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Suggestion: Resting/Camping

Cazic
Cazic
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Resting/camping has always been a feature of Elder Scrolls games. I was thinking it might be a cool addition to ESO, but I'm not sure how it would be implemented exactly, as far as the benefits of it.

You could rest using a bed at an Inn, or create a camp fire to rest out in the wilderness. Creating a camp fire would require some sort of crafting skill - provisioning maybe. My first thought is that it could provide some sort of rested EXP bonus, or temporary stat bonus, but I'm not sure if that sort of thing would throw off balance too much.

Does anyone else think this would be a good idea? And if so, what are some reasonable benefits that could be gained from it?
  • BrianESO
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    I think the rested xp bonus would be nice. Maybe you have to rest in a bed at an inn before you log out or something. Also the campfire is a cool idea, I would like to make one instead of going back to town or find one somewhere so that I could make some stuff. I just think it would be a nice touch to be able to set up a campfire out in the woods and chill by it and look at the nice views. B)
  • Nestor
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    The only issue with "Sleeping" in a game like this is it is a mechanism to pass time in most games and get the character to daytime or some time on the clock for an event. We can't get time to move forward in this game the same way.

    Here are my other thoughts in this thread

    http://forums.elderscrollsonline.com/discussion/comment/1327525
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • DaniAngione
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    Some games have 'created' some cool mechanics for "online" resting/sleeping...

    Two of them would be quite useful for ESO, I think:
    In WoW, you could 'log off' on Inns to get "rested xp".
    I think this can be made a little bit differently in ESO: we could rent rooms (for a gold value) and renting a room allows you to enter that room (which is otherwise impossible to interact/locked) and when logging off inside a rented room, you get rested xp.

    It's pretty much the same concept but adding a small gold-sink (which is always important for the game economy), realism and more world interaction and options.

    From Ultima Online, we could get the campfire concept to allow us to cook/rest in the wild and get a smaller amount of rested xp. The rested xp amount could vary according to the type of rest, for example:

    Campfire: 40% of the amount
    Campfire + bedroll: 60% of the amount
    Rented Room: 90% of the amount
    Own Room (if we ever get housing) or Rented Luxury Room (like a more expensive room): 100% of the amount

    Also, campfires would allow you to cook, as they usually do.
    They should require skill and materials to be made - probably provisioning, as someone mentioned.

    In Cyrodiil, estabilishing a full camp (campfire + bedroll) should also reduce the logout timer to 0, like it did in Ultima Online. When logging out, your character would stay there like a sitting duck for a minute or so. If you built a camp, you'd eventually get a message (I think it was "you feel safe.") and then you could insta-logout :)
  • Cazic
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    Thanks for the comments guys.

    Yeah I don't think it would work the same as it does in single player TES games. Passing time like that doesn't work in a MMO. But, the ability to initiate resting in a bed, or resting (camping) out doors would align with traditional TES.

    You could put out a campfire just to hang out at it, as someone mentioned above. And then initiate a log out with the campfire to get the "rested" bonuses the next time you login. Same goes for a bed at a Inn, except you obviously wouldn't have to craft that.

    Rested EXP would accumulate with the time you're logged out (similar to WoW). If you're logged out (rested) for X number of hours, a temporary stat bonus would also be applied that would last X amount of time after you log back in. Let's say.. increased health/stam/mana regens.
    Edited by Cazic on October 20, 2014 7:42PM
  • Merlin13KAGL
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    See the Champion system as proposed. You'll basically get catch-up XP % based on how long between log ins.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • dan958
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    I would love an option to create a camp fire and then be able to cook food on it. Sit down with my lute and sing around the camp fire.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP982 - For the Queen!
  • Merlin13KAGL
    Merlin13KAGL
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    dan958 wrote: »
    I would love an option to create a camp fire and then be able to cook food on it. Sit down with my lute and sing around the camp fire.
    @dan958‌ , you shall not rest.

    "Hi. We're the Bosmer. Has anyone shared with you Y'ffre's message of Green Pact?"

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Cazic
    Cazic
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    Some games have 'created' some cool mechanics for "online" resting/sleeping...

    Two of them would be quite useful for ESO, I think:
    In WoW, you could 'log off' on Inns to get "rested xp".
    I think this can be made a little bit differently in ESO: we could rent rooms (for a gold value) and renting a room allows you to enter that room (which is otherwise impossible to interact/locked) and when logging off inside a rented room, you get rested xp.

    It's pretty much the same concept but adding a small gold-sink (which is always important for the game economy), realism and more world interaction and options.

    From Ultima Online, we could get the campfire concept to allow us to cook/rest in the wild and get a smaller amount of rested xp. The rested xp amount could vary according to the type of rest, for example:

    Campfire: 40% of the amount
    Campfire + bedroll: 60% of the amount
    Rented Room: 90% of the amount
    Own Room (if we ever get housing) or Rented Luxury Room (like a more expensive room): 100% of the amount

    Also, campfires would allow you to cook, as they usually do.
    They should require skill and materials to be made - probably provisioning, as someone mentioned.

