One of the companies they alledgedly work with is ZeniMax media. So ZeniMax currently producing any free-to-play games at the moment? After all ZeniMax is a very large and has lots of stuff going on.To all commenting about fake numbers:
SuperData says that they collect numbers from developers, publishers and payment service providers active in the space. Their about page features testimonials from CCP, Harmonix and Microsoft, and The New York Times, The Washington Post, BusinessWeek and Business Insider among others consider them to be reliable enough to use their data or to give them airtime. I'll trust the word of these entities over those of anonymous internet commenters any day.

ers101284b14_ESO wrote: »Well, it's kinda big deal to know if it includes box sales, each one is 60! Your number will shrink to about 60% if it include box.
Actually I just re read it and it says in game sales only not subscriptions or box sales. Meaning it would be people who, upgraded to imperial or bought a horse. Not sure if that means people who bought it online through ZOS
To all commenting about fake numbers:
SuperData says that they collect numbers from developers, publishers and payment service providers active in the space. Their about page features testimonials from CCP, Harmonix and Microsoft, and The New York Times, The Washington Post, BusinessWeek and Business Insider among others consider them to be reliable enough to use their data or to give them airtime. I'll trust the word of these entities over those of anonymous internet commenters any day.
ers101284b14_ESO wrote: »Well, it's kinda big deal to know if it includes box sales, each one is 60! Your number will shrink to about 60% if it include box.
Actually I just re read it and it says in game sales only not subscriptions or box sales. Meaning it would be people who, upgraded to imperial or bought a horse. Not sure if that means people who bought it online through ZOS
It is quite difficult to imaging there are 5 million people upgraded game or bought horse in game.
I guess we should first figure out exactly what is counted, as it has substantial impact on how we interpret the data.
What you should take away from this:
If ZOS has 111 fu***ng million dollars, what in the literal *%#^ is their problem with fixing this game? For 111 million, it shoulda been fixed 3 months ago
First, ZOS is a privately held company and doesn't have to release jack to to anyone. But having said that, these numbers are really nothing but good news.
So, according to these people, ESO made $111,000,000 in six months essentially. There are a bunch of questions with this number - the largest of which is "does this include box sales as well?". But ignore that
and double that number to annualize it to $222,000,
Did you know this number is completely false?I know MMOs and Single Player games are different audiences but did you know that Skyrim sales were 86% console?
Maverick827 wrote: »ESO could have 10 million active subscribers and it would still feel like they have 100k because there's no reason to do any group content.
What you should take away from this:
If ZOS has 111 fu***ng million dollars, what in the literal *%#^ is their problem with fixing this game? For 111 million, it shoulda been fixed 3 months ago
I call BS. guild after guild that I am in are becoming ghost towns. This seems like a marketing ploy to get more people subbed.
They might have gotten a large return on their investment when they launched because of the name but people have seen how bad this game is and quit long ago.
This game has become an industry cautionary tale on what not to do.
fromtesonlineb16_ESO wrote: »Right now those that bought 6-month subs on release still count towards the number .. wait till mid-November to see how many didn't renew.
Lord_Draevan wrote: »As I said when the figures were estimated at 750,000 subscribers a few months ago...
"People who dislike the game will say 'This is proof the game is failing'.
People who like the game will say 'This is proof the game is doing well'.
Moral of the story: no matter what proof is presented, both sides will view it according to their opinion.
And the arguing will continue :P"
These percentages were taken from VGChartz (which doesn't track digital copies) in the first week after Skyrim's release and haven't been updated since. Neither Bethesda nor Steam ever revealed sales numbers divided by platform.
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
I expect a huge success on the consoles for ESO!
If ZOS does everything right
111M/6= 18,5M per month.
If you divide that amount by 15euros per month which is the subscription fee, you do get 1,2M subs.
Problem is you're forgetting the # of sales from the game aka ~60 euros and the money they make from selling goodies.
If you take into consideration the fact that many people who bought the game aren't actually playing it and that ~ 1M people have actually bought the game (which is pure speculation, and in my opinion is above that) it means they earned about 60M with just game SALES (which is not a really accurate number since the imperial edition was more expensive).
This means they earned ~50M from subs in 6 months thus having a player base of 50M/15 ~333k players.
Which actually feels like the right amount.
Then again it's pure speculation, if only 800K people bought the game then it means the game has 600k+ active subscribers but that number doesn't feel accurate, yet, it feels much more accurate than 1,2M.
Knowing the game cost 200M just to produce, they haven't even covered their initial investment after 6 months of launch. Doesn't look good at all. Thankfully Skyrim earned them more than a billion and they still have console launch to earn their money back.
