jelliedsoup wrote: »I will never touch a Paul Sage game.
jelliedsoup wrote: »I will never touch a Paul Sage game.
..Yet you'll troll its forums. Funny!
Back on topic. I like the idea of ultimate's for weapons. Why not. More design and spell choices. More diversity. Would have to nail it on the balance issues first tho.
jelliedsoup wrote: »jelliedsoup wrote: »I will never touch a Paul Sage game.
..Yet you'll troll its forums. Funny!
Back on topic. I like the idea of ultimate's for weapons. Why not. More design and spell choices. More diversity. Would have to nail it on the balance issues first tho.
Couldn't give a *** if you think I'm trolling or not. I've played and paid for the game for the past 6 months, don't like my opinion? Bad luck.
Irony.jelliedsoup wrote: »jelliedsoup wrote: »I will never touch a Paul Sage game.
..Yet you'll troll its forums. Funny!
Back on topic. I like the idea of ultimate's for weapons. Why not. More design and spell choices. More diversity. Would have to nail it on the balance issues first tho.
Couldn't give a *** if you think I'm trolling or not. I've played and paid for the game for the past 6 months, don't like my opinion? Bad luck.
haha got anything intelligent to add? nope=troll
demonlkojipub19_ESO wrote: »I would line there to be ultimats too, but I would rather they be good buffs rather than attacks.
For 2h for instance I rather have a buff that makes attacks unblockable. And each different weapon ultimate has a passive slotted so it does something just by equipping it that would also affect other weapon lines (but not the active ultimate).
Wait, you don't want a Paul Sage pet either?jelliedsoup wrote: »Weapons aren't wanted in this game. It seems Zos realised that they were in previous ES games after 95% of the game had already been designed, and then thought they better squeeze them in there...somehow...amazing what they've done since....nothing. Apart from realising that they inadvertently buffed them, and quickly nerfed them.
I will never touch a Paul Sage game.
demonlkojipub19_ESO wrote: »I would line there to be ultimats too, but I would rather they be good buffs rather than attacks.
For 2h for instance I rather have a buff that makes attacks unblockable. And each different weapon ultimate has a passive slotted so it does something just by equipping it that would also affect other weapon lines (but not the active ultimate).
Yeah the suggestions I made weren't the best, just an idea for people to start thinking about the potential possibilities.
Making a weapon ultimate that was as amazing as banner or nova available to any class would really drive home the "play as you want" idea and provide an opportunity to equalize the classes a little more. It would also provide an easy way to buff stamina builds
While I detest the forums for the troll feeding grounds they are, and because of the fact that the players are doing the Devs jobs for them (even though they never listen), it's nice to see some positive ideas from time to time.
Then there's the lack of ultimates in the weapon lines. All weapons should have ultimates tied to them. They should be buffs ultimates instead of attacks, so they only apply buffing to the weapons they derive from.
2h Ultimate: Increase damage dealt with 2h attacks by 30% With Greatsword. Attacks bleed for 250% of weapon damage over 5 seconds on hit with Greataxe. Attacks Ignore 80% of armor with Maul.
Morph 1: Make attacks unblockable. Passive equip 5% chance for attack to be unblockable
Morph 2: 2h abilities cost no stamina to use. Passive equip to further lower cost of 2h abilities by 20%
DW Ultimate: Increase crit chance with DW attacks by 25% per dagger equipped. Increase Damage dealt by 15% per sword equipped. Bleed 150% of weapon damage over 5 seconds on hit per axe equipped. Ignore 30% armor per mace equipped.
Morphs: thinking of some complex morphs for this, morph 1 increasing the per weapon type, and morph 2, giving bonuses for mix matching weapon types.
1h/sh ultimate: Blocking Mitigates 100% of incoming damage
morph 1: 45% of the damage that would be dealt by attacks are returned to the attacker. Passive equip reflect 5% damage dealt to you.
morph 2: 45% of the damage that would be dealt by attacks are restored as health. Passive equip restore 5% of damage dealt as health.
Bow ultimate: Mega version of volley with longer duration and wider radius.
Morph 1: halves the radius but increases damage by 100%. Passive equip increase bow damage by 5%
morph 2: snares targets in the area of effect with 10% chance to immobilize on every hit. Passive equip 5% chance to snare target with bow attack
Destro staff ultimate: Impulse lol
Resto staff ultimate: Radiate healing to surrounding allies.
Morph 1: Decrease damage dealt to surrounding allies by 20%. Passive equip decrease damage taken by allies by 5%
Morph 2: Increase healing done by 50%. Passive equip increases healing done by 10%
All cost 250 ultimate with 15s duration (increasing 1s per rank).
that guy seriously needs to take a public speaking course. I can't believe that he's actually gotten to the position that he's in with those horrendous speaking skills.
"uh..." "uh..." "uh..." "uh..." "uh..."
guybrushtb16_ESO wrote: »that guy seriously needs to take a public speaking course. I can't believe that he's actually gotten to the position that he's in with those horrendous speaking skills.
"uh..." "uh..." "uh..." "uh..." "uh..."
Yea, it's almost as if he were an actual gameplay designer, ad-hoc answering questions all the while knowing that any wrong word he says will be held against him until the end of time.
Seriously, that performance was perfectly acceptable and dissing him for that is honestly just very poor form on your part.
ian92415b14_ESO wrote: »@demonlkojipub19_ESO but that would be lying. Not to mention that would also imply that we would never see them.