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Suggestion: Smaller scale PVP options

AlexDougherty
AlexDougherty
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Now I am suggesting this as a Non-PVPer, I don't PVP because I tried it and didn't find it a huge amount of fun. And for me the problem is we only have one type of PVP, so it's Hobson's choice.

The Suggestion
As well as the larger scale campaigns, lets have smaller scale ones that last for a ten to twenty minutes. They would be limited in size, maybe the size of a town/city, and only let a limited number of players in, lets say between twenty and thirty per side.

They would have some objective, like directing a magical power source at your faction's ritual, winner completes the ritual creates a tactical advantage (like a 24 hour buff for one stat for participants).

Obviously these mini-PVP campaigns couldn't be set as home campaigns, and would just be to tempt non-PVPers into PVP. And we could still get PVP Faction points (but at a reduced rate).
People believe what they either want to be true or what they are afraid is true!
Wizard's first rule
Passion rules reason
Wizard's third rule
Mind what people Do, not what they say, for actions betray a lie.
Wizard's fifth rule
Willfully turning aside from the truth is treason to one's self
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  • Lollapalosaa
    Lollapalosaa
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    I really like this idea. Have been thinking similar options myself.
  • AlexDougherty
    AlexDougherty
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    I really like this idea. Have been thinking similar options myself.

    Thanks, hopefully they consider it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Those are called battlegrounds and are very common in most modern mmos. The problem is that they work poorly with games that depend on warfare style pvp.

    Warhammer pvp quickly devolved into those battlegrounds except for big raids simply because people lost expectation that anything fun happened in open pvp.
  • AlexDougherty
    AlexDougherty
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    Those are called battlegrounds and are very common in most modern mmos. The problem is that they work poorly with games that depend on warfare style pvp.

    Warhammer pvp quickly devolved into those battlegrounds except for big raids simply because people lost expectation that anything fun happened in open pvp.

    Ok, but given how our skills are set up, I don't see any major difficulties. We might lack some of the versatility of some games, but it wouldn't be much different to how open dungeons work, except for the three way faction thing.

    I'm not suggesting this replaces the full PVP, but supplements it, at the minute there are a number of threads saying how people are in queues for PVP, well if it's a long queue, a small PVP battleground could help pass the time. Heck given the size some people are saying about the queues, you might be able to do two or three of them.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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