So I just returned to the game, and found myself needing to level up to VR 14 from VR 12. After playing for about 9 hours I realized that leveling not only had the same problems as before, it was actually worse than when I left (Didn't think it was possible....).
After taking the necessary evil that is grinding spots away from the players Zenimax made it a struggle bus to get any VR levels in a timely fashion. As much as I agree that you shouldn't get to max level by spending 2 hours grouped with players killing the same mob, you also shouldn't expect players to do 2 weeks’ worth of questing to simply get 2 levels.
Anyways I have never been much of a forum poster but I have been playing MMO's for years and here are some of the problems / possible solutions to fixing the leveling and questing in the game.
1). Give me more of that XP!
This is the very basic problem in ESO where everyone knows that the XP gained by questing is.... "lackluster".... ok I am sugar coating it, it’s pretty bad. In the 9 hours that I have returned I have received approximately only 15% of the amount of xp I need to get to VR 13, this is by doing quests in Cyrodil and doing some PvP with guildies. I understand the idea of taking some time to get to max level, but for two levels needing to complete roughly around 140 + quests to get 1 of those VR levels.... seems a bit much.... Offering more XP from those time consuming quests ultimately is necessary, and keeps people doing them.
2).Rewards
Another problem with questing is that it often leaves the player in this scenario:
"I beat the final boss that has been plaguing these lands for hundreds of years and all I got was this stupid t shirt."
Without better rewards players stop doing the "epic quests". This is shown recently with the lack of anything going on in Craglorn zone chat. Previously you would at least hear "LFG Grind spot", now its nothing because there is no real value in doing the quests.
Other MMO's gave worth to doing the daily quests by adding in a reputation system, or even giving commendations that would allow you to by a crafting recipe, mount, cool piece of gear, ect. Rewarding players for their accomplishments is necessary for an MMO to have lasting content. You save yourself a ton of work by simply adding replayability to content instead of pushing out new quests every month that no one will continue to do.
3). Reading the book or just the last page
This has baffled me from day one. This is "supposed" to be an Elder Scrolls game, which means that there is a ton of story in the game! But..... I am allowed to skip it entirely??
Imagine if in Skyrim, instead of picking a side to fight the imperials or the storm cloaks and helping them fight their way to the others capital, I simply walked up to ulfric and said "I heard you dropped some pretty epic loot" and killed him. I would be defeating the whole point in having all those missions and stories in the first place!
The same thing is being done with big encounters such as Trials. Ya I get it raiders want to hop right into the content and kill the big bad boss, I have done that myself. But if you want to make content like story quests that provide little to no rewards and barely any XP, make them gateways to content players DO want to do....
For a game that advertised itself as providing the epic elder scrolls story in an MMO format, why can I go kill "The Mage" who is a threat to the lands of Craglorn without even having to know WHY I am killing him?? Just saying adding "attunements" to quests will make more people get involved in doing them, and it provides players who are trying to level up a larger quantity of players who are willing to help them get XP while also completing something they need to do.
I know that ESO struggles to find the audience of players it is trying to make happy (The casuals / the hardcore players). But these are simple basic mechanics that can be implemented in to appease everyone. Ya, players with less time won’t be able to jump in to content right away with their friends, but they will have something to do and enjoy the game longer, instead of getting right to the end game, and realizing now they have nothing.
So please for the love of god, start fixing the content you have, focus on replayability of the content and rewarding the players for their accomplishments instead of pushing out more stuff players don’t care on doing!