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Crafting Quests Instead of Crafting Orders?

spoqster
spoqster
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[This is a duplicate from a post I made in PTS, but apparently no one reads that category.]

Granted, I haven't tested it yet, but from reading the patch notes I gather that update 5 will introduce crafting fetch quests where you have to run around, build something and then bring it somewhere.

I find this very surprising. From what I understand ESO would like to have a player-driven economy. One thing that has been missing entirely is Crafting Orders, that one player can put up for other players.

Now they are introducing a crafting related system, but they are not building it for players to trade with each other?

@ZOS_JessicaFolsom‌ could we please get an official statement why this has NOT been considered? Without an explanation I am afraid that a lot of players will be very unhappy.


Background: Crafting Orders

There are plenty of threads on the matter with good and well thought through suggestions. The gist of it is the following example: I need a VR11 shield, breton style, infused, tempered to purple and of Ashen Grip variety. That's a very specific request. With a crafting order system, I could put this order up at a local npc, another player could take the order, craft the thing and then send it to me for the advertised price.

There are a few things to consider, especially that the same order will not be crafted by two players, but there are solutions to all issues.

Crafting orders are necessary, because the (wonderful) variations ESO's crafting system offers make the current system that involves a crafter crafting an item beforehand and then posting it on the guild store non-viable. Nobody will craft a legendary khajit chest armor with impenetrable trait of the Ashen Grip variety to put it up on the guild store in hopes that some other player may want exactly that combination. That might work with a global AH, but not with ESO's fragmented economy. And no player that invests in legendary or even epic gear will make any kind of compromise in terms of trait or style.
  • Nestor
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    Anything would be better than trying to use Zone Chat for the same thing.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Vahrokh
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    In a game where everybody are self sufficient, I am not sure the effort at basically implementing a whole new posting / auctioning system is going to be spent with any priority.
  • spoqster
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    Vahrokh wrote: »
    In a game where everybody are self sufficient, I am not sure the effort at basically implementing a whole new posting / auctioning system is going to be spent with any priority.

    But do you think that everybody should be self sufficient? And do you think they intended it that way?
  • NetViperX
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    In order for that to work, you would need to attach payment to the work order so when someone fills it they get payed automatically. Otherwise you would have Anuses that place an order and then do not pay the person who crafts the item.

    Also a work order would have to be set up so when a crafter takes a work order, it disappears from the list so that another crafter doesn't end up making the same item.

    There would also have to be some form of penalty applied to the crafter until he fills the order so that someone won't take the order, then not fill it just to grief the person who placed the order by removing said order from the list. (An example of this penalty could be: Once a crafter takes the order, they can not craft any other items until they have crafted the item on the work order they took.)

    When a crafter finishes a work order, they simply drop it off at the same NPC that they got the work order from. If the crafted items meets the criteria for the work order, the crafter would receive immediate payment from the NPC or by mail.
  • spoqster
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    NetViperX wrote: »
    In order for that to work, you would need to attach payment to the work order so when someone fills it they get payed automatically. Otherwise you would have Anuses that place an order and then do not pay the person who crafts the item.

    Also a work order would have to be set up so when a crafter takes a work order, it disappears from the list so that another crafter doesn't end up making the same item.

    There would also have to be some form of penalty applied to the crafter until he fills the order so that someone won't take the order, then not fill it just to grief the person who placed the order by removing said order from the list. (An example of this penalty could be: Once a crafter takes the order, they can not craft any other items until they have crafted the item on the work order they took.)

    When a crafter finishes a work order, they simply drop it off at the same NPC that they got the work order from. If the crafted items meets the criteria for the work order, the crafter would receive immediate payment from the NPC or by mail.
    There are a couple of good ideas about this online already. A particular one I have in mind is by @GnatB‌ to be found here: http://forums.elderscrollsonline.com/discussion/comment/1241782/#Comment_1241782

    To me this thread is more about the principal idea, rather than a specific implementation. Thank you for your input, though!
  • neiljwd
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    I agree entirely, quests driven by, and completed by players should be the goal.
    Skilled crafters have a use, and get rewarded for the time they've invested, and none crafters get a direct way to communicate their needs.

    That's two players please, not 1 NPC who doesn't pay for a subscription.
  • Vahrokh
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    spoqster wrote: »
    Vahrokh wrote: »
    In a game where everybody are self sufficient, I am not sure the effort at basically implementing a whole new posting / auctioning system is going to be spent with any priority.

    But do you think that everybody should be self sufficient? And do you think they intended it that way?

    Yes, because it's a typical behavior of MMOs where crafted gear is better than dropped gear.
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