In terms of attributes and slotting skills, it it best to go all in when choosing to be a healer? Do I want a little bit of health if healing or magic/stamina when taking? Is it a good idea to slot in one damage skill to make things go faster during a not-big fight?
Is there a "tank weapon" other than sword and shield? Can Templars function as healers without resto staff?
Seeing as Dunmer have bonuses in both stamina and magic skill,s how should they split their attributes?