka pool.
Just my 2c.
Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
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