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finding the guild stores is annoying!!

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.
  • RSram
    RSram
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    I would be nice to have an option to displace a list of the guild stores and their locations in Nirm.
  • QuadroTony
    QuadroTony
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    <--- WoW there if you dont like teso system
  • Merkabeh
    Merkabeh
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    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.

    Worst argument supporting this broken system hands down.

    1. When you want to buy eggs, milk, bread, video games, or hell, almost any other item; how many different stores do you need to visit on average? My guess is on average 1.000000001 stores per item.

    In the real world, we have branding, store types and semi-permanent locations (for the most part, I know stores close down and open in new places, but for an extended period of time, it will be in the same place) that allow us as consumers to know:
    2. Where a store will be. and 2. What inventory will likely be in the store. This concept does not exist in the game.

    Additionally, in the real world we have ways of researching what a store has without physically going to the location (ala the internet); or shocker, we can order items directly and have them delivered to us, without ever stepping foot in a store (http://www.amazon.com/).

    3. Real life is often not the best way to model a software solution, including a game, even if ESO did model after the real world. Real life has limits that do not exist in the virtual world; it makes no sense to artificially limit yourself in your solutions when better options are available without those limits.

    In a game, accepting these limits by modeling after real life at the cost of "fun" is a horrible horrible horrible decision. Spending tons of time trying to simply find an item is not fun (as we can see from all the threads/posts about this); therefore choosing to model after "real life" was an extremely poor decision for a game.


    In closing:

    ESO's market system is nothing like the real world, and is a tedious system that is not fun to use. It fails both of the above.
    Edited by Merkabeh on June 26, 2015 6:29PM
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Cernow
    Cernow
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    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.

    This is a game, intended for entertainment, not Medieval Shopping Simulator.

    Besides, even shopping in medieval times was likely easier than ESO. Most medieval vendors tended to cluster into markets and specialise in a certain type of product. If you wanted a loaf, you went to the baker, if you wanted a sword you went to the blacksmith. Everyone knew where the market was and when (if it was travelling or seasonal).

    ESO's system is more like a giant car boot sale / yard sale extending across multiple towns. Car boot / yard sales can be fun if you don't have any specific purchase in mind and just want to peruse what's out there. But if you do have something specific in mind, it's a highly inefficient and deeply tedious way to shop.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Merkabeh wrote: »
    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.

    Worst argument supporting this broken system hands down.

    1. When you want to buy eggs, milk, bread, video games, or hell, almost any other item; how many different stores do you need to visit on average? My guess is on average 1.000000001 stores per item.

    In the real world, we have branding, store types and semi-permanent locations (for the most part, I know stores close down and open in new places, but for an extended period of time, it will be in the same place) that allow us as consumers to know:
    2. Where a store will be. and 2. What inventory will likely be in the store. This concept does not exist in the game.

    Additionally, in the real world we have ways of researching what a store has without physically going to the location (ala the internet); or shocker, we can order items directly and have them delivered to us, without ever stepping foot in a store (http://www.amazon.com/).

    3. Real life is often not the best way to model a software solution, including a game, even if ESO did model after the real world. Real life has limits that do not exist in the virtual world; it makes no sense to artificially limit yourself in your solutions when better options are available without those limits.

    In a game, accepting these limits by modeling after real life at the cost of "fun" is a horrible horrible horrible decision. Spending tons of time trying to simply find an item is not fun (as we can see from all the threads/posts about this); therefore choosing to model after "real life" was an extremely poor decision for a game.


    In closing:

    ESO's market system is nothing like the real world, and is a tedious system that is not fun to use. It fails both of the above.

    ESO's market system in my opinion is great. I love it its one of the main reasons I stuck with the game. Its fun for me and it is far from tedious. So thats all only your opinion but you state it as fact. Fact is the stores are VERY easy to find. This is a MMO try joining a trade guild if you dont like looking for stores.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Cernow wrote: »
    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.

    This is a game, intended for entertainment, not Medieval Shopping Simulator.

    Besides, even shopping in medieval times was likely easier than ESO. Most medieval vendors tended to cluster into markets and specialise in a certain type of product. If you wanted a loaf, you went to the baker, if you wanted a sword you went to the blacksmith. Everyone knew where the market was and when (if it was travelling or seasonal).

    ESO's system is more like a giant car boot sale / yard sale extending across multiple towns. Car boot / yard sales can be fun if you don't have any specific purchase in mind and just want to peruse what's out there. But if you do have something specific in mind, it's a highly inefficient and deeply tedious way to shop.

    You could always make your own stuff then you wouldnt have to worry about it.
  • Merkabeh
    Merkabeh
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    Merkabeh wrote: »
    Also as with real life stores you have to shop around. Its not difficult to find the guild stores. Hit M for map. Look for them. Simple.

