Wouldn't it be great to have a active targeting system? A system that requires aiming and particle collision. For example: someone shoots a magic skill that's going to do massive damage then you move to the left, right, or jump over it and don't get hit. Even better a dk or temp blocked the projectile from even hitting you. Right now it's more of a soft targeting system and you can still hit your target facing 180 degrees, jumping in the air and not looking in your targets direction, as long as, there are no other targets that passed by your cross hairs. It's possible that active targeting would fix a lot of the issues with PVP Balance and Bots while making pve and pvp more interesting.
Bots wont be able to function correctly because they cannot lock on to targets.
For Pve an aiming system would add a whole new dynamic and tanking system. It would allow people to hide behind the tank and not get hit by aoe's by hiding behind the tank. Boss battle can be more intense and there can be weak spots on bosses or technical know-how instead of just whaling away no the boss with everything you in your arsenal. For example hit the boss in the front nothing happens but hit the boss in the back and do major damage. This would mean someone would have to bait the boss to get it to expose it's weakness and add skill to the battle. Winning Boss battles will be something players would have to learn by trail and error.
Pvping would be a lot more interesting and night blades would have a better chance or tricking people up by running behind them. This would also compensate for them being kinda weak at the moment on a fair one vs one fight (no first hit sneak). Active targeting would even make stamina builds and sprinting more useful. Archers wouldn't be able to hit you from the other side of the map as easy, but increasing the damage snipe would make it interesting because it would be easy to dodge but stiff penalties if you got hit by it, which would also make sneak a lot more useful. Templar s wont be able to spam one skill and win in pvp, but at the same time the aiming system with collision detection will allow tanks to block projectiles and ranged attacks from hitting allies. Hell even skills that AOE on collision damage would be cool, such as, hitting the floor or shield with a skill that explodes on impact off a hard surface and then blocking wouldnt be the best option, so templars would have to identify it and absorb it instead of block it. Aiming would make it harder for staff users, which are pretty much what everyone's running right now because its just better than the rest. Also imagine massive pvp with floating death bombs flying by which weren't aimed at you but can hit you if you cross it's path, or vice versa someone used skill and moved out of the way or behind an ally so that person can absorb or die for his personal gain.
It's probably a lot more complicated than it seems but so is redistributing all the skill damage to balance everything out. An active targeting system might balance everything out and just make everything that much more fun, skillful and creative. Adding a system like this would add skill and balance to the pvp system, as well as, countless aspects to pvp such as tanks blocking projectiles and daggers being able to confuse you by running in different directions .
Just overall it would be a different dynamic that would bring improvements and put some skill requirement into pvp. Right now it's all about having the right build with a staff and it's kinda of weird seeing everyone running the same stuff. If this ever gets implemented it would bring so many different interesting, creative and skillful aspects to the game.
What does everyone else think about active targeting and do you think it will ever be implemented?
Edited by EsORising on October 30, 2014 5:33AM