In Lineage II, each castle was unique. This would lead to far more dynamic gameplay (and less of a boring rinse-and-repeat experience), as each siege required subtly different tactics. There was also actually a sense of pride in one's own guild for owning that castle. Each castle had its own unique atmosphere and tactics.
Moreover, castle ownership came with tangible benefits (beyond just bragging rights) for the guild, which could use its castle to collect taxes from material harvesting taking place around the castle and its accompanying village/city. There was a real source of pride at owning and a compelling personal reason for defending any given castle.
There are many ways ESO could bring this into Cyrodiil, and it would greatly improve player experience, I feel, if done with proper mitigation of the risks involved (such as the same guild essentially controlling five keeps through one main and four dummy guilds). Is this something only I would be interested in seeing, or would others like to see Zenimax, at some point in the future, look at bringing these features to ESO?
What other ways might you suggest ESO look at changing keeps/sieges?
Edited by Aoife32001 on October 16, 2014 6:37PM
Should Zenimax re-examine keeps/sieges in ESO? 161 votes
Make each keep unique in its appearance, layout, difficulty, and/or reward for ownership
Just create a unique "Capitol Keep" for each alliance, but leave all currently-existing keeps alone
Leave keeps as they are, but change siege difficulty
Just leave keeps as they are, period