I have spent some more time in Cyrodiil for the first time last week, and it has become very clear to me that the current PVP is system is not compatible with console players.
Here are my thoughts:
- The current system allows for complex battles and strategies - which is great - but requires for teams to be coordinated above all. A well coordinated group of 20 people will be able to win almost every battle, no matter how many players stand against them.
- My hypothesis is that console players will NOT organize in guilds. We are not looking at traditional MMO players here, but at players who are used to Call of Duty, Halo, Destiny and fore and foremost classic single player Elder Scrolls games. These players will likely have one or two friends they regularly play with, but most of them are too casual to embrace the guild philosophy.
I have a good feeling that the upcoming Imperial City area will be great for console players, but Cyrodiil is at the heart of their original design and I think it can be improved to be enjoyable on consoles. Here are a few ideas.
Built-in Military Command Structure
One possibility is to force players into a military command structure upon entering the Alliance War. The current system already has vanity ranks, why not make them operational?
- The alliance commander is always the player with the highest rank. If two or more players have the highest rank, the player with the most AP points will be the commander.
- Depending on the number of alliance players inside one campaign at a given time the command hierarchy is automatically structured in a smart way such that all players are covered. The commander commands a group of officers who in turn command soldiers.
- A simple example: For a simple example let's assume a very low population of 401 people (my system can be scaled up at will). In this case 400 players would be divided into 20 groups of 20 players each. Each group will have a lieutenant who commands it, and these 20 lieutenants will each be in a second group led by the alliance commander. So the commander will be the leader of one group consisting of himself and the 20 lieutenants, the officers each will be in two groups, one in which they are commanded and one in which they are commanding, and soldiers will only be in one group where they are being commanded.
- The officers are the players with the next highest ranks or most AP points.
- The algorithms need to be smart enough to handle incoming players with higher ranks than current officers. A command should not be taken away from a player, so even high ranking players will be soldiers when they log in late, but they should be pulled out of their soldier role as soon as more players log in and a new officer is needed.
- The more players are online, the more hierarchy levels are necessary. The system should automatically adjust the hierarchy to the number of players.
- Players should be able to opt out of the military. It's fine if they just want to log on and do some ganking or PVE.
- Players should be allowed to opt out of the command hierarchy. Some players have lots of AP because they are great players, but don't like being commanders. These players can opt out of the command structure and just stay soldiers. The system should feature medals to reward those players for exceptional deeds.
- Going forward, ranks should be adjusted so that they are not purely awarded according to AP, but by how well you as an officer fulfill the objectives set by your commander. For example a player who is not good at combat could rise up the ranks by being a great commander.
- The next gen consoles have voice chat built in and are not compatible with Teamspeak/Mumble. This offers a great opportunity, by putting players automatically into voice chat with their group, officers being in two voice chat groups at the same time, listening to both simultaneously, but switching their voice input between the groups (they will need to command much more in one group and listen in the other).
- Players who do not comply with their orders can be kicked out of their groups and face penalties.
Advantages of this system:
- Gameplay will be much more fun because it is more organized, and players have the feeling they are part of something.
- It provides incentives for players to earn ranks and AP because they will want to move up inside the command structure.
- It provides incentives for players to log in early (and thus a lot) to be assigned command roles they would not get with their AP when signing in late.
A Built-in Dueling System
With Cyrodiil being military content and Imperial City being small group and pirate content there is still room for pure single player PVP content. Dueling has become very popular in recent weeks and it is no surprise that it has. Many players have improved and honed their builds, are able to solo much of the group content (there is a video on youtube of someone soloing Veteran Darkshade Caverns!) and now want to put their solo builds and playing skills to the test against other players.
Yes, there are dueling guilds on both the EU and NA server, but I believe a system that is build in to the game, that allows for leagues, tournaments, ranks and rewards will be appealing to many, many players.
These are just my five cents. It will be interesting to hear your thoughts on this!
Edited by spoqster on October 26, 2014 11:46PM