    In Cyrodiil, estabilishing a full camp (campfire + bedroll) should also reduce the logout timer to 0, like it did in Ultima Online. When logging out, your character would stay there like a sitting duck for a minute or so. If you built a camp, you'd eventually get a message (I think it was "you feel safe.") and then you could insta-logout :)

    These are all great ideas. Hope ZoS considers them.
  • Nestor
    Nestor
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    Cazic wrote: »
    Thanks for the comments guys.

    ......the ability to initiate resting in a bed, or resting (camping) out doors would align with traditional TES.

    There have been many times I have looked at a bed in this game and thought I could put my character to sleep. Then spending 10 minutes trying to get the /sleep emote to drop so that the character is actually on the bed with his head on the pillow I am ready for sleep myself.

    Edited by Nestor on October 21, 2014 5:47PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cazic
    Cazic
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    There have been many times I have looked at a bed in this game and thought I could put my character so sleep. Then spending 10 minutes trying to get the /sleep emote to drop so that the character is actually on the bed with his head on the pillow I am ready for sleep myself.

    Hahaha.. yeah exactly. And I really like the idea mentioned above about having to pay for rooms. Just a small fee to create a little gold sink, never a bad thing, and feels realistic.

  • crashen17b14_ESO
    crashen17b14_ESO
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    Rather than give a rested XP bonus (which is boring, and also kind of superfluous considering how fast you can level, and how easy it is to outlevel your own area, and also is useless when you are at the level cap), I think a "Skill xp bonus" would be far better. Which would function like regular exp, except it only goes towards speeding up and/or improving your skills and abilities. Ever pick up a skill for it's future morph, but just don't like it's current functionality? Sure would be nice if you could get a speed boost to increasing it's level!

    Besides that, I like the idea of being able to cook at a campfire. Buuuuuut... I've always wanted things to be a little bit more... permanent. Which is to say, I would like to build a fire, pitch a tent, throw down my bedroll, log out, and then log back in later and have it still be there. This is, of course, a pretty difficult (and largely useless) idea to implement. Some games (Fallen Earth, for example) allowed you to build semi-permanent things like that. You could construct a small farm or cabin, and it would last something like eighteen real hours, and while you were there (logged in, or out) it would gather resources, and increase your skill gain or something. Of course, you had to be X distance from towns or other player's camps, and it needed enough space to exist there.

    If ESO managed to lift that technology though, they sure could expand and elaborate on that in interesting ways. I for one, have always felt that ESO lacked dynamic content (things that happened at random, or at least in an unscripted manner), and wound up being extremely linear in it's progression. You go to Town A, do all the quests, zone phasing happens and Town A is now pristine and shiny, and as such serves no further purpose and will never be visited again, move on to Town B. Combine dynamic events, and a semi-permanent, player-maintained base of operations, and you could expand on the world by a large amount.

    Suppose you built a small hunting camp out in Glenumbra. Perhaps while you were there, it would generate mini-quests, or hunts. A special creature (say, a particularly ornery wolf) would spawn somewhere in the wilderness, and would award a special bounty/exp bonus/item/whatever for killing it. "But Crashen, you gibbering lunatic, what good would that do for people who have already outleveled Glenumbra?" Well, my gentle idiot, suppose ESO also took the dungeon-scaling technology they are working on, and applied it to quests. Imagine if they further elaborated on that, and made it so an enemy would scale to each player engaging it. Which is to say, it would be equally difficult for a lvl 50, as it would be for a lvl 5. Probably more difficult for the 5, since it would presumably have more attacks and schticks that are characteristic of high level enemies. This technology exists in plenty of games, and seems like a natural progression for their current system.

    So there you have it. You could create dynamic, player-tuned, procedural content that would bring new life to your favorite zone and provide more horizontal progression. And it all stemmed from the ability to make a rickety little camp.

    Never going to happen, but a scamp can dream. A scamp can dream.
  • someuser
    someuser
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    I like the idea of a camp fire. However, in the grand scheme of things its just not a priority to me... Maybe in a couple years with Player Housing? For right now the CS upgrade and bug fixes need to be front and center IMO :smile:
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Nestor
    Nestor
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    I've always wanted things to be a little bit more... permanent. Which is to say, I would like to build a fire, pitch a tent, throw down my bedroll, log out, and then log back in later and have it still be there.

    There are lots of campsites in the game you can do this at, some are in quite nice places. The only problem is most of them are not that close to a Wayshrine for easy access (especially when you decide to log out and put your character to sleep (ish))

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gidorick
    Gidorick
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    Yes, actually. I suggested pretty much that exact thing back in April.

    http://forums.elderscrollsonline.com/discussion/88555/in-game-resting-suggestion/p1

    One big feature I think would be the better your resting the conditions, the better the bonuses. We came to the conclusion that instead of an XP bonus other bonuses, like stamina, might be better for the game.

    I like the idea of a fire pit to round out the campsite.

    An additional idea I've had with the buildable campsites is the ability to add a "horse racking" skill to your camping abilities so you can tie up your horse and feed them at your camp.
    Edited by Gidorick on October 24, 2014 6:26AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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