Edit: Oh and ofc, the initial report from that company(which claimed the game had 750k subs) that came out of nowhere was removed from the internet and I really doubt they can be trusted since ZOS doesn't release any information about the money they earn and I expect they demand that the people handling their money respect their privacy.
lordrichter wrote: »You are expecting them to earn back their investment in 6 months?
There's a sizeable subscriber base on FFXIV and quite alot of players for DCUO and Warframe.eventide03b14a_ESO wrote: »You mentioned the console sales, but have MMO's ever been as popular on consoles as their PC counterparts?
SuperData Research has released figures for revenue of the Online Games market, including a top 10 list. ESO was at 11, and made $111m throughout 2014, not including box sales.
http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/
First, ZOS is a privately held company and doesn't have to release jack to to anyone. But having said that, these numbers are really nothing but good news.
So, according to these people, ESO made $111,000,000 in six months essentially. There are a bunch of questions with this number - the largest of which is "does this include box sales as well?". But ignore that, cause we're all speculating anyways, and double that number to annualize it to $222,000,000. This method yields 1.2 million subs per month. ($222m/$15/12 months)
Let's look at it a different way. WoW made $728,000,000 with 7.4 million subs. ESO is either around 15% (1.1/7.4) or 30% (2.2/7.4) the revenue of WOW. Meaning ESO has 1.1 to 2.2 million subs as of today.
Either way you slice it, these numbers mean
A: Nothing (see the first paragraph) and
B: ESO has over one million subs.
I know MMOs and Single Player games are different audiences but did you know that Skyrim sales were 86% console? These numbers can only go up.
What do you think of this figure, folks?
111M/6= 18,5M per month.
If you divide that amount by 15euros per month which is the subscription fee, you do get 1,2M subs.
Problem is you're forgetting the # of sales from the game aka ~60 euros and the money they make from selling goodies.
If you take into consideration the fact that many people who bought the game aren't actually playing it and that ~ 1M people have actually bought the game (which is pure speculation, and in my opinion is above that) it means they earned about 60M with just game SALES (which is not a really accurate number since the imperial edition was more expensive).
This means they earned ~50M from subs in 6 months thus having a player base of 50M/15 ~333k players.
Which actually feels like the right amount.
Then again it's pure speculation, if only 800K people bought the game then it means the game has 600k+ active subscribers but that number doesn't feel accurate, yet, it feels much more accurate than 1,2M.
Knowing the game cost 200M just to produce, they haven't even covered their initial investment after 6 months of launch. Doesn't look good at all. Thankfully Skyrim earned them more than a billion and they still have console launch to earn their money back.
Edit: Oh and ofc, the initial report from that company(which claimed the game had 750k subs) that came out of nowhere was removed from the internet and I really doubt they can be trusted since ZOS doesn't release any information about the money they earn and I expect they demand that the people handling their money respect their privacy.
@magnusnet As far as I know, this report doesn't factor in box sales, only sub money and digital purchases.
Or on steam; I doubt that they are are getting sales information from steam.111M/6= 18,5M per month.
If you divide that amount by 15euros per month which is the subscription fee, you do get 1,2M subs.
Problem is you're forgetting the # of sales from the game aka ~60 euros and the money they make from selling goodies.
If you take into consideration the fact that many people who bought the game aren't actually playing it and that ~ 1M people have actually bought the game (which is pure speculation, and in my opinion is above that) it means they earned about 60M with just game SALES (which is not a really accurate number since the imperial edition was more expensive).
This means they earned ~50M from subs in 6 months thus having a player base of 50M/15 ~333k players.
Which actually feels like the right amount.
Then again it's pure speculation, if only 800K people bought the game then it means the game has 600k+ active subscribers but that number doesn't feel accurate, yet, it feels much more accurate than 1,2M.
Knowing the game cost 200M just to produce, they haven't even covered their initial investment after 6 months of launch. Doesn't look good at all. Thankfully Skyrim earned them more than a billion and they still have console launch to earn their money back.
Edit: Oh and ofc, the initial report from that company(which claimed the game had 750k subs) that came out of nowhere was removed from the internet and I really doubt they can be trusted since ZOS doesn't release any information about the money they earn and I expect they demand that the people handling their money respect their privacy.
@magnusnet As far as I know, this report doesn't factor in box sales, only sub money and digital purchases.
How? 90% of subs and digital purchases are done through ESO's website store which I doubt gives this kind of information to 3rd parties or accepts that the institution transiting the money gives their personal information to 3rd parties.