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VR10+ Rings and necks

Pmarsico9
Pmarsico9
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It's ridiculous how hard it is to find these things. It's like "Do trials or GTFO." Really, some of us (non-healing Templars /cough /cough) can't even get PUGs for these things.

The prices are demented as well and putting together a full set for anything is an exercise in essentially Guild Store Russian Roulette.

Can you at least make them drop reliably from one instance or something????? At least then we'd have something to farm for double 5 piece set bonuses...........
Edited by Pmarsico9 on November 2, 2014 12:39PM
  • Welka
    Welka
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    I personally think the drop rate is fine since there's nothing you can't find in guild kiosks (except for VR12 signet of the warlock lol)
  • Cyhawk
    Cyhawk
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    Pmarsico9 wrote: »
    It's ridiculous how hard it is to find these things. It's like "Do trials or GTFO." Really, some of us (non-healing Templars /cough /cough) can't even get PUGs for these things.

    Is it going to hurt you physically to heal?

  • AlexDougherty
    AlexDougherty
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    Cyhawk wrote: »
    Pmarsico9 wrote: »
    It's ridiculous how hard it is to find these things. It's like "Do trials or GTFO." Really, some of us (non-healing Templars /cough /cough) can't even get PUGs for these things.

    Is it going to hurt you physically to heal?

    I just starting giving my Templar some healing abilities, seems very easy, of course magicka management is still going to be an issue, but having something like Willows path armour (especially a few light armour pieces) is going to help massively (Willow's path because bonus to magicka and all regeneration rates, other sets may be better).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Cyhawk wrote: »
    Pmarsico9 wrote: »
    It's ridiculous how hard it is to find these things. It's like "Do trials or GTFO." Really, some of us (non-healing Templars /cough /cough) can't even get PUGs for these things.

    Is it going to hurt you physically to heal?

    I just starting giving my Templar some healing abilities, seems very easy, of course magicka management is still going to be an issue, but having something like Willows path armour (especially a few light armour pieces) is going to help massively (Willow's path because bonus to magicka and all regeneration rates, other sets may be better).

    Willow's path is pretty horrible actually, seducer is much better, and going anything but full light armor on a healer is somewhat silly as well.
    Edited by guybrushtb16_ESO on November 2, 2014 2:08PM
  • Cyhawk
    Cyhawk
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    I just starting giving my Templar some healing abilities, seems very easy, of course magicka management is still going to be an issue, but having something like Willows path armour (especially a few light armour pieces) is going to help massively (Willow's path because bonus to magicka and all regeneration rates, other sets may be better).

    Warlock/Seducer (Healer if your race can support it) + Any Resto staff. Reduced Magicka cost on jewelry. There are only 2 healing spells you 'need' and one you 'want' for healing trials.

    Healing Springs for general AoE heal and spam heals, and Breath of Life for "Crap you're all gonna die" moments. You should have Nova as your ult as its required for damage mitigation. If you aren't casting healing springs you're finger is on the button to catch someone from dying.

    Beyond that is Combat Prayer, the damage buff on that makes for a much smoother run (the healing isn't that bad either. Its the directionality of it that sucks)

    The remainder of your bar should be Magelight (Spellcrit, no brainer) and something. Spear Shards for tanks with bad stamina management, Channeled focus for additional mitigation, Puryfing Ritual for 'extra crits' to build ult fast. Pretty much anything works in that last slot. Once you have it trained, that slot pretty much becomes Force Siphon forever. The extra heal+magicka return combined with Elemental Drain and your group's magicka return enchantments means they'll rarely hit spell sym and thus make your job easier.

    As far as Mundus goes, it all depends. I use Mage because my templar is an Imperial and mana is a major issue. Thief is solid as well (Ultimate gain beats out healing amount)

    Healing Trials is brain dead simple and requires a little less than about 10min prep to get the required skills (seriously, like 5-6 Coldharbor kills will get both Healing Springs and Breath of Life to morph, or whatever their base skill is). Just manage your magicka and throw in a heavy attack once in a while and yell at people when they pop spell sym and walk into red. They never listen but it makes you feel better.
  • Pmarsico9
    Pmarsico9
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    Its still ridiculous that i cant find a run unless I heal. Only class with this role restriction.
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