WW is a lot better than before but it is still not quite competitive. However I think a passive that was active in both WW and Humanoid form that INCREASED DETECTION RANGE would be great and make it worth playing.
WW is a lot better than before but it is still not quite competitive. However I think a passive that was active in both WW and Humanoid form that INCREASED DETECTION RANGE would be great and make it worth playing.
@ZB21K I really like the increased detection range... Though personally think it should only be applied in werewolf form. The only other skill that grants this is mage light, and has a visual cue that is used. This should probably be the case for WW as well. Granted we are given MUCH longer in form or that we are given perma form.
Like most Vampire passives such as "Dark Stalker" ("Move faster while sneaking and enter stealth more quickly at night") the Werewolf "Pursuit" passive should also do double duty and be available in both forms. In my opinion it would make sense for the Pursuit Passive to also increase detection range even if it was also limited to night.
The Pursuit Passive should provide the Stamina Regen and increased detection. I'm not getting why they changed it to:
Pursuit: This passive now increases stamina gained from heavy attacks.
I thought Stamina gain from Heavy Attacks was something that was implemented across the board? Its hardly fair to apply something that is available to everyone to a passive skill that should be unique to Werewolves. That's just my opinion though.
Personally I really hope we don't gain anything else as passives as humans. I hate it to become something ever human picks up because it's necessary for trials or pvp. I already know many people who only use it for the ultimate gain and don't think this is the right direction.
If the whole purpose of blood rage is to generate ultimate and earn werewolf rank faster why not just lower the cost or remove the cost of the ultimate in order to get the same results and avoid any misuse.
I think I remember seeing that with pursuit you gain close to double stamina from your heavy attacks. I would feel like this passive would be more suited if it had increased detection and reduced sprint/ sneak in werewolf form.
Blood rage passive would be useless if it only worked in Werewolf form. I would not be happy if it were changed like that. It's good that it works in Human/Orc form That passive alone was a big factor in making me keep Werewolf form, as although WW has been improved greatly, it is still not up to par when it comes to PvP. Especially considering lethal arrow can be fired like crazy now. I can still bring down a WW very quickly unless he spams the heal, but while he his constantly spamming that he is wasting his precious timer and not doing any damage to me.
Because as it is right now it is far better than your suggestion. Being in WW form is only useful in very limited situations. Majority of the time i use standard as it's just all round better and cheaper to use. The Blood Rage doesn't just help me build up my ultimate faster for the WW form, it also helps for my other Ult making it far more useful for me than if it were to only work in WW form.
Not to mention, any ultimate you gain in WW is lost upon transforming back to Human/Orc form. That part needs to change. It really should not reset.
That said, i would agree with your pursuit suggestion, that would be more useful.
This one would be happy if ultimate was not lost after the change to human aaaand Pack Leader's heavy attack adds more time (scalable to 1/3 timer bar maybe)...
I think the main problem we keep coming back to is lack of time in form. The fact that the use of the ultimate doesn't increase your dps really isn't an issue to me as long as we stop feeling STRESSED about the timer. We spend to much time being focused on the timer instead of focusing on the kill.
Let's put it this way, what werewolf ever in history has worried if it can stay in form long enough to get it's next sack. Is always been a fear that they won't be able to stop killing
As of now I spend 3 sec eating to gain 10 seconds of form
@Prothwata
This one observing werewolf evolution in this game since beginning and they need 6 months to simply add 3 skills and some minor changes (from development point of view) so Bio don't think that stone heads in ZOS change anything except numbers in that skills, at least not in next 6 months.
This one is not PvPer, but in theory: more time for heavy hit = less need to use it when no corpses around = less chances for enemy (it also works for boss/elite fight).
Wolfchild07 wrote: »I think people have the right idea with the toggle, please do that.
On another note...the heavy attack...why am i clapping my hands together? It really is terrible, sorry. When you go up against enemy werewolves in pve their heavy attacks are a "barrage of claws". It does about 6 hits in succession, I think. Please implement this for us, it looks SO much better than clapping my hands for the enemy.