starkerealm wrote: »It seems to me that the reason the hirelings are programmed the way they are is due to crafting mule use by players. For example I know and know of a lot of people who have 1-2 characters they play, then 6-7 alts that are holding items and picking up daily tier 2/3 mats from hirelings.
I'm not sure the devs are going to be inclined to change the system to benefit us more due to this practice. For awhile, there were even tutorial videos on youtube showing people how to do this.
I may be mistaken, but weren't hierlings the reason given that players couldn't buy additional character slots, at one point?
ontheleftcoast wrote: »Random Number Generator pulling from a table of percentages. Its not broken, just bad luck. Some have a higher chance than others. RNG is...random.
Random would be nice. I'd love to see random. But every other day I'm all but guaranteed one of my two provender hireling mails will contain
2 Juniper Berries
2 Canis Root
2 Snowberries
Exactly that. This is easily 30% of the mails I receive. I get that's it's a slot in the table. But what are there, 3 entries in the table?
starkerealm wrote: »It seems to me that the reason the hirelings are programmed the way they are is due to crafting mule use by players. For example I know and know of a lot of people who have 1-2 characters they play, then 6-7 alts that are holding items and picking up daily tier 2/3 mats from hirelings.
I'm not sure the devs are going to be inclined to change the system to benefit us more due to this practice. For awhile, there were even tutorial videos on youtube showing people how to do this.
I may be mistaken, but weren't hierlings the reason given that players couldn't buy additional character slots, at one point?
It sounds like you know something I do not. Not sure if that was the reason. At least, I've no memory or reading it anywhere.
starkerealm wrote: »starkerealm wrote: »It seems to me that the reason the hirelings are programmed the way they are is due to crafting mule use by players. For example I know and know of a lot of people who have 1-2 characters they play, then 6-7 alts that are holding items and picking up daily tier 2/3 mats from hirelings.
I'm not sure the devs are going to be inclined to change the system to benefit us more due to this practice. For awhile, there were even tutorial videos on youtube showing people how to do this.
I may be mistaken, but weren't hierlings the reason given that players couldn't buy additional character slots, at one point?
It sounds like you know something I do not. Not sure if that was the reason. At least, I've no memory or reading it anywhere.
I kinda remember it coming up in a Dev Q&A back in... May? Like I said though, I could be wrong.
starkerealm wrote: »It seems to me that the reason the hirelings are programmed the way they are is due to crafting mule use by players. For example I know and know of a lot of people who have 1-2 characters they play, then 6-7 alts that are holding items and picking up daily tier 2/3 mats from hirelings.
I'm not sure the devs are going to be inclined to change the system to benefit us more due to this practice. For awhile, there were even tutorial videos on youtube showing people how to do this.
I may be mistaken, but weren't hierlings the reason given that players couldn't buy additional character slots, at one point?
It sounds like you know something I do not. Not sure if that was the reason. At least, I've no memory or reading it anywhere.
I would be interested in trading all of my oats (which is like 12) for an equal number of tomatoes if you are on NA AD side.MasterSpatula wrote: »I have so many tomatoes I could brew a pot of marinara the size of Balmorra, but I have never received oats.
I would be interested in trading all of my oats (which is like 12) for an equal number of tomatoes if you are on NA AD side.MasterSpatula wrote: »I have so many tomatoes I could brew a pot of marinara the size of Balmorra, but I have never received oats.
starkerealm wrote: »It seems to me that the reason the hirelings are programmed the way they are is due to crafting mule use by players. For example I know and know of a lot of people who have 1-2 characters they play, then 6-7 alts that are holding items and picking up daily tier 2/3 mats from hirelings.
I'm not sure the devs are going to be inclined to change the system to benefit us more due to this practice. For awhile, there were even tutorial videos on youtube showing people how to do this.
I may be mistaken, but weren't hierlings the reason given that players couldn't buy additional character slots, at one point?
It sounds like you know something I do not. Not sure if that was the reason. At least, I've no memory or reading it anywhere.
It is the most common reason stated by folks posting in the various "Why can't we have more character slots?" threads. I don't think ZOS has ever said this.
It makes sense if it is one of the reasons that they want to limit hirelings.
ontheleftcoast wrote: »SlayerSyrena wrote: »And why is the Imperial Flour and etc at the grocer so expensive per item?
Any time you ask why "X" is so expensive (or why that sword you paid 2500 for is now worth 38) in an online game the answer is almost always the same...
