Kvasir Silverpaw wrote: »You cant kill them...sorry. and if you could you would be nerfed , again. reroll to something else for pvp.
Kvasir Silverpaw wrote: »You cant kill them...sorry. and if you could you would be nerfed , again. reroll to something else for pvp.
QFT
When you see a DK, stay stealthed unless you have at least 2-3 allies backing you up. And even then it's a risk
lol
Just a quick look at my journal tells me:
Grand NB slayer
98 DK kills
59 Templar kills
51 Sorc kills
So basically Sorcerors are hardest to kill and Leet OP nerfbait.
However if I break this down, I'm a Templar, and my range damage is nil. So I am up close a lot. This means that a swarming DK is going to roll me, no issue with that.
So it may not be your build or skills that is an issue, maybe it's your playstyle?
I wouldn't expect to go toe to toe with a DK, so have you thought about keeping him at range and kiting etc?
Every class has strengths and weaknesses
Encase
Wall of Elements
Velocious Curse
Mages Fury
Bolt Escape
(repeat)
Something like this IMHO. None of those can be reflected (except Mage's fury explosion but they are patching that) and will work to wear them down as long as you can keep range.
You need CC. I use encase (morphed) a lot to slow/lock them down while moving away (BE). They can break out of it, but I can cast it again.
Also Crystal Shards when it procs (if you can squeeze it in when they don't have reflective scales up)
DKs are tough but CC and mobility makes it doable.
Encase
Wall of Elements
Velocious Curse
Mages Fury
Bolt Escape
(repeat)
Something like this IMHO. None of those can be reflected (except Mage's fury explosion but they are patching that) and will work to wear them down as long as you can keep range.
You need CC. I use encase (morphed) a lot to slow/lock them down while moving away (BE). They can break out of it, but I can cast it again.
Also Crystal Shards when it procs (if you can squeeze it in when they don't have reflective scales up)
DKs are tough but CC and mobility makes it doable.
ViciousWayz wrote: »You also need to work with abilities that can not be reflected but where you can still stay ranged.
curlyqloub14_ESO wrote: »ViciousWayz wrote: »You also need to work with abilities that can not be reflected but where you can still stay ranged.
I keep seeing this advice, and think it's perfectly good advice, but it's not particularly helpful b/c no one ever says WHAT KIND of abilities can't be reflected. How are we to know?
So, is there some general rule of thumb for knowing what they CAN'T reflect? I'd sure like to know.
curlyqloub14_ESO wrote: »ViciousWayz wrote: »You also need to work with abilities that can not be reflected but where you can still stay ranged.
I keep seeing this advice, and think it's perfectly good advice, but it's not particularly helpful b/c no one ever says WHAT KIND of abilities can't be reflected. How are we to know?
I'm an NB using Bow mostly (and some siphoning) for ranged fights, and it seems like pretty much everything is reflected. So, is there some general rule of thumb for knowing what they CAN'T reflect? I'd sure like to know.
For NB, strife (funnel health, swallow soul) is reflected. You don't want it to be reflected, because if it gets reflected at you, it not only damages you but also heals the DK.curlyqloub14_ESO wrote: »ViciousWayz wrote: »You also need to work with abilities that can not be reflected but where you can still stay ranged.
I keep seeing this advice, and think it's perfectly good advice, but it's not particularly helpful b/c no one ever says WHAT KIND of abilities can't be reflected. How are we to know?
I'm an NB using Bow mostly (and some siphoning) for ranged fights, and it seems like pretty much everything is reflected. So, is there some general rule of thumb for knowing what they CAN'T reflect? I'd sure like to know.
But what is a projectile isn't clear.DK scales reflect 'projectiles'
@GreyBrow Why do you use Harness Magicka? As far as I know most of the damage from DK is flame and Harness only works against magic damage.
Did I miss something or why do you use it in this matchup?
Thechemicals wrote: »I believe impulse pulsar is what you want, it is unblockable damage. Drops dots like crazy on the dk because most dont have purge and those that do, have the 800 cost one. Only a tiny amount of Dk's have the ability to cast a low cost purge. That is how you do it. Also explode your pets on them and use soulstrike...they cant reflect that. Encase to challenge their talons and Daedric mines or volcanic rune to make them pay for charging you.
Good sorcs put this all together and make it happen in 2-3 seconds.