jamesharv2005ub17_ESO wrote: »Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
jamesharv2005ub17_ESO wrote: »Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
jamesharv2005ub17_ESO wrote: »Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
Worst argument supporting this broken system hands down.
1. When you want to buy eggs, milk, bread, video games, or hell, almost any other item; how many different stores do you need to visit on average? My guess is on average 1.000000001 stores per item.
In the real world, we have branding, store types and semi-permanent locations (for the most part, I know stores close down and open in new places, but for an extended period of time, it will be in the same place) that allow us as consumers to know:
2. Where a store will be. and 2. What inventory will likely be in the store. This concept does not exist in the game.
Additionally, in the real world we have ways of researching what a store has without physically going to the location (ala the internet); or shocker, we can order items directly and have them delivered to us, without ever stepping foot in a store (http://www.amazon.com/).
3. Real life is often not the best way to model a software solution, including a game, even if ESO did model after the real world. Real life has limits that do not exist in the virtual world; it makes no sense to artificially limit yourself in your solutions when better options are available without those limits.
In a game, accepting these limits by modeling after real life at the cost of "fun" is a horrible horrible horrible decision. Spending tons of time trying to simply find an item is not fun (as we can see from all the threads/posts about this); therefore choosing to model after "real life" was an extremely poor decision for a game.
In closing:
ESO's market system is nothing like the real world, and is a tedious system that is not fun to use. It fails both of the above.
jamesharv2005ub17_ESO wrote: »Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
This is a game, intended for entertainment, not Medieval Shopping Simulator.
Besides, even shopping in medieval times was likely easier than ESO. Most medieval vendors tended to cluster into markets and specialise in a certain type of product. If you wanted a loaf, you went to the baker, if you wanted a sword you went to the blacksmith. Everyone knew where the market was and when (if it was travelling or seasonal).
ESO's system is more like a giant car boot sale / yard sale extending across multiple towns. Car boot / yard sales can be fun if you don't have any specific purchase in mind and just want to peruse what's out there. But if you do have something specific in mind, it's a highly inefficient and deeply tedious way to shop.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
Worst argument supporting this broken system hands down.
1. When you want to buy eggs, milk, bread, video games, or hell, almost any other item; how many different stores do you need to visit on average? My guess is on average 1.000000001 stores per item.
In the real world, we have branding, store types and semi-permanent locations (for the most part, I know stores close down and open in new places, but for an extended period of time, it will be in the same place) that allow us as consumers to know:
2. Where a store will be. and 2. What inventory will likely be in the store. This concept does not exist in the game.
Additionally, in the real world we have ways of researching what a store has without physically going to the location (ala the internet); or shocker, we can order items directly and have them delivered to us, without ever stepping foot in a store (http://www.amazon.com/).
3. Real life is often not the best way to model a software solution, including a game, even if ESO did model after the real world. Real life has limits that do not exist in the virtual world; it makes no sense to artificially limit yourself in your solutions when better options are available without those limits.
In a game, accepting these limits by modeling after real life at the cost of "fun" is a horrible horrible horrible decision. Spending tons of time trying to simply find an item is not fun (as we can see from all the threads/posts about this); therefore choosing to model after "real life" was an extremely poor decision for a game.
In closing:
ESO's market system is nothing like the real world, and is a tedious system that is not fun to use. It fails both of the above.
ESO's market system in my opinion is great. I love it its one of the main reasons I stuck with the game. Its fun for me and it is far from tedious. So thats all only your opinion but you state it as fact. Fact is the stores are VERY easy to find. This is a MMO try joining a trade guild if you dont like looking for stores.
jamesharv2005ub17_ESO wrote: »You could always make your own stuff then you wouldnt have to worry about it.
coryevans_3b14_ESO wrote: »So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?
I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.
coryevans_3b14_ESO wrote: »So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?
I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.
Gandrhulf_Harbard wrote: »coryevans_3b14_ESO wrote: »So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?
I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.
Cool, because every time I want a loaf of bread I drive, or get a train to London, a round trip of 120 miles.
Yeah, that show how good the trade system is... ...oh, wait... ...no it doesn't.
All The Best
eventide03b14a_ESO wrote: »It's great that they have these vendors but I would gladly pay a premium to go to a single broker and buy what I want without traveling anywhere. I'm pretty sure there are others that agree with that.