(All together now) "It's a gold sink!"
If they don't suck the money out of the economy before very long the established players are all walking around with 10,000,000 gold in their bank accounts (or what ever max gold is) and new players won't be able to buy even one pepper or green enchanted item let alone a stack of ingredients because it'll be 5,000 for that flour in the market.
HeroOfEvbof wrote: »I have four toons with 3/3 provisioning hirelings. I will admit that five of my eight mails a day are drink, and of those very, very little saaz hop.
However, I have built up a storage of 200 Tomatoes (I barely if ever make a purple soup) despite having sold/donated over 50 of them.
I am currently low on Oats because my main will only eat purple sweetrolls. I crush skulls but never run out of sweet rolls. By low I mean just around 80. I wish I never sold a bunch, but the price at the time was 650g each so I hit that.
The RNG is a very harsh mistress. You almost never have a day of "Wow, look at all these Oats and Red Wheat", but can very easily have a day of "WTF, eight mails with grapes, hops and berries?"
HeroOfEvbof wrote: »You almost never have a day of "Wow, look at all these Oats and Red Wheat"
until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
I don't know anyone that would choose to add 8 recovery over 300 points on a stat. Not saying there isn't any, but most all our guild is max vet and no one uses it.
Granted, I was exaggerating when I said that. But most people aren't going to use grapes and crap, if they do, we probably have plenty we could send you. I actually delete all mine when I get them from the hireling at this point.
I don't know anyone that would choose to add 8 recovery
AlexDougherty wrote: »AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
I don't know anyone that would choose to add 8 recovery over 300 points on a stat. Not saying there isn't any, but most all our guild is max vet and no one uses it.
Granted, I was exaggerating when I said that. But most people aren't going to use grapes and crap, if they do, we probably have plenty we could send you. I actually delete all mine when I get them from the hireling at this point.
Ok, lets see if I can explain it, baring in mind I'm not there yet myself.
As your stats increase, you hit the caps, eventually the 300 Points buff is capped to maybe 50. Meanwhile the drinks give you 8 points per second recovery, which over the course of a hard fight will be more than the 50 points from food.
But you have to get to the higher levels to get it, remember you get higher level increases from VR12 Glyphs than VR1 Glyphs too. And it kind of depends on what how you spent your attribute points.
But as I said, I'm not there yet, so drink is as useless to me at the moment as it is to you.
AlexDougherty wrote: »AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
I don't know anyone that would choose to add 8 recovery over 300 points on a stat. Not saying there isn't any, but most all our guild is max vet and no one uses it.
Granted, I was exaggerating when I said that. But most people aren't going to use grapes and crap, if they do, we probably have plenty we could send you. I actually delete all mine when I get them from the hireling at this point.
Ok, lets see if I can explain it, baring in mind I'm not there yet myself.
As your stats increase, you hit the caps, eventually the 300 Points buff is capped to maybe 50. Meanwhile the drinks give you 8 points per second recovery, which over the course of a hard fight will be more than the 50 points from food.
But you have to get to the higher levels to get it, remember you get higher level increases from VR12 Glyphs than VR1 Glyphs too. And it kind of depends on what how you spent your attribute points.
But as I said, I'm not there yet, so drink is as useless to me at the moment as it is to you.
ok, wow -- a lot of players (that I run into in the game) seem to really get overly concerned on softcaps. Hitting softcap does not mean stop IMO unless you are getting a really really low return. And there won't be very many players that will get 50 from a 300 food, if any. I have several vet14 characters with different things in softcap before eating food, some well into softcap and I still get about 75% of the value of the food. That's still way more valuable to me than 8 recovery.
Having a couple hundred more points in all three stats (or just two depending on food) and being able to cast one more thing or dodge one more thing or take a couple hundred more damage pays off for me more often than seeing how long a tick of 8 will add up to do that when it's crunch time.
AlexDougherty wrote: »AlexDougherty wrote: »AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
I don't know anyone that would choose to add 8 recovery over 300 points on a stat. Not saying there isn't any, but most all our guild is max vet and no one uses it.
Granted, I was exaggerating when I said that. But most people aren't going to use grapes and crap, if they do, we probably have plenty we could send you. I actually delete all mine when I get them from the hireling at this point.
Ok, lets see if I can explain it, baring in mind I'm not there yet myself.
