When i was playing in Beta, the game felt much more suitable to my skills. Doshia for example, was the first boss that actually was decent challenge and you had to know the mechanics. Felt good to finally beat that one after few deaths when finding out the mechanics to do it. Game in overall, felt more difficult too, at least a bit.
Now, when ever i go to battle doshia, the challenge is non existent. Feels like steamrolling that one plus there rarely is dangerous situations that might kill you.
I for one would welcome more difficult gameplay. Maybe even do it the way that more difficulty means better rewards but that is not necessary, just an extra incentive for more difficult choice for gameplay.
How about adding a difficulty slider to options like in other TES games with same levels. This could be done by scaling player stats and bonuses to make gameplay more difficult or more easy.
When adjusted to more difficult setting for example.. System would tweak players stats and abilities to have less damage dealt, more damage taken. Block might be more effective in difficult mode to make it more vital to your survival.. Naybe add more abilities for enemies that they will use.. Snares, stuns, DOT´s, healing debuffs and so on.. When moving to easier, the gameplay would gradually get easier naturally.
Better rewards could include slightly more overall XP, more XP from quests and better quality items as rewards.. There are many ways to reward playing in harder setting.. Maybe some cosmetic stuff, achievments and so forth.. One great in difficult gameplay would be achievment which comes if you can reach certain levels without dying at all, giving titles for stages of that as well..
I think this would give people more choices to make game suit their skillset better.
>>PC-EU Mostly PVE. Played since BETA<<