    Worst argument supporting this broken system hands down.

    1. When you want to buy eggs, milk, bread, video games, or hell, almost any other item; how many different stores do you need to visit on average? My guess is on average 1.000000001 stores per item.

    In the real world, we have branding, store types and semi-permanent locations (for the most part, I know stores close down and open in new places, but for an extended period of time, it will be in the same place) that allow us as consumers to know:
    2. Where a store will be. and 2. What inventory will likely be in the store. This concept does not exist in the game.

    Additionally, in the real world we have ways of researching what a store has without physically going to the location (ala the internet); or shocker, we can order items directly and have them delivered to us, without ever stepping foot in a store (http://www.amazon.com/).

    3. Real life is often not the best way to model a software solution, including a game, even if ESO did model after the real world. Real life has limits that do not exist in the virtual world; it makes no sense to artificially limit yourself in your solutions when better options are available without those limits.

    In a game, accepting these limits by modeling after real life at the cost of "fun" is a horrible horrible horrible decision. Spending tons of time trying to simply find an item is not fun (as we can see from all the threads/posts about this); therefore choosing to model after "real life" was an extremely poor decision for a game.


    In closing:

    ESO's market system is nothing like the real world, and is a tedious system that is not fun to use. It fails both of the above.

    ESO's market system in my opinion is great. I love it its one of the main reasons I stuck with the game. Its fun for me and it is far from tedious. So thats all only your opinion but you state it as fact. Fact is the stores are VERY easy to find. This is a MMO try joining a trade guild if you dont like looking for stores.

    You may literally be the first person I've seen post they have fun spending tons of time traveling from store to store to try and find an item; most people enjoy actually playing the game, not wasting time try to obtain even simple items.

    Also, it isn't finding a kiosk that is the problem; how do you not get this? It is finding a specific item. Every guild store doesn't have every item (and guild stores aren't even guaranteed to be in the same kiosks) so if you are looking for an item, you literally need to go from store to store to store just to see if that item is even for sale. I know people how have hit every single kiosk, only to find out no one was offering that item for sale; all that time completely wasted.

    Any idiot can open the map and locate the kiosks, but there is no way to know what guild is at a specific kiosk or what items are being offered by the guild that has a kiosk. Therefore, finding a specific item is often a lesson in frustration. You may like it, but from what I've seen many people don't care for it.
    Edited by Merkabeh on June 26, 2015 8:02PM
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Cernow
    Cernow
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    You could always make your own stuff then you wouldnt have to worry about it.

    Erm, isn't the whole point of the guild vendor system to buy stuff you can't make or obtain yourself? Or to obtain materials you might need for your own crafting or research etc? Trade between players is an important part of a MMO.

    Retail outlets don't tend to do too well if their response to being out of stock, or having a badly organised store, is "make your own".

    Besides, the crafting and inventory system is designed so that players cannot cover all trades (at least not easily), so as to encourage trade between players. Kind of ironic that they have one poorly designed system (inventory) pushing people into trading using another badly designed system (guild vendors). Double fail.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?

    I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.
  • Cernow
    Cernow
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    So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?

    I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.

    Well then you're just perpetuating the hyperbole and BS, because it is quite simply not true that you can get ANYTHING you need from the guild vendors in the capital city. To claim otherwise is false, as anyone who has trailed around all the guild vendors on the map (including the capital city) in a fruitless quest to find what they want will testify.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?

    I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.

    Cool, because every time I want a loaf of bread I drive, or get a train to London, a round trip of 120 miles.

    Yeah, that show how good the trade system is... ...oh, wait... ...no it doesn't.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • tallenn
    tallenn
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    I know I can't be the only one who gets frustrated trying to find a specific recipe to complete a crafting writ. Anyone else known that feeling.?
  • nastuug
    nastuug
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    This thread...

    lol_vladimir_putin.gif
  • Merkabeh
    Merkabeh
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    So nobody here is actually pointing out the fact that you can go to your capital and get ANYTHING you need?

    I did a bunch of posts earlier, but all I see after that is hyperbole and b.s.

    Cool, because every time I want a loaf of bread I drive, or get a train to London, a round trip of 120 miles.

    Yeah, that show how good the trade system is... ...oh, wait... ...no it doesn't.

    All The Best

    Well, you may get to London and not find bread; so better be ready to travel to Barcelona, Paris and Berlin as well...
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • eviltims
    eviltims
    It's great that they have these vendors but I would gladly pay a premium to go to a single broker and buy what I want without traveling anywhere. I'm pretty sure there are others that agree with that.

    Yep, yes its neat guild get their own shops. When I see a mmo anime and guild have their own stall I thought cool, if they did that in a mmo I would like it. In reality it kind of blows, annoying to visit all the shops and put in your information again for the items you want to look for. Hard to really find what you want with this system.
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