As your stats increase, you hit the caps, eventually the 300 Points buff is capped to maybe 50. Meanwhile the drinks give you 8 points per second recovery, which over the course of a hard fight will be more than the 50 points from food.
But you have to get to the higher levels to get it, remember you get higher level increases from VR12 Glyphs than VR1 Glyphs too. And it kind of depends on what how you spent your attribute points.
But as I said, I'm not there yet, so drink is as useless to me at the moment as it is to you.
ok, wow -- a lot of players (that I run into in the game) seem to really get overly concerned on softcaps. Hitting softcap does not mean stop IMO unless you are getting a really really low return. And there won't be very many players that will get 50 from a 300 food, if any. I have several vet14 characters with different things in softcap before eating food, some well into softcap and I still get about 75% of the value of the food. That's still way more valuable to me than 8 recovery.
Having a couple hundred more points in all three stats (or just two depending on food) and being able to cast one more thing or dodge one more thing or take a couple hundred more damage pays off for me more often than seeing how long a tick of 8 will add up to do that when it's crunch time.
I was just using the numbers you gave, and I was exaggerating it a touch. But that is the arguements I seen in favour of using drink buffs. Which is why ZOS won't get rid of drink mats from the hirelings.
I don't worry too much about soft caps myself, if an attribute is good, I see no reason not to extend it.
AlexDougherty wrote: »AlexDougherty wrote: »AlexDougherty wrote: »until they change drinks to be useful, they just need to take the drink ingredients out of hireling deliveries.
Um, some people use the drinks, as you increase in attributes (pre 1.5 anyway) the food becomes less useful and drink becomes more so.
Not there yet myself, but plenty of VR12 and higher have said so in threads.
I don't know anyone that would choose to add 8 recovery over 300 points on a stat. Not saying there isn't any, but most all our guild is max vet and no one uses it.
Granted, I was exaggerating when I said that. But most people aren't going to use grapes and crap, if they do, we probably have plenty we could send you. I actually delete all mine when I get them from the hireling at this point.
Ok, lets see if I can explain it, baring in mind I'm not there yet myself.
As your stats increase, you hit the caps, eventually the 300 Points buff is capped to maybe 50. Meanwhile the drinks give you 8 points per second recovery, which over the course of a hard fight will be more than the 50 points from food.
But you have to get to the higher levels to get it, remember you get higher level increases from VR12 Glyphs than VR1 Glyphs too. And it kind of depends on what how you spent your attribute points.
But as I said, I'm not there yet, so drink is as useless to me at the moment as it is to you.
ok, wow -- a lot of players (that I run into in the game) seem to really get overly concerned on softcaps. Hitting softcap does not mean stop IMO unless you are getting a really really low return. And there won't be very many players that will get 50 from a 300 food, if any. I have several vet14 characters with different things in softcap before eating food, some well into softcap and I still get about 75% of the value of the food. That's still way more valuable to me than 8 recovery.
Having a couple hundred more points in all three stats (or just two depending on food) and being able to cast one more thing or dodge one more thing or take a couple hundred more damage pays off for me more often than seeing how long a tick of 8 will add up to do that when it's crunch time.
I was just using the numbers you gave, and I was exaggerating it a touch. But that is the arguements I seen in favour of using drink buffs. Which is why ZOS won't get rid of drink mats from the hirelings.
I don't worry too much about soft caps myself, if an attribute is good, I see no reason not to extend it.
Oh yea, I don't actually expect them to get rid of them. Just think they should make drinks a bit more useful or change the rate of deliveries a bit in the favor of food. From a selling standpoint I can guarantee food gets used, even at max vet level, a ton more than drinks.
Oh yea, I don't actually expect them to get rid of them. Just think they should make drinks a bit more useful or change the rate of deliveries a bit in the favor of food. From a selling standpoint I can guarantee food gets used, even at max vet level, a ton more than drinks.
I agree about the oats and tomatoes and hirelings being their only source, but pinguis, imperial stock, and other "2nd" ingredients can be bought at a grocer for 63g each The catch is you have to at least be in your second alliance, Cadwell's silver, to find a grocer that has those ingredients. But I think it's not a bad price.About the provisioning hirelings: why don't we also get these "Pinguis" (whatever that is), or Imperial Stock and such? They are also ingredients for purple food, but the prices are so high that it's almost as painful as waiting for the hireling-oats and tomatoes to be delivered.
You could also try guild traders.